Files
r_e_c_u_r/plugins/frame_manager.py
Ryan Jarvis 81a37df50e Whitespace
2020-05-01 11:28:50 -07:00

517 lines
21 KiB
Python

import copy
from json import JSONEncoder
def _default(self, obj):
if getattr(obj.__class__, 'to_json'):
# return _default.default(obj.to_json())
return obj.to_json()
else:
return _default.default(obj)
_default.default = JSONEncoder().default
JSONEncoder.default = _default
class Frame:
f = {'shader_params': [[None] * 4, [None] * 4, [None] * 4]}
pc = None
DEBUG_FRAMES = False # True
def __init__(self, pc):
self.pc = pc
def to_json(self):
return self.f # { 'f': self.f }
def get(self, key, default=None):
return self.f.get(key, default)
def has(self, key):
return self.get(key) is not None
def store_live(self):
frame = {
# 'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ],
'selected_shader': copy.deepcopy(self.pc.shaders.selected_shader_list),
'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list),
'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list),
'feedback_active': self.pc.shaders.data.feedback_active,
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0,
'shader_modulation_levels': copy.deepcopy(self.pc.shaders.modulation_level)
}
# print("about to call get_plugin_frame_data")
frame.update(self.pc.fm.get_plugin_frame_data())
self.f = frame
# print("built frame: %s" % self.f)
return self
def store_copy(self, f):
# print("told to store_copy %s" % f)
if f is not None:
if f.get('f') is not None: # isinstance(f, Frame):
f = f.get('f')
return self.store_copy(f.get('f'))
self.f = f
else:
self.f = {}
return self
def get_active_shader_names(self):
s = ""
if self.has('selected_shader_slots'):
return ['-'] * 3
if self.has('selected_shader'):
return [shader['name'].strip() for shader in self.get('selected_shader')]
return [self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-' \
for layer, x in enumerate(self.get('selected_shader_slots', [None] * 3))
]
def get_frame_summary(self):
summary = []
not_shown = {}
# list the recorded shader info in compact format
names = self.get_active_shader_names()
for layer in range(0, 3): # number of shader layers
s = self.get_shader_layer_summary(layer)
summary.append(s)
# handle summarising the rest of the recorded shader info, two-to-a-line where possible
count = 0
line = ""
for key, d in sorted(self.f.items()):
# print ("get_frame_summary: checking %s value %s" % (key,d))
if type(d) is dict and len(d) == 0: # skip empty dicts
continue
if key in ["selected_shader", "layer_active_status", "shader_params", "shader_speeds", "selected_shader_slots"]:
# skip these as dealt with below
pass
elif key in ['shader_modulation_levels']:
for layer in range(3):
o = ""
for slot in range(4):
sl = self.pc.display.get_mod_slot_label(slot)
o += sl + "["
for param in range(4):
o += self.pc.display.get_bar(d[layer][param][slot])
o += "] "
summary.append("Shader layer %s: %s" % (layer, o))
elif self.pc.get_plugin_for_class_name(key) is not None:
summary.append(self.pc.get_plugin_for_class_name(key).get_frame_summary(d))
"""elif key in ["WJSendPlugin"]:
# for things that tend to be heavy so dont show
not_shown[key] = d"""
else:
line += "%s: %s" % (key, d)
count += 1
if count % 2 == 1:
line += "\t"
elif count > 0 and count % 2 == 0:
summary.append(line)
line = ""
if line != "":
summary.append(line)
# add 'not shown' items
if len(not_shown) > 0:
summary.append(','.join(not_shown.keys()))
return summary
def get_shader_layer_summary(self, layer):
s = "%s%s" % (layer, " " if layer != self.pc.data.shader_layer else ">")
s += "["
s += self.pc.display.get_compact_indicators([ \
(i == self.get('selected_shader_slots', [-1] * 3)[layer]) or \
(self.has('selected_shader') and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name']) \
for i in range(10) \
])
s += "]"
if self.has('layer_active_status'):
s += " %s " % (self.get('layer_active_status', ['-'] * 3)[layer])
if self.get('selected_shader'):
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag', '').strip())
s += " " + self.get_shader_param_summary(layer) + " "
if self.has('shader_speeds'):
s += self.pc.display.get_speed_indicator(self.get('shader_speeds', [0.0] * 3)[layer])
return s
def get_shader_param_summary(self, layer):
if self.get('shader_params') is None:
return ""
s = ""
for i in range(4):
s += self.pc.display.get_bar(self.get('shader_params')[layer][i])
return s
def recall_frame(self):
preset = self
if preset.f is None:
return
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
# x3_as_speed affects preset recall, so do that first
self.recall_frame_params()
for layer in range(3):
if preset.has('selected_shader_slots'): # deprecated/compatibility
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
elif preset.has('selected_shader') and preset.get('selected_shader')[layer] is not None:
# match selected shader to a slot and call that back if it exists
found = False
for slot, shader in enumerate(self.pc.data.shader_bank_data[layer]):
if shader['name'] == preset.get('selected_shader')[layer]['name']:
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
found = True
break
if not found: # otherwise fall back to loading it separately
self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
self.pc.shaders.load_selected_shader()
if preset.has('shader_modulation_levels'):
for layer in range(3):
for param in range(4):
for slot in range(4):
level = preset.get('shader_modulation_levels')[layer][param][slot]
self.pc.shaders.set_param_layer_slot_modulation_level(param, layer, slot, level)
for (layer, active) in enumerate(preset.get('layer_active_status', [])):
# print ("got %s layer with status %s " % (layer,active))
if active == '':
self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
else:
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
def recall_frame_params(self):
# print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.get('shader_params', [])):
if param_list:
for param, value in enumerate(param_list):
# if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
# print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param, layer), value)
if self.has('feedback_active'):
self.pc.data.feedback_active = self.get('feedback_active', self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.has('x3_as_speed'):
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed', self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.get('shader_speeds', [])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.has('strobe_amount'):
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
# print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
plugin.recall_frame_data(self.get(plugin.frame_key))
def merge(self, frame2):
from copy import deepcopy
f = deepcopy(self.f) # frame1.copy()
# if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
# if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
for i, f2 in enumerate(frame2.get('shader_params')):
for i2, p in enumerate(f2):
if p is not None:
if 'shader_params' not in f:
f['shader_params'] = [[None] * 4, [None] * 4, [None] * 4]
f['shader_params'][i][i2] = p
if frame2.has('feedback_active'):
f['feedback_active'] = frame2['feedback_active']
if frame2.has('x3_as_speed'):
f['x3_as_speed'] = frame2.get('x3_as_speed')
if f.get('shader_speeds') is None:
if 'shader_speeds' in frame2.f:
f['shader_speeds'] = frame2.get('shader_speeds')
else:
for i, s in enumerate(frame2.get('shader_speeds')):
if s is not None:
f['shader_speeds'][i] = s
if frame2.get('strobe_amount'):
f['strobe_amount'] = frame2.get('strobe_amount')
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
f[plugin.frame_key] = plugin.merge_data(f.get(plugin.frame_key), frame2.get(plugin.frame_key))
if self.DEBUG_FRAMES:
print("merge_frames: got return\t%s" % f)
return Frame(self.pc).store_copy(f)
def get_ignored(self, ignored):
from copy import deepcopy
f = deepcopy(self.f) # frame1.copy()
frame = self.f
ignored = ignored.f
if self.DEBUG_FRAMES:
print("get_frame_ignored: got frame\t%s" % self.f)
for i, f2 in enumerate(frame.get('shader_params', [])):
for i2, p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if 'feedback_active' in ignored:
f['feedback_active'] = None
if 'x3_as_speed' in ignored:
f['x3_as_speed'] = None
if 'shader_speeds' in ignored and 'shader_speeds' in frame:
for i, s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if 'strobe_amount' in ignored:
f['strobe_amount'] = None
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
if ignored.get(plugin.frame_key) is not None:
# print("ignoring for %s:\n\t%s\n" % (plugin.frame_key, ignored.get(plugin.frame_key)))
f[plugin.frame_key] = plugin.get_ignored_data(f.get(plugin.frame_key, {}), ignored.get(plugin.frame_key, {}))
if self.DEBUG_FRAMES:
print("get_frame_ignored: got return\t%s" % f)
return Frame(self.pc).store_copy(f)
def is_empty(self):
# from copy import deepcopy
# f = deepcopy(frame) #frame1.copy()
frame = self.f
if self.DEBUG_FRAMES:
print("is_frame_empty: got frame\t%s" % frame)
if self.has('feedback_active'):
return False
if self.has('x3_as_speed'):
return False
if self.has('strobe_amount'):
return False
for i, f in enumerate(frame['shader_params']):
for i2, p in enumerate(f):
if p is not None: # ignored['shader_params'][i][i2] is not None:
return False
if self.has('shader_speeds'):
for i, f in enumerate(frame['shader_speeds']):
if f is not None:
return False
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
if frame.get(plugin.frame_key) is None:
continue
if not plugin.is_frame_data_empty(frame.get(plugin.frame_key)):
return False
if self.DEBUG_FRAMES:
print("is_frame_empty: got return true")
return True
def get_diff(self, current_frame):
# if not last_frame: return current_frame
current_frame = current_frame.f
last_frame = self.f
if self.DEBUG_FRAMES:
print(">>>>get_frame_diff>>>>")
print("last_frame: \t%s" % last_frame['shader_params'])
print("current_frame: \t%s" % current_frame['shader_params'])
param_values = [[None] * 4, [None] * 4, [None] * 4]
for layer, params in enumerate(current_frame.get('shader_params', [[None] * 4] * 3)):
# if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
for param, p in enumerate(params):
if p is not None and p != last_frame.get('shader_params')[layer][param]:
if self.DEBUG_FRAMES:
print("setting layer %s param %s to %s" % (layer, param, p))
param_values[layer][param] = p
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
feedback_active = current_frame['feedback_active']
else:
feedback_active = None
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
x3_as_speed = current_frame['x3_as_speed']
else:
x3_as_speed = None
speed_values = [None] * 3
for layer, param in enumerate(current_frame.get('shader_speeds', [None] * 3)):
if param is not None and param != last_frame['shader_speeds'][layer]:
speed_values[layer] = param
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
strobe_amount = current_frame['strobe_amount']
else:
strobe_amount = None
if self.DEBUG_FRAMES:
print("param_values is\t%s" % param_values)
print("speed_values is\t%s" % speed_values)
plugin_data = {}
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
if current_frame.get(plugin.frame_key) is not None:
plugin_data[plugin.frame_key] = plugin.get_frame_diff(last_frame, current_frame)
diff = {
'shader_params': param_values,
'feedback_active': feedback_active,
'x3_as_speed': x3_as_speed,
'shader_speeds': speed_values,
'strobe_amount': strobe_amount,
}
diff.update(plugin_data)
if self.DEBUG_FRAMES:
print("returning\t%s\n^^^^" % diff['shader_params'])
return Frame(self.pc).store_copy(diff)
class FrameManager:
pc = None
def __init__(self, pc):
self.pc = pc
def get_live_frame(self):
return Frame(self.pc).store_live()
def recall_frame_params(self, preset):
if preset is None:
return
preset.recall_frame_params()
def recall_frame(self, preset):
if preset is None:
return
preset.recall_frame()
# overlay frame2 on frame1
def merge_frames(self, frame1, frame2):
return frame1.merge(frame2)
def get_frame_ignored(self, frame, ignored):
return frame.get_ignored(ignored)
def is_frame_empty(self, frame):
return frame.is_empty()
def get_frame_diff(self, last_frame, current_frame):
return last_frame.get_diff(current_frame)
def get_plugin_frame_data(self):
data = {}
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
data[plugin.frame_key] = plugin.get_frame_data()
# plugin.clear_recorded_frame()
# print("get_plugin_frame_data looks like %s" % data)
return data
def interpolate_clip(self, frames):
# loop over every frame
# for each property of each frame
# if its empty,
# find distance to next value
# interpolate from the last to the next value
# else,
# store as last value
print("got pre-interpolated clip: %s" % [f.f for f in frames if f is not None])
last = [[None] * 4, [None] * 4, [None] * 4]
"""for findex,frame in enumerate(frames):
if frame is None:
continue"""
reproc_to = 0
def process(self, findex, frame):
for layer, params in enumerate(frame.get('shader_params', [])):
for param, value in enumerate(params):
if value is None and last[layer][param] is not None:
# find distance to when this value changes again
gap, future_value = self.get_distance_value_layer_param(frames, findex, layer, param)
if gap == 0 or future_value == value: # if doesnt change again, do nothing
continue
newvalue = self.interpolate(last[layer][param], future_value, gap)
params[param] = newvalue
print("findex %s: updating interpolated value to %s - should be between %s and %s over gap %s" % (findex, newvalue, last[layer][param], future_value, gap))
last[layer][param] = newvalue
# elif last[layer][param] is None:
# reproc_to = findex
elif value is not None:
last[layer][param] = value
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
plugin.process_interpolate_clip(frames)
for i in range(2):
for findex, frame in enumerate(frames):
if frame is None:
continue
process(self, findex, frame)
"""for findex in range(reproc_to):
if frames[findex] is None:
continue
process(self,findex,frames[findex])"""
print("got interpolated clip: %s" % [f.f for f in frames if f is not None])
def get_distance_value_layer_param(self, frames, findex, layer, param):
for i in range(1, len(frames)):
search_findex = i + findex
search_findex %= len(frames)
if frames[search_findex] is not None and frames[search_findex].get('shader_params', [[None] * 4, [None] * 4, [None] * 4])[layer][param] is not None:
return i, frames[search_findex].get('shader_params')[layer][param]
return 0, None
def interpolate(self, value1, value2, total_steps):
diff = max(value1, value2) - min(value1, value2)
sl = diff / total_steps
if value1 > value2:
v = value1 - sl
else:
v = value1 + sl
print("interpolate between\t%s and\t%s over\t%s steps, got sl\t%s and value\t%s" % (value1, value2, total_steps, sl, v))
return v