Files
r_e_c_u_r/video_centre/shaders.py
2019-12-03 20:42:03 +00:00

171 lines
7.7 KiB
Python

import display_centre.menu as menu
import os
class Shaders(object):
MENU_HEIGHT = 10
EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=4,path='-')
def __init__(self, root, osc_client, message_handler, data):
self.root = root
self.osc_client = osc_client
self.message_handler = message_handler
self.data = data
self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT )
self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)]
self.focused_param = 0
self.shaders_menu_list = self.generate_shaders_list()
self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
self.selected_speed_list = [1.0, 1.0, 1.0]
#self.load_selected_shader()
def generate_shaders_list(self):
shaders_menu_list = []
raw_list = self.shaders_menu.generate_raw_shaders_list()
for line in raw_list:
if line['is_shader']:
stripped_name = line['name'].lstrip()
has_path, path = self.get_path_for_shader(stripped_name)
shad_type = self.determine_shader_type(path)
parameter_number = self.determine_shader_parameter_number(path)
shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path))
else:
shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None))
return shaders_menu_list
def get_path_for_shader(self, file_name):
######## returns full path for a given file name ########
for path in self.data.PATHS_TO_SHADERS:
for root, dirs, files in os.walk(path):
if file_name in files:
return True, '{}/{}'.format(root, file_name)
return False, ''
def determine_shader_type(self, path):
with open(path, 'r', errors='ignore') as selected_shader:
shader_text = selected_shader.read()
if '//0-input' in shader_text:
return '0in'
elif '//1-input' in shader_text:
return '1in'
elif '//2-input' in shader_text:
return '2in'
else:
return '-'
def determine_shader_parameter_number(self, path):
max_amount = 4
if True: # for now always assume 4 params
return max_amount
with open(path, 'r') as selected_shader:
shader_text = selected_shader.read()
for i in range(max_amount):
if 'uniform float u_x{}'.format(i) not in shader_text:
return i
return max_amount
def load_selected_shader(self):
selected_shader = self.selected_shader_list[self.data.shader_layer]
#self.selected_param_list[self.data.shader_layer] = [0.0,0.0,0.0,0.0]
print("select shader: ", selected_shader)
self.osc_client.send_message("/shader/{}/load".format(str(self.data.shader_layer)), [selected_shader['path'],selected_shader['shad_type'] == '2in',selected_shader['param_number']])
if not self.selected_status_list[self.data.shader_layer] == '':
self.selected_status_list[self.data.shader_layer] = ''
def start_selected_shader(self):
self.osc_client.send_message("/shader/{}/is_active".format(str(self.data.shader_layer)), True)
self.selected_status_list[self.data.shader_layer] = ''
def stop_selected_shader(self):
self.osc_client.send_message("/shader/{}/is_active".format(str(self.data.shader_layer)), False)
self.selected_status_list[self.data.shader_layer] = ''
def map_on_shaders_selection(self):
index = self.shaders_menu.selected_list_index
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
self.shaders_menu_list[index]['name'])
if is_file:
is_successful = self.data.create_new_shader_mapping_in_first_open(name)
if not is_successful:
self.message_handler.set_message('INFO', 'current bank is full')
else:
self.message_handler.set_message('INFO', 'can not map folder')
def enter_on_shaders_selection(self):
selected_shader = self.selected_shader_list[self.data.shader_layer]
index = self.shaders_menu.selected_list_index
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
self.shaders_menu_list[index]['name'])
is_selected_shader = False
if is_file and name == selected_shader['name'].lstrip():
is_selected_shader = True
elif is_file:
self.selected_shader_list[self.data.shader_layer] = self.shaders_menu_list[index]
self.load_selected_shader()
else:
self.shaders_menu.update_open_folders(name)
self.shaders_menu_list = self.generate_shaders_list()
return is_file, is_selected_shader, selected_shader
def play_this_shader(self, slot):
print(self.data.shader_bank_data[self.data.shader_layer])
if self.data.shader_bank_data[self.data.shader_layer][slot]['path']:
self.selected_shader_list[self.data.shader_layer] = self.data.shader_bank_data[self.data.shader_layer][slot]
self.selected_shader_list[self.data.shader_layer]['slot'] = slot
self.load_selected_shader()
else:
self.message_handler.set_message('INFO', 'this slot is empty')
def increase_this_param(self, amount_change):
param = self.focused_param
current_amount = self.selected_param_list[self.data.shader_layer][param]
amount = self.get_new_param_amount(current_amount,amount_change)
self.set_param_to_amount(param, amount)
def decrease_this_param(self, amount_change):
param = self.focused_param
current_amount = self.selected_param_list[self.data.shader_layer][param]
amount = self.get_new_param_amount(current_amount,-amount_change)
self.set_param_to_amount(param, amount)
def toggle_shader_speed(self):
if self.selected_speed_list[self.data.shader_layer] > 0.62:
self.set_speed_to_amount(0.5)
else:
self.set_speed_to_amount(0.75)
@staticmethod
def get_new_param_amount(current, change):
if current + change > 1:
return 1
elif current + change < 0:
return 0
else:
return current + change
def set_param_to_amount(self, param, amount, layer_offset=None):
start_layer = self.data.shader_layer
if self.data.settings['shader']['FIX_PARAM_OFFSET_LAYER']['value'] == 'enabled':
start_layer = 0
if layer_offset is None:
start_layer = self.data.shader_layer
layer_offset = 0
layer = start_layer + layer_offset % 4
if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
self.set_speed_to_amount(amount, layout_offset=layout_offset)
else:
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
self.selected_param_list[layer][param] = amount
def set_speed_to_amount(self, amount, layer_offset=0):
layer = self.data.shader_layer + layer_offset % 4
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
self.selected_speed_list[layer] = amount