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2025-12-07 22:04:44 -05:00

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<h1><a href="http://localhost:4000/videobeaux/">videobeaux</a></h1>
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<p>The friendly multilateral video toolkit built for artists by artists.</p>
<p class="view"><a href="https://github.com/schwwaaa/videobeaux">View the Project on GitHub <small>schwwaaa/videobeaux</small></a></p>
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<h1 id="smudge">smudge</h1>
<h2 id="description">Description</h2>
<p>Applies a gentle smudge effect to the video, softening edges and pulling colors slightly across motion paths.<br />
The result resembles a faint manual smear, as if the image were lightly dragged or brushed while still wet.</p>
<h2 id="purpose">Purpose</h2>
<p><code class="language-plaintext highlighter-rouge">smudge</code> is designed for creators who want:</p>
<ul>
<li>soft, organic distortion without heavy abstraction,</li>
<li>a mild “wet paint” or “finger drag” aesthetic,</li>
<li>subtle deformation suitable for dreamy or analog-inspired edits,</li>
<li>smoothing of harsh edges or digital sharpness,</li>
<li>a simple, no-argument effect that can be stacked or used as a finishing texture.</li>
</ul>
<h2 id="how-it-works">How It Works</h2>
<ol>
<li><strong>Edge Softening</strong><br />
The filter diffuses detail and blends micro-edges, reducing digital crispness.</li>
<li><strong>Directional Blur/Smear</strong><br />
Motion or tonal boundaries smear slightly, giving the impression of a softly dragged image surface.</li>
<li><strong>Color Bleed</strong><br />
Neighboring pixels influence one another to create subtle spreading of hue.</li>
<li><strong>Encoding</strong><br />
Output is then encoded using Videobeaux global CRF, codec, and pixel-format settings.</li>
</ol>
<h2 id="program-template">Program Template</h2>
<div class="language-bash highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux <span class="nt">-P</span> smudge <span class="se">\</span>
<span class="nt">-i</span> input.mp4 <span class="se">\</span>
<span class="nt">-o</span> output.mp4
</code></pre></div></div>
<h2 id="arguments">Arguments</h2>
<ul>
<li><em>(No additional program-specific arguments; uses global videobeaux options only.)</em></li>
</ul>
<h2 id="real-world-example">Real World Example</h2>
<div class="language-bash highlighter-rouge"><div class="highlight"><pre class="highlight"><code>videobeaux <span class="nt">-P</span> smudge <span class="se">\</span>
<span class="nt">-i</span> myvideo.mp4 <span class="se">\</span>
<span class="nt">-o</span> smudge_styled.mp4
</code></pre></div></div>
<h2 id="program-output">Program Output</h2>
<video controls="" preload="metadata" style="max-width:100%; border-radius:8px; margin:1em 0;">
<source src="https://github.com/user-attachments/assets/9bb80e0b-bf16-49e7-b4e1-6c0c79b59c32" type="video/mp4" />
Your browser does not support the video tag.
</video>
<h2 id="technical-notes">Technical Notes</h2>
<ul>
<li>Ideal for footage with strong lines or shapes — smudging softens them into painterly contours.</li>
<li>Repeated smudging (e.g., applied twice in a chain) can create a watercolor-like wash.</li>
<li>Compression artifacts become smoother and less blocky after the smudge effect.</li>
<li>Works especially well before color-grading to produce a gentle base texture.</li>
</ul>
<h2 id="recommended-usage">Recommended Usage</h2>
<ul>
<li>Dream sequences, surreal atmospheres, or emotional montage.</li>
<li>Soft, analog-inspired grading setups.</li>
<li>Background layers in collage or Lagkage layouts.</li>
<li>Visual art workflows that benefit from painterly distortion.</li>
<li>Preprocessing footage before heavy glitch effects to create contrast.</li>
</ul>
<h2 id="quality-tips">Quality Tips</h2>
<ul>
<li>Lower CRF yields smoother, more elegant smudges.</li>
<li>Higher CRF adds grit, making the smudge feel more raw or textural.</li>
<li>Combine with <code class="language-plaintext highlighter-rouge">slight_smear</code> for layered organic softness.</li>
<li>Use <code class="language-plaintext highlighter-rouge">repainting</code> afterward for a “hand-redrawn” effect.</li>
<li>Upscale with <code class="language-plaintext highlighter-rouge">resize</code> before smudging if you want especially smooth, flowing distortion.</li>
</ul>
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