mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-11 10:50:03 +01:00
helper functions for getting variables from ManipulatePlugin into other parts of recur code
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@@ -520,3 +520,11 @@ class PluginCollection(object):
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# For each sub directory, apply the walk_package method recursively
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for child_pkg in child_pkgs:
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self.walk_package(package + '.' + child_pkg)"""
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## helpers
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def get_variable(self, varname, default=0.0):
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from plugins.ManipulatePlugin import ManipulatePlugin
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plugin = self.get_plugins(ManipulatePlugin)
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if plugin is not None:
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return plugin[0].get_variable(varname, default)
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@@ -103,6 +103,12 @@ class ManipulatePlugin(ActionsPlugin,DisplayPlugin,ModulationReceiverPlugin):
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if self.DEBUG: print("ManipulatePlugin>> set_variable (%s) to %s" % (var_name, value))
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self.variables[var_name] = value
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def get_variable(self, var_name, default):
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if var_name in self.variables:
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return self.variables[var_name]
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else:
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return default
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def recall_variable(self, var_name, action, *args):
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if self.DEBUG: print ("ManipulatePlugin>> recall_variable (%s) as %s" % (var_name,args))
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self.pc.actions.call_method_name(
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@@ -28,6 +28,8 @@ class SoundReactPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
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config = {}
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# TODO: save + reload current config
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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@@ -10,6 +10,8 @@ class WJSendPlugin(ActionsPlugin, SequencePlugin, DisplayPlugin, ModulationRecei
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active = True
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sleep = 0.0
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PRESET_FILE_NAME = "WJSendPlugin/presets.json"
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presets = {}
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# from http://depot.univ-nc.nc/sources/boxtream-0.9999/boxtream/switchers/panasonic.py
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@@ -117,9 +119,9 @@ class WJSendPlugin(ActionsPlugin, SequencePlugin, DisplayPlugin, ModulationRecei
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continue
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for queue,cmd in sorted(to_send.items(),reverse=True):
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#self.send_buffered(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ], record=False)
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self.send_buffered(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ], record=False)
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#with self.queue_lock:
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self.send(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ])
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#self.send(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ])
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#methods for DisplayPlugin
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def show_plugin(self, display, display_mode):
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@@ -187,10 +189,15 @@ class WJSendPlugin(ActionsPlugin, SequencePlugin, DisplayPlugin, ModulationRecei
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print("WJSendPlugin>> sending string %s " % string)
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output = b'\2' + string.encode('ascii') + b'\3'
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#with self.serial_lock:
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#self.ser.write(b'\2\2\2\2\3\3\3\3')
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self.ser.write(output) #.encode())
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# TODO: sleeping here seems to help serial response lag problem?
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import time
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time.sleep(0.02)
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self.sleep = 0.25 #self.pc.get_variable('A')
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print ("got sleep %s" % self.sleep)
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if self.sleep>=0.1:
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print("using sleep %s" % self.sleep)
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import time
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time.sleep(self.sleep/10.0)
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#yield from self.ser.drain()
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if self.DEBUG:
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print("send_serial_string: sent string '%s'" % output) #.encode('ascii'))
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200
plugins/frame_manager.py.backup
Normal file
200
plugins/frame_manager.py.backup
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@@ -0,0 +1,200 @@
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# methods for helping dealing with storing and recalling shader parameter frame states
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def get_live_frame(self):
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#print("get_live_frame: %s" % self.pc.message_handler.shaders.selected_param_list)
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import copy #from copy import deepcopy
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frame = {
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'selected_shader_slots': [ shader.get('slot',None) for shader in self.selected_shader_list ],
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'shader_params': copy.deepcopy(self.selected_param_list),
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'layer_active_status': copy.deepcopy(self.selected_status_list),
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'feedback_active': self.data.feedback_active,
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'x3_as_speed': self.data.settings['shader']['X3_AS_SPEED']['value'],
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'shader_speeds': copy.deepcopy(self.selected_speed_list),
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'strobe_amount': self.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
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}
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#print("built frame: %s" % frame['shader_params'])
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return frame
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def recall_frame_params(self, preset):
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if preset is None:
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return
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#print("recall_frame_params got: %s" % preset.get('shader_params'))
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for (layer, param_list) in enumerate(preset.get('shader_params',[])):
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if param_list:
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for param,value in enumerate(param_list):
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#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
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# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
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# continue
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if (value is not None):
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#print("recalling layer %s param %s: value %s" % (layer,param,value))
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self.data.plugins.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
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if preset.get('feedback_active') is not None:
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self.data.feedback_active = preset.get('feedback_active',self.data.feedback_active)
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if self.data.feedback_active:
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self.data.plugins.actions.call_method_name('enable_feedback')
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else:
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self.data.plugins.actions.call_method_name('disable_feedback')
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if preset.get('x3_as_speed') is not None:
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self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed',self.data.settings['shader']['X3_AS_SPEED']['value'])
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"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
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self.data.plugins.actions.call_method_name('enable_x3_as_speed')
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else:
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self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
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for (layer, speed) in enumerate(preset.get('shader_speeds',[])):
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if speed is not None:
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self.data.plugins.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
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if preset.get('strobe_amount') is not None:
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self.data.plugins.actions.set_strobe_amount_continuous(preset.get('strobe_amount'))
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def recall_frame(self, preset):
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self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
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# x3_as_speed affects preset recall, so do that first
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self.recall_frame_params(preset)
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for (layer, slot) in enumerate(preset.get('selected_shader_slots',[])):
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if slot is not None:
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#print("setting layer %s to slot %s" % (layer, slot))
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self.data.plugins.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
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for (layer, active) in enumerate(preset.get('layer_active_status',[])):
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# print ("got %s layer with status %s " % (layer,active))
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if active=='▶':
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self.data.plugins.actions.call_method_name('start_shader_layer_%s' % layer)
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else:
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self.data.plugins.actions.call_method_name('stop_shader_layer_%s' % layer)
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DEBUG_FRAMES = False
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# overlay frame2 on frame1
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def merge_frames(self, frame1, frame2):
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from copy import deepcopy
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f = deepcopy(frame1) #frame1.copy()
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if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
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if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
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for i,f2 in enumerate(frame2['shader_params']):
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for i2,p in enumerate(f2):
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if p is not None:
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f['shader_params'][i][i2] = p
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if frame2['feedback_active'] is not None:
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f['feedback_active'] = frame2['feedback_active']
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if frame2['x3_as_speed'] is not None:
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f['x3_as_speed'] = frame2['x3_as_speed']
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if f.get('shader_speeds') is None:
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f['shader_speeds'] = frame2.get('shader_speeds')
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else:
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for i,s in enumerate(frame2['shader_speeds']):
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if s is not None:
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f['shader_speeds'][i] = s
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if frame2.get('strobe_amount'):
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f['strobe_amount'] = frame2.get('strobe_amount')
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if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
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return f
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def get_frame_ignored(self, frame, ignored):
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from copy import deepcopy
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f = deepcopy(frame) #frame1.copy()
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if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % frame)
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for i,f2 in enumerate(frame['shader_params']):
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for i2,p in enumerate(f2):
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if ignored['shader_params'][i][i2] is not None:
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f['shader_params'][i][i2] = None
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if ignored.get('feedback_active') is not None:
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f['feedback_active'] = None
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if ignored.get('x3_as_speed') is not None:
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f['x3_as_speed'] = None
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if ignored.get('shader_speeds') is not None and frame.get('shader_speeds'):
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for i,s in enumerate(frame.get('shader_speeds')):
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if ignored['shader_speeds'][i] is not None:
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f['shader_speeds'][i] = None
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if ignored.get('strobe_amount') is not None:
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f['strobe_amount'] = None
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if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
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return f
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def is_frame_empty(self, frame):
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#from copy import deepcopy
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#f = deepcopy(frame) #frame1.copy()
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if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
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if frame.get('feedback_active') is not None:
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return False
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if frame.get('x3_as_speed') is not None:
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return False
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if frame.get('strobe_amount') is not None:
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return False
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for i,f in enumerate(frame['shader_params']):
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for i2,p in enumerate(f):
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if p is not None: #ignored['shader_params'][i][i2] is not None:
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return False
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if frame.get('shader_speeds') is not None:
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for i,f in enumerate(frame['shader_speeds']):
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if f is not None:
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return False
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if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
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return True
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def get_frame_diff(self, last_frame, current_frame):
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if not last_frame: return current_frame
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if self.DEBUG_FRAMES:
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print(">>>>get_frame_diff>>>>")
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print("last_frame: \t%s" % last_frame['shader_params'])
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print("current_frame: \t%s" % current_frame['shader_params'])
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param_values = [[None]*4,[None]*4,[None]*4]
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for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
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#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
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for param,p in enumerate(params):
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if p is not None and p != last_frame.get('shader_params')[layer][param]:
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if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
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param_values[layer][param] = p
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if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
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feedback_active = current_frame['feedback_active']
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else:
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feedback_active = None
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if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
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x3_as_speed = current_frame['x3_as_speed']
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else:
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x3_as_speed = None
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speed_values = [None]*3
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for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
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if param is not None and param != last_frame['shader_speeds'][layer]:
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speed_values[layer] = param
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if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
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strobe_amount = current_frame['strobe_amount']
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else:
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strobe_amount = None
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if self.DEBUG_FRAMES:
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print("param_values is\t%s" % param_values)
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print("speed_values is\t%s" % speed_values)
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diff = {
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'shader_params': param_values,
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'feedback_active': feedback_active,
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'x3_as_speed': x3_as_speed,
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'shader_speeds': speed_values,
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'strobe_amount': strobe_amount,
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}
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if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
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return diff
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