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8 lines
252 B
GLSL
8 lines
252 B
GLSL
#property description Overlay the second input on top of the first
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#property inputCount 2
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void main() {
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vec4 l = texture(iInputs[0], uv);
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vec4 r = texture(iInputs[1], uv);
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fragColor = composite(l, r * iIntensity * pow(defaultPulse, 2.));
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}
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