mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-08 01:10:04 +01:00
517 lines
21 KiB
Python
517 lines
21 KiB
Python
import copy
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from json import JSONEncoder
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def _default(self, obj):
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if getattr(obj.__class__, 'to_json'):
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# return _default.default(obj.to_json())
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return obj.to_json()
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else:
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return _default.default(obj)
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_default.default = JSONEncoder().default
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JSONEncoder.default = _default
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class Frame:
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f = {'shader_params': [[None] * 4, [None] * 4, [None] * 4]}
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pc = None
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DEBUG_FRAMES = False # True
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def __init__(self, pc):
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self.pc = pc
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def to_json(self):
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return self.f # { 'f': self.f }
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def get(self, key, default=None):
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return self.f.get(key, default)
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def has(self, key):
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return self.get(key) is not None
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def store_live(self):
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frame = {
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# 'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ],
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'selected_shader': copy.deepcopy(self.pc.shaders.selected_shader_list),
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'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list),
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'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list),
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'feedback_active': self.pc.shaders.data.feedback_active,
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'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
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'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
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'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0,
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'shader_modulation_levels': copy.deepcopy(self.pc.shaders.modulation_level)
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}
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# print("about to call get_plugin_frame_data")
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frame.update(self.pc.fm.get_plugin_frame_data())
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self.f = frame
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# print("built frame: %s" % self.f)
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return self
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def store_copy(self, f):
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# print("told to store_copy %s" % f)
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if f is not None:
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if f.get('f') is not None: # isinstance(f, Frame):
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f = f.get('f')
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return self.store_copy(f.get('f'))
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self.f = f
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else:
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self.f = {}
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return self
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def get_active_shader_names(self):
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s = ""
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if self.has('selected_shader_slots'):
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return ['-'] * 3
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if self.has('selected_shader'):
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return [shader['name'].strip() for shader in self.get('selected_shader')]
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return [self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-' \
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for layer, x in enumerate(self.get('selected_shader_slots', [None] * 3))
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]
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def get_frame_summary(self):
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summary = []
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not_shown = {}
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# list the recorded shader info in compact format
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names = self.get_active_shader_names()
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for layer in range(0, 3): # number of shader layers
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s = self.get_shader_layer_summary(layer)
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summary.append(s)
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# handle summarising the rest of the recorded shader info, two-to-a-line where possible
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count = 0
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line = ""
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for key, d in sorted(self.f.items()):
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# print ("get_frame_summary: checking %s value %s" % (key,d))
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if type(d) is dict and len(d) == 0: # skip empty dicts
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continue
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if key in ["selected_shader", "layer_active_status", "shader_params", "shader_speeds", "selected_shader_slots"]:
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# skip these as dealt with below
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pass
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elif key in ['shader_modulation_levels']:
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for layer in range(3):
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o = ""
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for slot in range(4):
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sl = self.pc.display.get_mod_slot_label(slot)
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o += sl + "["
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for param in range(4):
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o += self.pc.display.get_bar(d[layer][param][slot])
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o += "] "
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summary.append("Shader layer %s: %s" % (layer, o))
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elif self.pc.get_plugin_for_class_name(key) is not None:
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summary.append(self.pc.get_plugin_for_class_name(key).get_frame_summary(d))
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"""elif key in ["WJSendPlugin"]:
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# for things that tend to be heavy so dont show
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not_shown[key] = d"""
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else:
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line += "%s: %s" % (key, d)
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count += 1
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if count % 2 == 1:
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line += "\t"
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elif count > 0 and count % 2 == 0:
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summary.append(line)
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line = ""
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if line != "":
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summary.append(line)
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# add 'not shown' items
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if len(not_shown) > 0:
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summary.append(','.join(not_shown.keys()))
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return summary
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def get_shader_layer_summary(self, layer):
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s = "%s%s" % (layer, " " if layer != self.pc.data.shader_layer else ">")
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s += "["
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s += self.pc.display.get_compact_indicators([ \
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(i == self.get('selected_shader_slots', [-1] * 3)[layer]) or \
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(self.has('selected_shader') and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name']) \
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for i in range(10) \
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])
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s += "]"
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if self.has('layer_active_status'):
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s += " %s " % (self.get('layer_active_status', ['-'] * 3)[layer])
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if self.get('selected_shader'):
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s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag', '').strip())
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s += " " + self.get_shader_param_summary(layer) + " "
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if self.has('shader_speeds'):
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s += self.pc.display.get_speed_indicator(self.get('shader_speeds', [0.0] * 3)[layer])
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return s
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def get_shader_param_summary(self, layer):
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if self.get('shader_params') is None:
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return ""
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s = ""
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for i in range(4):
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s += self.pc.display.get_bar(self.get('shader_params')[layer][i])
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return s
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def recall_frame(self):
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preset = self
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if preset.f is None:
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return
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
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# x3_as_speed affects preset recall, so do that first
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self.recall_frame_params()
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for layer in range(3):
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if preset.has('selected_shader_slots'): # deprecated/compatibility
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
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elif preset.has('selected_shader') and preset.get('selected_shader')[layer] is not None:
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# match selected shader to a slot and call that back if it exists
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found = False
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for slot, shader in enumerate(self.pc.data.shader_bank_data[layer]):
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if shader['name'] == preset.get('selected_shader')[layer]['name']:
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
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found = True
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break
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if not found: # otherwise fall back to loading it separately
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self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
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self.pc.shaders.load_selected_shader()
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if preset.has('shader_modulation_levels'):
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for layer in range(3):
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for param in range(4):
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for slot in range(4):
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level = preset.get('shader_modulation_levels')[layer][param][slot]
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self.pc.shaders.set_param_layer_slot_modulation_level(param, layer, slot, level)
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for (layer, active) in enumerate(preset.get('layer_active_status', [])):
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# print ("got %s layer with status %s " % (layer,active))
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if active == '▶':
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self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
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else:
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self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
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def recall_frame_params(self):
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# print("recall_frame_params got: %s" % preset.get('shader_params'))
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for (layer, param_list) in enumerate(self.get('shader_params', [])):
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if param_list:
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for param, value in enumerate(param_list):
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# if (ignored is not None and ignored['shader_params'][layer][param] is not None):
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# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
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# continue
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if (value is not None):
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# print("recalling layer %s param %s: value %s" % (layer,param,value))
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self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param, layer), value)
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if self.has('feedback_active'):
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self.pc.data.feedback_active = self.get('feedback_active', self.pc.data.feedback_active)
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if self.pc.data.feedback_active:
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self.pc.actions.call_method_name('enable_feedback')
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else:
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self.pc.actions.call_method_name('disable_feedback')
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if self.has('x3_as_speed'):
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed', self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
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"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
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self.data.plugins.actions.call_method_name('enable_x3_as_speed')
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else:
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self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
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for (layer, speed) in enumerate(self.get('shader_speeds', [])):
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if speed is not None:
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self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
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if self.has('strobe_amount'):
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self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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# print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
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plugin.recall_frame_data(self.get(plugin.frame_key))
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def merge(self, frame2):
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from copy import deepcopy
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f = deepcopy(self.f) # frame1.copy()
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# if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
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# if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
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for i, f2 in enumerate(frame2.get('shader_params')):
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for i2, p in enumerate(f2):
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if p is not None:
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if 'shader_params' not in f:
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f['shader_params'] = [[None] * 4, [None] * 4, [None] * 4]
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f['shader_params'][i][i2] = p
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if frame2.has('feedback_active'):
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f['feedback_active'] = frame2['feedback_active']
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if frame2.has('x3_as_speed'):
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f['x3_as_speed'] = frame2.get('x3_as_speed')
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if f.get('shader_speeds') is None:
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if 'shader_speeds' in frame2.f:
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f['shader_speeds'] = frame2.get('shader_speeds')
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else:
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for i, s in enumerate(frame2.get('shader_speeds')):
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if s is not None:
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f['shader_speeds'][i] = s
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if frame2.get('strobe_amount'):
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f['strobe_amount'] = frame2.get('strobe_amount')
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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f[plugin.frame_key] = plugin.merge_data(f.get(plugin.frame_key), frame2.get(plugin.frame_key))
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if self.DEBUG_FRAMES:
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print("merge_frames: got return\t%s" % f)
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return Frame(self.pc).store_copy(f)
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def get_ignored(self, ignored):
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from copy import deepcopy
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f = deepcopy(self.f) # frame1.copy()
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frame = self.f
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ignored = ignored.f
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if self.DEBUG_FRAMES:
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print("get_frame_ignored: got frame\t%s" % self.f)
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for i, f2 in enumerate(frame.get('shader_params', [])):
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for i2, p in enumerate(f2):
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if ignored['shader_params'][i][i2] is not None:
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f['shader_params'][i][i2] = None
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if 'feedback_active' in ignored:
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f['feedback_active'] = None
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if 'x3_as_speed' in ignored:
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f['x3_as_speed'] = None
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if 'shader_speeds' in ignored and 'shader_speeds' in frame:
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for i, s in enumerate(frame.get('shader_speeds')):
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if ignored['shader_speeds'][i] is not None:
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f['shader_speeds'][i] = None
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if 'strobe_amount' in ignored:
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f['strobe_amount'] = None
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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if ignored.get(plugin.frame_key) is not None:
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# print("ignoring for %s:\n\t%s\n" % (plugin.frame_key, ignored.get(plugin.frame_key)))
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f[plugin.frame_key] = plugin.get_ignored_data(f.get(plugin.frame_key, {}), ignored.get(plugin.frame_key, {}))
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if self.DEBUG_FRAMES:
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print("get_frame_ignored: got return\t%s" % f)
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return Frame(self.pc).store_copy(f)
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def is_empty(self):
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# from copy import deepcopy
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# f = deepcopy(frame) #frame1.copy()
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frame = self.f
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if self.DEBUG_FRAMES:
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print("is_frame_empty: got frame\t%s" % frame)
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if self.has('feedback_active'):
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return False
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if self.has('x3_as_speed'):
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return False
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if self.has('strobe_amount'):
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return False
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for i, f in enumerate(frame['shader_params']):
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for i2, p in enumerate(f):
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if p is not None: # ignored['shader_params'][i][i2] is not None:
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return False
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if self.has('shader_speeds'):
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for i, f in enumerate(frame['shader_speeds']):
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if f is not None:
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return False
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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if frame.get(plugin.frame_key) is None:
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continue
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if not plugin.is_frame_data_empty(frame.get(plugin.frame_key)):
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return False
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if self.DEBUG_FRAMES:
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print("is_frame_empty: got return true")
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return True
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def get_diff(self, current_frame):
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# if not last_frame: return current_frame
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current_frame = current_frame.f
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last_frame = self.f
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if self.DEBUG_FRAMES:
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print(">>>>get_frame_diff>>>>")
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print("last_frame: \t%s" % last_frame['shader_params'])
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print("current_frame: \t%s" % current_frame['shader_params'])
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param_values = [[None] * 4, [None] * 4, [None] * 4]
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for layer, params in enumerate(current_frame.get('shader_params', [[None] * 4] * 3)):
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# if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
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for param, p in enumerate(params):
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if p is not None and p != last_frame.get('shader_params')[layer][param]:
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if self.DEBUG_FRAMES:
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print("setting layer %s param %s to %s" % (layer, param, p))
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param_values[layer][param] = p
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if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
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feedback_active = current_frame['feedback_active']
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else:
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feedback_active = None
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if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
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x3_as_speed = current_frame['x3_as_speed']
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else:
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x3_as_speed = None
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speed_values = [None] * 3
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for layer, param in enumerate(current_frame.get('shader_speeds', [None] * 3)):
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if param is not None and param != last_frame['shader_speeds'][layer]:
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speed_values[layer] = param
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if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
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strobe_amount = current_frame['strobe_amount']
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else:
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strobe_amount = None
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if self.DEBUG_FRAMES:
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print("param_values is\t%s" % param_values)
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print("speed_values is\t%s" % speed_values)
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plugin_data = {}
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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if current_frame.get(plugin.frame_key) is not None:
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plugin_data[plugin.frame_key] = plugin.get_frame_diff(last_frame, current_frame)
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diff = {
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'shader_params': param_values,
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'feedback_active': feedback_active,
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'x3_as_speed': x3_as_speed,
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'shader_speeds': speed_values,
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'strobe_amount': strobe_amount,
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}
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diff.update(plugin_data)
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if self.DEBUG_FRAMES:
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print("returning\t%s\n^^^^" % diff['shader_params'])
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return Frame(self.pc).store_copy(diff)
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class FrameManager:
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pc = None
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def __init__(self, pc):
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self.pc = pc
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def get_live_frame(self):
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return Frame(self.pc).store_live()
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def recall_frame_params(self, preset):
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if preset is None:
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return
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preset.recall_frame_params()
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def recall_frame(self, preset):
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if preset is None:
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return
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preset.recall_frame()
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# overlay frame2 on frame1
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def merge_frames(self, frame1, frame2):
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return frame1.merge(frame2)
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def get_frame_ignored(self, frame, ignored):
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return frame.get_ignored(ignored)
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def is_frame_empty(self, frame):
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return frame.is_empty()
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def get_frame_diff(self, last_frame, current_frame):
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return last_frame.get_diff(current_frame)
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def get_plugin_frame_data(self):
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data = {}
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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data[plugin.frame_key] = plugin.get_frame_data()
|
|
# plugin.clear_recorded_frame()
|
|
|
|
# print("get_plugin_frame_data looks like %s" % data)
|
|
return data
|
|
|
|
def interpolate_clip(self, frames):
|
|
# loop over every frame
|
|
# for each property of each frame
|
|
# if its empty,
|
|
# find distance to next value
|
|
# interpolate from the last to the next value
|
|
# else,
|
|
# store as last value
|
|
|
|
print("got pre-interpolated clip: %s" % [f.f for f in frames if f is not None])
|
|
|
|
last = [[None] * 4, [None] * 4, [None] * 4]
|
|
|
|
"""for findex,frame in enumerate(frames):
|
|
if frame is None:
|
|
continue"""
|
|
|
|
reproc_to = 0
|
|
|
|
def process(self, findex, frame):
|
|
for layer, params in enumerate(frame.get('shader_params', [])):
|
|
for param, value in enumerate(params):
|
|
if value is None and last[layer][param] is not None:
|
|
# find distance to when this value changes again
|
|
gap, future_value = self.get_distance_value_layer_param(frames, findex, layer, param)
|
|
if gap == 0 or future_value == value: # if doesnt change again, do nothing
|
|
continue
|
|
newvalue = self.interpolate(last[layer][param], future_value, gap)
|
|
params[param] = newvalue
|
|
print("findex %s: updating interpolated value to %s - should be between %s and %s over gap %s" % (findex, newvalue, last[layer][param], future_value, gap))
|
|
last[layer][param] = newvalue
|
|
# elif last[layer][param] is None:
|
|
# reproc_to = findex
|
|
elif value is not None:
|
|
last[layer][param] = value
|
|
|
|
from data_centre.plugin_collection import AutomationSourcePlugin
|
|
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
|
|
plugin.process_interpolate_clip(frames)
|
|
|
|
for i in range(2):
|
|
for findex, frame in enumerate(frames):
|
|
if frame is None:
|
|
continue
|
|
|
|
process(self, findex, frame)
|
|
|
|
"""for findex in range(reproc_to):
|
|
if frames[findex] is None:
|
|
continue
|
|
|
|
process(self,findex,frames[findex])"""
|
|
|
|
print("got interpolated clip: %s" % [f.f for f in frames if f is not None])
|
|
|
|
def get_distance_value_layer_param(self, frames, findex, layer, param):
|
|
for i in range(1, len(frames)):
|
|
search_findex = i + findex
|
|
search_findex %= len(frames)
|
|
if frames[search_findex] is not None and frames[search_findex].get('shader_params', [[None] * 4, [None] * 4, [None] * 4])[layer][param] is not None:
|
|
return i, frames[search_findex].get('shader_params')[layer][param]
|
|
return 0, None
|
|
|
|
def interpolate(self, value1, value2, total_steps):
|
|
diff = max(value1, value2) - min(value1, value2)
|
|
sl = diff / total_steps
|
|
if value1 > value2:
|
|
v = value1 - sl
|
|
else:
|
|
v = value1 + sl
|
|
|
|
print("interpolate between\t%s and\t%s over\t%s steps, got sl\t%s and value\t%s" % (value1, value2, total_steps, sl, v))
|
|
return v
|