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19 lines
328 B
GLSL
19 lines
328 B
GLSL
//0-input
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//written by Tim Caldwell
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform float u_time;
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varying vec2 v_texcoord;
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uniform sampler2D u_tex0;
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uniform float u_x0;
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uniform float u_x1;
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uniform float u_x2;
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uniform float u_x3;
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void main() {
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gl_FragColor = vec4(u_x0, u_x1, u_x2, u_x3);
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}
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