helper functions for getting variables from ManipulatePlugin into other parts of recur code

This commit is contained in:
Tristan Rowley
2020-03-10 23:47:16 +00:00
parent ce2624326d
commit 9739f4c03c
5 changed files with 227 additions and 4 deletions

View File

@@ -520,3 +520,11 @@ class PluginCollection(object):
# For each sub directory, apply the walk_package method recursively
for child_pkg in child_pkgs:
self.walk_package(package + '.' + child_pkg)"""
## helpers
def get_variable(self, varname, default=0.0):
from plugins.ManipulatePlugin import ManipulatePlugin
plugin = self.get_plugins(ManipulatePlugin)
if plugin is not None:
return plugin[0].get_variable(varname, default)

View File

@@ -103,6 +103,12 @@ class ManipulatePlugin(ActionsPlugin,DisplayPlugin,ModulationReceiverPlugin):
if self.DEBUG: print("ManipulatePlugin>> set_variable (%s) to %s" % (var_name, value))
self.variables[var_name] = value
def get_variable(self, var_name, default):
if var_name in self.variables:
return self.variables[var_name]
else:
return default
def recall_variable(self, var_name, action, *args):
if self.DEBUG: print ("ManipulatePlugin>> recall_variable (%s) as %s" % (var_name,args))
self.pc.actions.call_method_name(

View File

@@ -28,6 +28,8 @@ class SoundReactPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
config = {}
# TODO: save + reload current config
def __init__(self, plugin_collection):
super().__init__(plugin_collection)

View File

@@ -10,6 +10,8 @@ class WJSendPlugin(ActionsPlugin, SequencePlugin, DisplayPlugin, ModulationRecei
active = True
sleep = 0.0
PRESET_FILE_NAME = "WJSendPlugin/presets.json"
presets = {}
# from http://depot.univ-nc.nc/sources/boxtream-0.9999/boxtream/switchers/panasonic.py
@@ -117,9 +119,9 @@ class WJSendPlugin(ActionsPlugin, SequencePlugin, DisplayPlugin, ModulationRecei
continue
for queue,cmd in sorted(to_send.items(),reverse=True):
#self.send_buffered(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ], record=False)
self.send_buffered(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ], record=False)
#with self.queue_lock:
self.send(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ])
#self.send(cmd['queue'], cmd['form'], [x for x in [ cmd['arguments'][y] for y in cmd['arg_names'] ] ])
#methods for DisplayPlugin
def show_plugin(self, display, display_mode):
@@ -187,10 +189,15 @@ class WJSendPlugin(ActionsPlugin, SequencePlugin, DisplayPlugin, ModulationRecei
print("WJSendPlugin>> sending string %s " % string)
output = b'\2' + string.encode('ascii') + b'\3'
#with self.serial_lock:
#self.ser.write(b'\2\2\2\2\3\3\3\3')
self.ser.write(output) #.encode())
# TODO: sleeping here seems to help serial response lag problem?
import time
time.sleep(0.02)
self.sleep = 0.25 #self.pc.get_variable('A')
print ("got sleep %s" % self.sleep)
if self.sleep>=0.1:
print("using sleep %s" % self.sleep)
import time
time.sleep(self.sleep/10.0)
#yield from self.ser.drain()
if self.DEBUG:
print("send_serial_string: sent string '%s'" % output) #.encode('ascii'))

View File

@@ -0,0 +1,200 @@
# methods for helping dealing with storing and recalling shader parameter frame states
def get_live_frame(self):
#print("get_live_frame: %s" % self.pc.message_handler.shaders.selected_param_list)
import copy #from copy import deepcopy
frame = {
'selected_shader_slots': [ shader.get('slot',None) for shader in self.selected_shader_list ],
'shader_params': copy.deepcopy(self.selected_param_list),
'layer_active_status': copy.deepcopy(self.selected_status_list),
'feedback_active': self.data.feedback_active,
'x3_as_speed': self.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.selected_speed_list),
'strobe_amount': self.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
}
#print("built frame: %s" % frame['shader_params'])
return frame
def recall_frame_params(self, preset):
if preset is None:
return
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(preset.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.data.plugins.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if preset.get('feedback_active') is not None:
self.data.feedback_active = preset.get('feedback_active',self.data.feedback_active)
if self.data.feedback_active:
self.data.plugins.actions.call_method_name('enable_feedback')
else:
self.data.plugins.actions.call_method_name('disable_feedback')
if preset.get('x3_as_speed') is not None:
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed',self.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(preset.get('shader_speeds',[])):
if speed is not None:
self.data.plugins.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if preset.get('strobe_amount') is not None:
self.data.plugins.actions.set_strobe_amount_continuous(preset.get('strobe_amount'))
def recall_frame(self, preset):
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
# x3_as_speed affects preset recall, so do that first
self.recall_frame_params(preset)
for (layer, slot) in enumerate(preset.get('selected_shader_slots',[])):
if slot is not None:
#print("setting layer %s to slot %s" % (layer, slot))
self.data.plugins.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='▶':
self.data.plugins.actions.call_method_name('start_shader_layer_%s' % layer)
else:
self.data.plugins.actions.call_method_name('stop_shader_layer_%s' % layer)
DEBUG_FRAMES = False
# overlay frame2 on frame1
def merge_frames(self, frame1, frame2):
from copy import deepcopy
f = deepcopy(frame1) #frame1.copy()
if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
for i,f2 in enumerate(frame2['shader_params']):
for i2,p in enumerate(f2):
if p is not None:
f['shader_params'][i][i2] = p
if frame2['feedback_active'] is not None:
f['feedback_active'] = frame2['feedback_active']
if frame2['x3_as_speed'] is not None:
f['x3_as_speed'] = frame2['x3_as_speed']
if f.get('shader_speeds') is None:
f['shader_speeds'] = frame2.get('shader_speeds')
else:
for i,s in enumerate(frame2['shader_speeds']):
if s is not None:
f['shader_speeds'][i] = s
if frame2.get('strobe_amount'):
f['strobe_amount'] = frame2.get('strobe_amount')
if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
return f
def get_frame_ignored(self, frame, ignored):
from copy import deepcopy
f = deepcopy(frame) #frame1.copy()
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % frame)
for i,f2 in enumerate(frame['shader_params']):
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds'):
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
f['strobe_amount'] = None
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
return f
def is_frame_empty(self, frame):
#from copy import deepcopy
#f = deepcopy(frame) #frame1.copy()
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
return False
if frame.get('x3_as_speed') is not None:
return False
if frame.get('strobe_amount') is not None:
return False
for i,f in enumerate(frame['shader_params']):
for i2,p in enumerate(f):
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
return True
def get_frame_diff(self, last_frame, current_frame):
if not last_frame: return current_frame
if self.DEBUG_FRAMES:
print(">>>>get_frame_diff>>>>")
print("last_frame: \t%s" % last_frame['shader_params'])
print("current_frame: \t%s" % current_frame['shader_params'])
param_values = [[None]*4,[None]*4,[None]*4]
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
for param,p in enumerate(params):
if p is not None and p != last_frame.get('shader_params')[layer][param]:
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
param_values[layer][param] = p
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
feedback_active = current_frame['feedback_active']
else:
feedback_active = None
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
x3_as_speed = current_frame['x3_as_speed']
else:
x3_as_speed = None
speed_values = [None]*3
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
if param is not None and param != last_frame['shader_speeds'][layer]:
speed_values[layer] = param
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
strobe_amount = current_frame['strobe_amount']
else:
strobe_amount = None
if self.DEBUG_FRAMES:
print("param_values is\t%s" % param_values)
print("speed_values is\t%s" % speed_values)
diff = {
'shader_params': param_values,
'feedback_active': feedback_active,
'x3_as_speed': x3_as_speed,
'shader_speeds': speed_values,
'strobe_amount': strobe_amount,
}
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
return diff