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15 lines
455 B
GLSL
15 lines
455 B
GLSL
#property description Green and blue base pattern
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void main(void) {
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vec2 normCoord = (uv - 0.5) * aspectCorrection;
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vec4 c = vec4(0., 0., 0., 1.);
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float t = iTime * iFrequency;
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float ratio = 5. * M_PI;
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c.r = 0.0;
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c.g = 0.5 * sin((normCoord.x + normCoord.y - t * 0.25) * ratio) + 0.5;
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c.b = 0.5 * sin((normCoord.x - normCoord.y) * ratio) + 0.5;
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c.a = 1.0;
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fragColor = composite(texture(iInput, uv), c * iIntensity);
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}
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