Merge branch 'feature_list_actions' into feature_shader_midi

This commit is contained in:
Tristan Rowley
2019-12-24 14:10:36 +00:00
2 changed files with 159 additions and 171 deletions

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@@ -1,176 +1,160 @@
====== Auto-generated Actions list ======\n ====== Auto-generated Actions list ======\n
Tue 24 Dec 13:47:24 UTC 2019 Tue 24 Dec 14:10:09 UTC 2019
for branch=feature_shader_midi for branch=feature_shader_midi
===== Methods ===== ===== Methods =====
* call_method_name(method_name, argument=None): * call_method_name(method_name, argument=None)
* call_parse_method_name(method_name, argument): * call_parse_method_name(method_name, argument)
* change_composite_setting(setting_value): * change_composite_setting(setting_value)
* change_hdmi_settings(setting_value): * change_hdmi_settings(setting_value)
* change_output_mode(setting_value): * change_output_mode(setting_value)
* change_piCapture_input(setting_value): * change_piCapture_input(setting_value)
* check_and_set_output_mode_on_boot: * check_and_set_output_mode_on_boot
* check_dev_mode: * check_dev_mode
* check_if_should_start_openframeworks: * clear_all_slots
* clear_all_slots: * clear_message
* clear_message: * clear_playing_sample_end_time
* clear_playing_sample_end_time: * clear_playing_sample_start_time
* clear_playing_sample_start_time: * clear_shader_bank
* clear_shader_bank: * clear_this_detour
* clear_this_detour: * confirm_quit
* confirm_quit: * confirm_shutdown
* confirm_shutdown: * confirm_switch_dev_mode(state)
* confirm_switch_dev_mode(state): * cycle_display_mode
* create_serial_port_process: * cycle_display_mode_back
* cycle_display_mode: * cycle_midi_port_index
* cycle_display_mode_back: * decrease_mix_shader
* cycle_midi_port_index: * decrease_param_focus
* decrease_mix_shader: * decrease_seek_time
* decrease_param_focus: * decrease_shader_param
* decrease_seek_time: * decrease_speed
* decrease_shader_param: * decrease_this_param
* decrease_speed: * enter_on_browser_selection
* decrease_this_param: * enter_on_settings_selection
* enter_on_browser_selection: * enter_on_shaders_selection
* enter_on_settings_selection: * exit_openframeworks
* enter_on_shaders_selection: * exit_osc_server(unused_addr, args)
* exit_openframeworks: * get_callback_for_method(method_name, argument)
* exit_osc_server(unused_addr, args): * get_midi_status
* get_callback_for_method(method_name, argument): * increase_mix_shader
* get_midi_status: * increase_param_focus
* increase_mix_shader: * increase_seek_time
* increase_param_focus: * increase_shader_param
* increase_seek_time: * increase_speed
* increase_shader_param: * increase_this_param
* increase_speed: * load_slot_0_into_next_player
* increase_this_param: * load_slot_1_into_next_player
* __init__(tk, message_handler, data, video_driver, shaders, display, osc_client): * load_slot_2_into_next_player
* load_slot_0_into_next_player: * load_slot_3_into_next_player
* load_slot_1_into_next_player: * load_slot_4_into_next_player
* load_slot_2_into_next_player: * load_slot_5_into_next_player
* load_slot_3_into_next_player: * load_slot_6_into_next_player
* load_slot_4_into_next_player: * load_slot_7_into_next_player
* load_slot_5_into_next_player: * load_slot_8_into_next_player
* load_slot_6_into_next_player: * load_slot_9_into_next_player
* load_slot_7_into_next_player: * load_this_detour_shader
* load_slot_8_into_next_player: * _load_this_slot_into_next_player(slot)
* load_slot_9_into_next_player: * map_on_shaders_selection
* load_this_detour_shader: * move_browser_selection_down
* _load_this_slot_into_next_player(slot): * move_browser_selection_up
* map_on_shaders_selection: * move_settings_selection_down
* move_browser_selection_down: * move_settings_selection_up
* move_browser_selection_up: * move_shaders_selection_down
* move_settings_selection_down: * move_shaders_selection_up
* move_settings_selection_up: * next_bank
* move_shaders_selection_down: * next_shader_layer
* move_shaders_selection_up: * parserlist
* next_bank: * perform_confirm_action
* next_shader_layer: * play_shader_0
* parserlist: * play_shader_1
* perform_confirm_action: * play_shader_2
* persist_composite_setting(mode, progressive, aspect): * play_shader_3
* play_shader_0: * play_shader_4
* play_shader_1: * play_shader_5
* play_shader_2: * play_shader_6
* play_shader_3: * play_shader_7
* play_shader_4: * play_shader_8
* play_shader_5: * play_shader_9
* play_shader_6: * play_this_shader(number)
* play_shader_7: * previous_bank
* play_shader_8: * previous_shader_layer
* play_shader_9: * quit_the_program
* play_this_shader(number): * record_fixed_length
* previous_bank: * reset_players
* previous_shader_layer: * restart_openframeworks
* quit_the_program: * restart_the_program
* receive_detour_info(unused_addr, position, start, end, size, speed, mix, memory_full): * return_to_default_control_mode
* record_fixed_length: * seek_back_on_player
* _refresh_frame_buffer: * seek_forward_on_player
* refresh_frame_buffer_and_restart_openframeworks: * set_capture_object(value)
* reset_players: * set_detour_delay_mode(state)
* restart_openframeworks: * set_detour_end_continuous(amount)
* restart_the_program: * set_detour_mix_continuous(amount)
* return_to_default_control_mode: * set_detour_speed_position_continuous(amount)
* run_script(script_name, first_argument='', second_argument=''): * set_detour_start_continuous(amount)
* seek_back_on_player: * set_fixed_length(value)
* seek_forward_on_player: * set_playing_sample_end_to_current_duration
* set_capture_object(value): * set_playing_sample_start_to_current_duration
* set_detour_delay_mode(state): * set_shader_param_mode
* set_detour_end_continuous(amount): * set_strobe_amount_continuous(amount)
* set_detour_mix_continuous(amount): * set_the_camera_alpha_continuous(amount)
* set_detour_speed_position_continuous(amount): * set_the_camera_colour_u_continuous(amount)
* set_detour_start_continuous(amount): * set_the_camera_colour_v_continuous(amount)
* set_fixed_length(value): * set_the_current_video_alpha_continuous(amount)
* set_playing_sample_end_to_current_duration: * set_the_detour_mix_0
* set_playing_sample_start_to_current_duration: * set_the_detour_mix_1
* set_shader_param_mode: * set_the_next_video_alpha_continuous(amount)
* set_strobe_amount_continuous(amount): * set_the_shader_param_0_layer_offset_0_continuous(amount)
* set_the_camera_alpha_continuous(amount): * set_the_shader_param_0_layer_offset_1_continuous(amount)
* set_the_camera_colour_u_continuous(amount): * set_the_shader_param_0_layer_offset_2_continuous(amount)
* set_the_camera_colour_v_continuous(amount): * set_the_shader_param_0_layer_offset_3_continuous(amount)
* set_the_current_video_alpha_continuous(amount): * set_the_shader_param_1_layer_offset_0_continuous(amount)
* set_the_detour_mix_0: * set_the_shader_param_1_layer_offset_1_continuous(amount)
* set_the_detour_mix_1: * set_the_shader_param_1_layer_offset_2_continuous(amount)
* set_the_next_video_alpha_continuous(amount): * set_the_shader_param_1_layer_offset_3_continuous(amount)
* set_the_shader_param_0_layer_offset_0_continuous(amount): * set_the_shader_param_2_layer_offset_0_continuous(amount)
* set_the_shader_param_0_layer_offset_1_continuous(amount): * set_the_shader_param_2_layer_offset_1_continuous(amount)
* set_the_shader_param_0_layer_offset_2_continuous(amount): * set_the_shader_param_2_layer_offset_2_continuous(amount)
* set_the_shader_param_0_layer_offset_3_continuous(amount): * set_the_shader_param_2_layer_offset_3_continuous(amount)
* set_the_shader_param_1_layer_offset_0_continuous(amount): * set_the_shader_param_3_layer_offset_0_continuous(amount)
* set_the_shader_param_1_layer_offset_1_continuous(amount): * set_the_shader_param_3_layer_offset_1_continuous(amount)
* set_the_shader_param_1_layer_offset_2_continuous(amount): * set_the_shader_param_3_layer_offset_2_continuous(amount)
* set_the_shader_param_1_layer_offset_3_continuous(amount): * set_the_shader_param_3_layer_offset_3_continuous(amount)
* set_the_shader_param_2_layer_offset_0_continuous(amount): * shutdown_pi
* set_the_shader_param_2_layer_offset_1_continuous(amount): * switch_conjur_player_type(value)
* set_the_shader_param_2_layer_offset_2_continuous(amount): * switch_dev_mode(state)
* set_the_shader_param_2_layer_offset_3_continuous(amount): * switch_display_to_hdmi
* set_the_shader_param_3_layer_offset_0_continuous(amount): * switch_display_to_lcd
* set_the_shader_param_3_layer_offset_1_continuous(amount): * switch_to_detour_0
* set_the_shader_param_3_layer_offset_2_continuous(amount): * switch_to_detour_1
* set_the_shader_param_3_layer_offset_3_continuous(amount): * switch_to_detour_2
* setup_osc_server: * switch_to_detour_3
* shutdown_pi: * switch_to_next_player
* start_confirm_action(action_title, message=None): * switch_to_this_detour(number)
* stop_openframeworks_process: * switch_video_backend(state)
* stop_serial_port_process: * toggle_action_on_player
* switch_conjur_player_type(value): * toggle_capture_preview
* switch_dev_mode(state): * toggle_capture_recording
* switch_display_to_hdmi: * toggle_detour_mode
* switch_display_to_lcd: * toggle_detour_play
* switch_to_detour_0: * toggle_detour_record
* switch_to_detour_1: * toggle_detour_record_loop
* switch_to_detour_2: * toggle_feedback
* switch_to_detour_3: * toggle_function
* switch_to_next_player: * toggle_of_screen_size(value)
* switch_to_this_detour(number): * toggle_player_mode
* switch_video_backend(state): * toggle_play_on_player
* toggle_action_on_player: * toggle_screen_mirror
* toggle_capture_preview: * toggle_shader_layer(layer)
* toggle_capture_recording: * toggle_shaders
* toggle_detour_mode: * toggle_shader_speed
* toggle_detour_play: * toggle_show_on_player
* toggle_detour_record: * toggle_x3_as_speed
* toggle_detour_record_loop: * toggle_x_autorepeat
* toggle_feedback: * try_pull_code_and_reset
* toggle_function: * try_remove_file(path)
* toggle_of_screen_size(value):
* toggle_player_mode:
* toggle_play_on_player:
* toggle_screen_mirror:
* toggle_shader_layer(layer):
* toggle_shaders:
* toggle_shader_speed:
* toggle_show_on_player:
* toggle_x3_as_speed:
* toggle_x_autorepeat:
* try_pull_code_and_reset:
* try_remove_file(path):
* update_capture_settings(setting_value):
* update_config_settings(sdtv_mode, sdtv_aspect):
* update_video_settings(setting_value):
===== Dynamic routes ===== ===== Dynamic routes =====
* play_shader_([0-9])_([0-9]) * play_shader_([0-9])_([0-9])

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@@ -7,11 +7,15 @@ echo
echo echo
echo "===== Methods =====" echo "===== Methods ====="
grep " def " actions.py | grep -v "^#" | sed -e 's/ def //' | sed -e 's/self//' | sed -e 's/(, /(/' | sed -e 's/()//' | sed -e 's/\(.*\)/ *\1/' | sort -n grep " def " actions.py | grep -v "^#" | sed -e 's/ def //' | sed -e 's/self//' | sed -e 's/(, /(/' | sed -e 's/()//' | sed -e 's/\(.*\)/ *\1/' | sed -e 's/://' | sort -n \
| grep -v "check_if_should_start_openframeworks\|create_serial_port_process\|__init__\|persist_composite_setting\|receive_detour_info\|_refresh_frame_buffer\|refresh_frame_buffer_and_restart_openframeworks\|run_script\|setup_osc_server\|start_confirm_action\|stop_serial_port_process\|stop_openframeworks_process\|update_capture_settings\|update_config_settings\|update_video_settings"
echo
echo -e "\n\n===== Dynamic routes =====" echo "===== Dynamic routes ====="
grep '( r"' actions.py | sed -e 's/\(.*\)"\(.*\)"\(.*\)/ * \2/p' grep '( r"' actions.py | sed -e 's/\(.*\)"\(.*\)"\(.*\)/ * \2/p'
echo
echo "----"
echo -e "\n----\n" echo
echo "Autogenerated by dotfiles/generate-list-actions.sh" echo "Autogenerated by dotfiles/generate-list-actions.sh"