Files
2018-02-24 01:34:07 -05:00

8 lines
252 B
GLSL

#property description Overlay the second input on top of the first
#property inputCount 2
void main() {
vec4 l = texture(iInputs[0], uv);
vec4 r = texture(iInputs[1], uv);
fragColor = composite(l, r * iIntensity * pow(defaultPulse, 2.));
}