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10 lines
230 B
GLSL
10 lines
230 B
GLSL
#property description Strobe alpha to the beat
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#property frequency 1
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// TODO: This effect does nothing at frequency 0
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void main(void) {
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fragColor = texture(iInput, uv);
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fragColor *= pow(defaultPulse, iIntensity * 5.);
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}
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