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https://github.com/brunoherbelin/vimix.git
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Compile Views in separate source files
This commit is contained in:
@@ -271,6 +271,12 @@ set(VMIX_SRCS
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Mesh.cpp
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Decorations.cpp
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View.cpp
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RenderView.cpp
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GeometryView.cpp
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MixingView.cpp
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LayerView.cpp
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TextureView.cpp
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TransitionView.cpp
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Source.cpp
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Session.cpp
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Selection.cpp
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839
GeometryView.cpp
839
GeometryView.cpp
@@ -0,0 +1,839 @@
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// Opengl
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#include <glad/glad.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "imgui.h"
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#include "ImGuiToolkit.h"
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// memmove
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#include <string.h>
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#include <sstream>
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#include <regex>
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#include <iomanip>
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#include "Mixer.h"
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#include "defines.h"
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#include "Settings.h"
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#include "Session.h"
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#include "Resource.h"
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#include "Source.h"
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#include "SessionSource.h"
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#include "PickingVisitor.h"
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#include "BoundingBoxVisitor.h"
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#include "DrawVisitor.h"
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#include "Decorations.h"
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#include "Mixer.h"
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#include "UserInterfaceManager.h"
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#include "UpdateCallback.h"
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#include "ActionManager.h"
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#include "Log.h"
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#include "GeometryView.h"
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GeometryView::GeometryView() : View(GEOMETRY)
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{
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// read default settings
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if ( Settings::application.views[mode_].name.empty() ) {
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// no settings found: store application default
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Settings::application.views[mode_].name = "Geometry";
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scene.root()->scale_ = glm::vec3(GEOMETRY_DEFAULT_SCALE, GEOMETRY_DEFAULT_SCALE, 1.0f);
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saveSettings();
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}
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else
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restoreSettings();
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// Geometry Scene foreground
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output_surface_ = new Surface;
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output_surface_->visible_ = false;
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scene.fg()->attach(output_surface_);
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Frame *border = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE);
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border->color = glm::vec4( COLOR_FRAME, 1.f );
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scene.fg()->attach(border);
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// User interface foreground
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//
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// point to show POSITION
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overlay_position_ = new Symbol(Symbol::SQUARE_POINT);
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overlay_position_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
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scene.fg()->attach(overlay_position_);
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overlay_position_->visible_ = false;
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// cross to show the axis for POSITION
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overlay_position_cross_ = new Symbol(Symbol::CROSS);
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overlay_position_cross_->rotation_ = glm::vec3(0.f, 0.f, M_PI_4);
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overlay_position_cross_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(overlay_position_cross_);
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overlay_position_cross_->visible_ = false;
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// 'clock' : tic marks every 10 degrees for ROTATION
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// with dark background
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Group *g = new Group;
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Symbol *s = new Symbol(Symbol::CLOCK);
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g->attach(s);
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s = new Symbol(Symbol::CIRCLE_POINT);
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s->color = glm::vec4(0.f, 0.f, 0.f, 0.1f);
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s->scale_ = glm::vec3(28.f, 28.f, 1.f);
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s->translation_.z = -0.1;
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g->attach(s);
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overlay_rotation_clock_ = g;
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overlay_rotation_clock_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_rotation_clock_);
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overlay_rotation_clock_->visible_ = false;
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// circle to show fixed-size ROTATION
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overlay_rotation_clock_hand_ = new Symbol(Symbol::CLOCK_H);
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overlay_rotation_clock_hand_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_rotation_clock_hand_);
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overlay_rotation_clock_hand_->visible_ = false;
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overlay_rotation_fix_ = new Symbol(Symbol::SQUARE);
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overlay_rotation_fix_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_rotation_fix_);
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overlay_rotation_fix_->visible_ = false;
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// circle to show the center of ROTATION
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overlay_rotation_ = new Symbol(Symbol::CIRCLE);
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overlay_rotation_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_rotation_);
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overlay_rotation_->visible_ = false;
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// 'grid' : tic marks every 0.1 step for SCALING
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// with dark background
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g = new Group;
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s = new Symbol(Symbol::GRID);
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g->attach(s);
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s = new Symbol(Symbol::SQUARE_POINT);
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s->color = glm::vec4(0.f, 0.f, 0.f, 0.1f);
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s->scale_ = glm::vec3(18.f, 18.f, 1.f);
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s->translation_.z = -0.1;
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g->attach(s);
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overlay_scaling_grid_ = g;
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overlay_scaling_grid_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(overlay_scaling_grid_);
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overlay_scaling_grid_->visible_ = false;
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// cross in the square for proportional SCALING
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overlay_scaling_cross_ = new Symbol(Symbol::CROSS);
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overlay_scaling_cross_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(overlay_scaling_cross_);
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overlay_scaling_cross_->visible_ = false;
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// square to show the center of SCALING
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overlay_scaling_ = new Symbol(Symbol::SQUARE);
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overlay_scaling_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(overlay_scaling_);
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overlay_scaling_->visible_ = false;
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border = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE);
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border->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 0.2f );
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overlay_crop_ = border;
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scene.fg()->attach(overlay_crop_);
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overlay_crop_->visible_ = false;
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}
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void GeometryView::update(float dt)
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{
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View::update(dt);
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// a more complete update is requested
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if (View::need_deep_update_ > 0) {
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// update rendering of render frame
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FrameBuffer *output = Mixer::manager().session()->frame();
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if (output){
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float aspect_ratio = output->aspectRatio();
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for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
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(*node)->scale_.x = aspect_ratio;
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}
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for (NodeSet::iterator node = scene.fg()->begin(); node != scene.fg()->end(); node++) {
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(*node)->scale_.x = aspect_ratio;
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}
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output_surface_->setTextureIndex( output->texture() );
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}
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}
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// the current view is the geometry view
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if (Mixer::manager().view() == this )
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{
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updateSelectionOverlay();
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overlay_selection_icon_->visible_ = false;
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}
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}
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void GeometryView::resize ( int scale )
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{
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float z = CLAMP(0.01f * (float) scale, 0.f, 1.f);
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z *= z;
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z *= GEOMETRY_MAX_SCALE - GEOMETRY_MIN_SCALE;
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z += GEOMETRY_MIN_SCALE;
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scene.root()->scale_.x = z;
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scene.root()->scale_.y = z;
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// Clamp translation to acceptable area
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glm::vec3 border(scene.root()->scale_.x * 1.5, scene.root()->scale_.y * 1.5, 0.f);
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scene.root()->translation_ = glm::clamp(scene.root()->translation_, -border, border);
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}
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int GeometryView::size ()
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{
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float z = (scene.root()->scale_.x - GEOMETRY_MIN_SCALE) / (GEOMETRY_MAX_SCALE - GEOMETRY_MIN_SCALE);
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return (int) ( sqrt(z) * 100.f);
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}
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void GeometryView::draw()
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{
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// hack to prevent source manipulation (scale and rotate)
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// when multiple sources are selected: simply do not draw overlay in scene
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Source *s = Mixer::manager().currentSource();
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if (s != nullptr) {
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if ( Mixer::selection().size() > 1) {
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s->setMode(Source::SELECTED);
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s = nullptr;
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}
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}
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// Drawing of Geometry view is different as it renders
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// only sources in the current workspace
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std::vector<Node *> surfaces;
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std::vector<Node *> overlays;
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for (auto source_iter = Mixer::manager().session()->begin();
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source_iter != Mixer::manager().session()->end(); source_iter++) {
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// if it is in the current workspace
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if ((*source_iter)->workspace() == Settings::application.current_workspace) {
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// will draw its surface
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surfaces.push_back((*source_iter)->groups_[mode_]);
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// will draw its frame and locker icon
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overlays.push_back((*source_iter)->frames_[mode_]);
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overlays.push_back((*source_iter)->locker_);
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}
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}
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// 0. prepare projection for draw visitors
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glm::mat4 projection = Rendering::manager().Projection();
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// 1. Draw surface of sources in the current workspace
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DrawVisitor draw_surfaces(surfaces, projection);
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scene.accept(draw_surfaces);
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// 2. Draw scene rendering on top (which includes rendering of all visible sources)
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DrawVisitor draw_rendering(output_surface_, projection, true);
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scene.accept(draw_rendering);
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// 3. Draw frames and icons of sources in the current workspace
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DrawVisitor draw_overlays(overlays, projection);
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scene.accept(draw_overlays);
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// 4. Draw control overlays of current source on top (if selectable)
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if (canSelect(s)) {
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s->setMode(Source::CURRENT);
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DrawVisitor dv(s->overlays_[mode_], projection);
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scene.accept(dv);
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}
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// 5. Finally, draw overlays of view
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DrawVisitor draw_foreground(scene.fg(), projection);
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scene.accept(draw_foreground);
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// display interface
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// Locate window at upper left corner
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glm::vec2 P = glm::vec2(-output_surface_->scale_.x - 0.02f, output_surface_->scale_.y + 0.01 );
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P = Rendering::manager().project(glm::vec3(P, 0.f), scene.root()->transform_, false);
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// Set window position depending on icons size
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ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
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ImGui::SetNextWindowPos(ImVec2(P.x, P.y - 1.5f * ImGui::GetFrameHeight() ), ImGuiCond_Always);
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if (ImGui::Begin("##GeometryViewOptions", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
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| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
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| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
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{
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// style grey
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_FRAME_LIGHT, 1.f)); // 1
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ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.9f));
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.00f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.14f, 0.14f, 0.14f, 0.46f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.85f, 0.85f, 0.85f, 0.86f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.95f, 0.95f, 0.95f, 1.00f));
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.14f, 0.14f, 0.14f, 0.46f));
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ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.67f, 0.67f, 0.67f, 0.79f));
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.44f));
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ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.88f, 0.88f, 0.88f, 0.73f));
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ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(0.83f, 0.83f, 0.84f, 0.78f));
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ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(0.53f, 0.53f, 0.53f, 0.60f));
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ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(0.40f, 0.40f, 0.40f, 1.00f)); // 14 colors
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static std::vector< std::pair<int, int> > icons_ws = { {10,16}, {11,16}, {12,16} };
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if ( ImGuiToolkit::ComboIcon (icons_ws, &Settings::application.current_workspace) ){
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View::need_deep_update_++;
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}
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ImGui::PopStyleColor(14); // 14 colors
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ImGui::End();
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}
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ImGui::PopFont();
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// display popup menu
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if (show_context_menu_ == MENU_SOURCE) {
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ImGui::OpenPopup( "GeometrySourceContextMenu" );
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show_context_menu_ = MENU_NONE;
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}
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if (ImGui::BeginPopup("GeometrySourceContextMenu")) {
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Source *s = Mixer::manager().currentSource();
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if (s != nullptr) {
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if (ImGui::Selectable( ICON_FA_VECTOR_SQUARE " Reset" )){
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s->group(mode_)->scale_ = glm::vec3(1.f);
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s->group(mode_)->rotation_.z = 0;
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s->group(mode_)->crop_ = glm::vec3(1.f);
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s->group(mode_)->translation_ = glm::vec3(0.f);
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s->touch();
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}
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else if (ImGui::Selectable( ICON_FA_EXPAND " Fit" )){
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glm::vec3 scale = glm::vec3(1.f);
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FrameBuffer *output = Mixer::manager().session()->frame();
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if (output) scale.x = output->aspectRatio() / s->frame()->aspectRatio();
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s->group(mode_)->scale_ = scale;
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s->group(mode_)->rotation_.z = 0;
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s->group(mode_)->translation_ = glm::vec3(0.f);
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s->touch();
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}
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else if (ImGui::Selectable( ICON_FA_CROSSHAIRS " Center" )){
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s->group(mode_)->translation_ = glm::vec3(0.f);
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s->touch();
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}
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else if (ImGui::Selectable( ICON_FA_PERCENTAGE " Original aspect ratio" )){ //ICON_FA_ARROWS_ALT_H
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s->group(mode_)->scale_.x = s->group(mode_)->scale_.y;
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s->group(mode_)->scale_.x *= s->group(mode_)->crop_.x / s->group(mode_)->crop_.y;
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s->touch();
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}
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}
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ImGui::EndPopup();
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}
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}
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std::pair<Node *, glm::vec2> GeometryView::pick(glm::vec2 P)
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{
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// prepare empty return value
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std::pair<Node *, glm::vec2> pick = { nullptr, glm::vec2(0.f) };
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// unproject mouse coordinate into scene coordinates
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glm::vec3 scene_point_ = Rendering::manager().unProject(P);
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// picking visitor traverses the scene
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PickingVisitor pv(scene_point_);
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scene.accept(pv);
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// picking visitor found nodes?
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if ( !pv.empty() ) {
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// keep current source active if it is clicked
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Source *current = Mixer::manager().currentSource();
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if (current != nullptr) {
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if (current->workspace() != Settings::application.current_workspace){
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current = nullptr;
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}
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// find if the current source was picked
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auto itp = pv.rbegin();
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for (; itp != pv.rend(); itp++){
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// test if source contains this node
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Source::hasNode is_in_source((*itp).first );
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if ( is_in_source( current ) ){
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// a node in the current source was clicked !
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pick = *itp;
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break;
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}
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}
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// not found: the current source was not clicked
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if (itp == pv.rend()) {
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current = nullptr;
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}
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// picking on the menu handle: show context menu
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else if ( pick.first == current->handles_[mode_][Handles::MENU] ) {
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openContextMenu(MENU_SOURCE);
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}
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// pick on the lock icon; unlock source
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else if ( pick.first == current->lock_ ) {
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current->setLocked(false);
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}
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// pick on the open lock icon; lock source and cancel pick
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else if ( pick.first == current->unlock_ ) {
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current->setLocked(true);
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pick = { nullptr, glm::vec2(0.f) };
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}
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// pick a locked source without CTRL key; cancel pick
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else if ( current->locked() && !UserInterface::manager().ctrlModifier() ) {
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pick = { nullptr, glm::vec2(0.f) };
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}
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}
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// the clicked source changed (not the current source)
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if (current == nullptr){
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// default to failed pick
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pick = { nullptr, glm::vec2(0.f) };
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// loop over all nodes picked
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for (auto itp = pv.rbegin(); itp != pv.rend(); itp++){
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// get if a source was picked
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Source *s = Mixer::manager().findSource((*itp).first);
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// accept picked sources in current workspaces
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if ( s!=nullptr && s->workspace() == Settings::application.current_workspace) {
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// lock icon of a source is picked : unlock
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if ( (*itp).first == s->lock_) {
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s->setLocked(false);
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pick = { s->locker_, (*itp).second };
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break;
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}
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// a non-locked source is picked (or locked with CTRL key)
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else if ( !s->locked() || ( s->locked() && UserInterface::manager().ctrlModifier() ) ) {
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pick = { s->locker_, (*itp).second };
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break;
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}
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}
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}
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||||
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}
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}
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return pick;
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}
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bool GeometryView::canSelect(Source *s) {
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|
||||
return ( View::canSelect(s) && s->active() && s->workspace() == Settings::application.current_workspace);
|
||||
}
|
||||
|
||||
View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
|
||||
{
|
||||
View::Cursor ret = Cursor();
|
||||
|
||||
// work on the given source
|
||||
if (!s)
|
||||
return ret;
|
||||
|
||||
Group *sourceNode = s->group(mode_); // groups_[View::GEOMETRY]
|
||||
|
||||
// grab coordinates in scene-View reference frame
|
||||
glm::vec3 scene_from = Rendering::manager().unProject(from, scene.root()->transform_);
|
||||
glm::vec3 scene_to = Rendering::manager().unProject(to, scene.root()->transform_);
|
||||
glm::vec3 scene_translation = scene_to - scene_from;
|
||||
|
||||
// make sure matrix transform of stored status is updated
|
||||
s->stored_status_->update(0);
|
||||
// grab coordinates in source-root reference frame
|
||||
glm::vec4 source_from = glm::inverse(s->stored_status_->transform_) * glm::vec4( scene_from, 1.f );
|
||||
glm::vec4 source_to = glm::inverse(s->stored_status_->transform_) * glm::vec4( scene_to, 1.f );
|
||||
glm::vec3 source_scaling = glm::vec3(source_to) / glm::vec3(source_from);
|
||||
|
||||
// which manipulation to perform?
|
||||
std::ostringstream info;
|
||||
if (pick.first) {
|
||||
// which corner was picked ?
|
||||
glm::vec2 corner = glm::round(pick.second);
|
||||
|
||||
// transform from source center to corner
|
||||
glm::mat4 T = GlmToolkit::transform(glm::vec3(corner.x, corner.y, 0.f), glm::vec3(0.f, 0.f, 0.f),
|
||||
glm::vec3(1.f / s->frame()->aspectRatio(), 1.f, 1.f));
|
||||
|
||||
// transformation from scene to corner:
|
||||
glm::mat4 scene_to_corner_transform = T * glm::inverse(s->stored_status_->transform_);
|
||||
glm::mat4 corner_to_scene_transform = glm::inverse(scene_to_corner_transform);
|
||||
|
||||
// compute cursor movement in corner reference frame
|
||||
glm::vec4 corner_from = scene_to_corner_transform * glm::vec4( scene_from, 1.f );
|
||||
glm::vec4 corner_to = scene_to_corner_transform * glm::vec4( scene_to, 1.f );
|
||||
// operation of scaling in corner reference frame
|
||||
glm::vec3 corner_scaling = glm::vec3(corner_to) / glm::vec3(corner_from);
|
||||
|
||||
// convert source position in corner reference frame
|
||||
glm::vec4 center = scene_to_corner_transform * glm::vec4( s->stored_status_->translation_, 1.f);
|
||||
|
||||
// picking on the resizing handles in the corners
|
||||
if ( pick.first == s->handles_[mode_][Handles::RESIZE] ) {
|
||||
|
||||
// hide all other grips
|
||||
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
||||
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::CROP]->visible_ = false;
|
||||
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
||||
// inform on which corner should be overlayed (opposite)
|
||||
s->handles_[mode_][Handles::RESIZE]->overlayActiveCorner(-corner);
|
||||
// RESIZE CORNER
|
||||
// proportional SCALING with SHIFT
|
||||
if (UserInterface::manager().shiftModifier()) {
|
||||
// calculate proportional scaling factor
|
||||
float factor = glm::length( glm::vec2( corner_to ) ) / glm::length( glm::vec2( corner_from ) );
|
||||
// scale node
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * glm::vec3(factor, factor, 1.f);
|
||||
// discretized scaling with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
||||
factor = sourceNode->scale_.x / s->stored_status_->scale_.x;
|
||||
sourceNode->scale_.y = s->stored_status_->scale_.y * factor;
|
||||
}
|
||||
// update corner scaling to apply to center coordinates
|
||||
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
||||
}
|
||||
// non-proportional CORNER RESIZE (normal case)
|
||||
else {
|
||||
// scale node
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
|
||||
// discretized scaling with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
||||
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
|
||||
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
||||
}
|
||||
}
|
||||
// transform source center (in corner reference frame)
|
||||
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
|
||||
// convert center back into scene reference frame
|
||||
center = corner_to_scene_transform * center;
|
||||
// apply to node
|
||||
sourceNode->translation_ = glm::vec3(center);
|
||||
// show cursor depending on diagonal (corner picked)
|
||||
T = glm::rotate(glm::identity<glm::mat4>(), s->stored_status_->rotation_.z, glm::vec3(0.f, 0.f, 1.f));
|
||||
T = glm::scale(T, s->stored_status_->scale_);
|
||||
corner = T * glm::vec4( corner, 0.f, 0.f );
|
||||
ret.type = corner.x * corner.y > 0.f ? Cursor_ResizeNESW : Cursor_ResizeNWSE;
|
||||
info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
||||
info << " x " << sourceNode->scale_.y;
|
||||
|
||||
}
|
||||
// picking on the BORDER RESIZING handles left or right
|
||||
else if ( pick.first == s->handles_[mode_][Handles::RESIZE_H] ) {
|
||||
|
||||
// hide all other grips
|
||||
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
||||
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::CROP]->visible_ = false;
|
||||
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
||||
// inform on which corner should be overlayed (opposite)
|
||||
s->handles_[mode_][Handles::RESIZE_H]->overlayActiveCorner(-corner);
|
||||
// SHIFT: HORIZONTAL SCALE to restore source aspect ratio
|
||||
if (UserInterface::manager().shiftModifier()) {
|
||||
sourceNode->scale_.x = ABS(sourceNode->scale_.y) * SIGN(sourceNode->scale_.x);
|
||||
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
||||
}
|
||||
// HORIZONTAL RESIZE (normal case)
|
||||
else {
|
||||
// x scale only
|
||||
corner_scaling = glm::vec3(corner_scaling.x, 1.f, 1.f);
|
||||
// scale node
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
|
||||
// POST-CORRECTION ; discretized scaling with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
||||
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
||||
}
|
||||
}
|
||||
// transform source center (in corner reference frame)
|
||||
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
|
||||
// convert center back into scene reference frame
|
||||
center = corner_to_scene_transform * center;
|
||||
// apply to node
|
||||
sourceNode->translation_ = glm::vec3(center);
|
||||
// show cursor depending on angle
|
||||
float c = tan(sourceNode->rotation_.z);
|
||||
ret.type = ABS(c) > 1.f ? Cursor_ResizeNS : Cursor_ResizeEW;
|
||||
info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
||||
info << " x " << sourceNode->scale_.y;
|
||||
}
|
||||
// picking on the BORDER RESIZING handles top or bottom
|
||||
else if ( pick.first == s->handles_[mode_][Handles::RESIZE_V] ) {
|
||||
|
||||
// hide all other grips
|
||||
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
||||
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::CROP]->visible_ = false;
|
||||
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
||||
// inform on which corner should be overlayed (opposite)
|
||||
s->handles_[mode_][Handles::RESIZE_V]->overlayActiveCorner(-corner);
|
||||
// SHIFT: VERTICAL SCALE to restore source aspect ratio
|
||||
if (UserInterface::manager().shiftModifier()) {
|
||||
sourceNode->scale_.y = ABS(sourceNode->scale_.x) * SIGN(sourceNode->scale_.y);
|
||||
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
||||
}
|
||||
// VERTICAL RESIZE (normal case)
|
||||
else {
|
||||
// y scale only
|
||||
corner_scaling = glm::vec3(1.f, corner_scaling.y, 1.f);
|
||||
// scale node
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
|
||||
// POST-CORRECTION ; discretized scaling with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
|
||||
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
||||
}
|
||||
}
|
||||
// transform source center (in corner reference frame)
|
||||
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
|
||||
// convert center back into scene reference frame
|
||||
center = corner_to_scene_transform * center;
|
||||
// apply to node
|
||||
sourceNode->translation_ = glm::vec3(center);
|
||||
// show cursor depending on angle
|
||||
float c = tan(sourceNode->rotation_.z);
|
||||
ret.type = ABS(c) > 1.f ? Cursor_ResizeEW : Cursor_ResizeNS;
|
||||
info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
||||
info << " x " << sourceNode->scale_.y;
|
||||
}
|
||||
// picking on the CENTRER SCALING handle
|
||||
else if ( pick.first == s->handles_[mode_][Handles::SCALE] ) {
|
||||
|
||||
// hide all other grips
|
||||
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
||||
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::CROP]->visible_ = false;
|
||||
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
||||
// prepare overlay
|
||||
overlay_scaling_cross_->visible_ = false;
|
||||
overlay_scaling_grid_->visible_ = false;
|
||||
overlay_scaling_->visible_ = true;
|
||||
overlay_scaling_->translation_.x = s->stored_status_->translation_.x;
|
||||
overlay_scaling_->translation_.y = s->stored_status_->translation_.y;
|
||||
overlay_scaling_->rotation_.z = s->stored_status_->rotation_.z;
|
||||
overlay_scaling_->update(0);
|
||||
// PROPORTIONAL ONLY
|
||||
if (UserInterface::manager().shiftModifier()) {
|
||||
float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
|
||||
source_scaling = glm::vec3(factor, factor, 1.f);
|
||||
overlay_scaling_cross_->visible_ = true;
|
||||
overlay_scaling_cross_->copyTransform(overlay_scaling_);
|
||||
}
|
||||
// apply center scaling
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
|
||||
// POST-CORRECTION ; discretized scaling with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
||||
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
|
||||
overlay_scaling_grid_->visible_ = true;
|
||||
overlay_scaling_grid_->copyTransform(overlay_scaling_);
|
||||
}
|
||||
// show cursor depending on diagonal
|
||||
corner = glm::sign(sourceNode->scale_);
|
||||
ret.type = (corner.x * corner.y) > 0.f ? Cursor_ResizeNWSE : Cursor_ResizeNESW;
|
||||
info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
||||
info << " x " << sourceNode->scale_.y;
|
||||
}
|
||||
// picking on the CROP
|
||||
else if ( pick.first == s->handles_[mode_][Handles::CROP] ) {
|
||||
|
||||
// hide all other grips
|
||||
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
||||
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
||||
|
||||
// prepare overlay
|
||||
overlay_crop_->scale_ = s->stored_status_->scale_ / s->stored_status_->crop_;
|
||||
overlay_crop_->scale_.x *= s->frame()->aspectRatio();
|
||||
overlay_crop_->translation_.x = s->stored_status_->translation_.x;
|
||||
overlay_crop_->translation_.y = s->stored_status_->translation_.y;
|
||||
overlay_crop_->rotation_.z = s->stored_status_->rotation_.z;
|
||||
overlay_crop_->update(0);
|
||||
overlay_crop_->visible_ = true;
|
||||
|
||||
// PROPORTIONAL ONLY
|
||||
if (UserInterface::manager().shiftModifier()) {
|
||||
float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
|
||||
source_scaling = glm::vec3(factor, factor, 1.f);
|
||||
}
|
||||
// calculate crop of framebuffer
|
||||
sourceNode->crop_ = s->stored_status_->crop_ * source_scaling;
|
||||
// POST-CORRECTION ; discretized crop with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->crop_.x = ROUND(sourceNode->crop_.x, 10.f);
|
||||
sourceNode->crop_.y = ROUND(sourceNode->crop_.y, 10.f);
|
||||
}
|
||||
// CLAMP crop values
|
||||
sourceNode->crop_.x = CLAMP(sourceNode->crop_.x, 0.1f, 1.f);
|
||||
sourceNode->crop_.y = CLAMP(sourceNode->crop_.y, 0.1f, 1.f);
|
||||
// apply center scaling
|
||||
s->frame()->setProjectionArea( glm::vec2(sourceNode->crop_) );
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * (sourceNode->crop_ / s->stored_status_->crop_);
|
||||
// show cursor depending on diagonal
|
||||
corner = glm::sign(sourceNode->scale_);
|
||||
ret.type = (corner.x * corner.y) < 0.f ? Cursor_ResizeNWSE : Cursor_ResizeNESW;
|
||||
info << "Crop " << std::fixed << std::setprecision(3) << sourceNode->crop_.x;
|
||||
info << " x " << sourceNode->crop_.y;
|
||||
}
|
||||
// picking on the rotating handle
|
||||
else if ( pick.first == s->handles_[mode_][Handles::ROTATE] ) {
|
||||
|
||||
// hide all other grips
|
||||
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
||||
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
||||
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
||||
s->handles_[mode_][Handles::CROP]->visible_ = false;
|
||||
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
||||
|
||||
// ROTATION on CENTER
|
||||
overlay_rotation_->visible_ = true;
|
||||
overlay_rotation_->translation_.x = s->stored_status_->translation_.x;
|
||||
overlay_rotation_->translation_.y = s->stored_status_->translation_.y;
|
||||
overlay_rotation_->update(0);
|
||||
overlay_rotation_fix_->visible_ = true;
|
||||
overlay_rotation_fix_->copyTransform(overlay_rotation_);
|
||||
overlay_rotation_clock_->visible_ = false;
|
||||
|
||||
// rotation center to center of source (disregarding scale)
|
||||
glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), s->stored_status_->translation_);
|
||||
source_from = glm::inverse(T) * glm::vec4( scene_from, 1.f );
|
||||
source_to = glm::inverse(T) * glm::vec4( scene_to, 1.f );
|
||||
// compute rotation angle
|
||||
float angle = glm::orientedAngle( glm::normalize(glm::vec2(source_from)), glm::normalize(glm::vec2(source_to)));
|
||||
// apply rotation on Z axis
|
||||
sourceNode->rotation_ = s->stored_status_->rotation_ + glm::vec3(0.f, 0.f, angle);
|
||||
|
||||
// POST-CORRECTION ; discretized rotation with ALT
|
||||
int degrees = int( glm::degrees(sourceNode->rotation_.z) );
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
degrees = (degrees / 10) * 10;
|
||||
sourceNode->rotation_.z = glm::radians( float(degrees) );
|
||||
overlay_rotation_clock_->visible_ = true;
|
||||
overlay_rotation_clock_->copyTransform(overlay_rotation_);
|
||||
info << "Angle " << degrees << "\u00b0"; // degree symbol
|
||||
}
|
||||
else
|
||||
info << "Angle " << std::fixed << std::setprecision(1) << glm::degrees(sourceNode->rotation_.z) << "\u00b0"; // degree symbol
|
||||
|
||||
overlay_rotation_clock_hand_->visible_ = true;
|
||||
overlay_rotation_clock_hand_->translation_.x = s->stored_status_->translation_.x;
|
||||
overlay_rotation_clock_hand_->translation_.y = s->stored_status_->translation_.y;
|
||||
overlay_rotation_clock_hand_->rotation_.z = sourceNode->rotation_.z;
|
||||
overlay_rotation_clock_hand_->update(0);
|
||||
|
||||
// show cursor for rotation
|
||||
ret.type = Cursor_Hand;
|
||||
// + SHIFT = no scaling / NORMAL = with scaling
|
||||
if (!UserInterface::manager().shiftModifier()) {
|
||||
// compute scaling to match cursor
|
||||
float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
|
||||
source_scaling = glm::vec3(factor, factor, 1.f);
|
||||
// apply center scaling
|
||||
sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
|
||||
info << std::endl << " Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
||||
info << " x " << sourceNode->scale_.y ;
|
||||
overlay_rotation_fix_->visible_ = false;
|
||||
}
|
||||
}
|
||||
// picking anywhere but on a handle: user wants to move the source
|
||||
else {
|
||||
ret.type = Cursor_ResizeAll;
|
||||
sourceNode->translation_ = s->stored_status_->translation_ + scene_translation;
|
||||
// discretized translation with ALT
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
|
||||
sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
|
||||
}
|
||||
// ALT: single axis movement
|
||||
overlay_position_cross_->visible_ = false;
|
||||
if (UserInterface::manager().shiftModifier()) {
|
||||
overlay_position_cross_->visible_ = true;
|
||||
overlay_position_cross_->translation_.x = s->stored_status_->translation_.x;
|
||||
overlay_position_cross_->translation_.y = s->stored_status_->translation_.y;
|
||||
overlay_position_cross_->update(0);
|
||||
|
||||
glm::vec3 dif = s->stored_status_->translation_ - sourceNode->translation_;
|
||||
if (ABS(dif.x) > ABS(dif.y) ) {
|
||||
sourceNode->translation_.y = s->stored_status_->translation_.y;
|
||||
ret.type = Cursor_ResizeEW;
|
||||
} else {
|
||||
sourceNode->translation_.x = s->stored_status_->translation_.x;
|
||||
ret.type = Cursor_ResizeNS;
|
||||
}
|
||||
}
|
||||
// Show center overlay for POSITION
|
||||
overlay_position_->visible_ = true;
|
||||
overlay_position_->translation_.x = sourceNode->translation_.x;
|
||||
overlay_position_->translation_.y = sourceNode->translation_.y;
|
||||
overlay_position_->update(0);
|
||||
// Show move cursor
|
||||
info << "Position " << std::fixed << std::setprecision(3) << sourceNode->translation_.x;
|
||||
info << ", " << sourceNode->translation_.y ;
|
||||
}
|
||||
}
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
|
||||
// store action in history
|
||||
current_action_ = s->name() + ": " + info.str();
|
||||
current_id_ = s->id();
|
||||
|
||||
// update cursor
|
||||
ret.info = info.str();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GeometryView::terminate()
|
||||
{
|
||||
View::terminate();
|
||||
|
||||
// hide all view overlays
|
||||
overlay_position_->visible_ = false;
|
||||
overlay_position_cross_->visible_ = false;
|
||||
overlay_rotation_clock_->visible_ = false;
|
||||
overlay_rotation_clock_hand_->visible_ = false;
|
||||
overlay_rotation_fix_->visible_ = false;
|
||||
overlay_rotation_->visible_ = false;
|
||||
overlay_scaling_grid_->visible_ = false;
|
||||
overlay_scaling_cross_->visible_ = false;
|
||||
overlay_scaling_->visible_ = false;
|
||||
overlay_crop_->visible_ = false;
|
||||
|
||||
// restore of all handles overlays
|
||||
glm::vec2 c(0.f, 0.f);
|
||||
for (auto sit = Mixer::manager().session()->begin();
|
||||
sit != Mixer::manager().session()->end(); sit++){
|
||||
|
||||
(*sit)->handles_[mode_][Handles::RESIZE]->overlayActiveCorner(c);
|
||||
(*sit)->handles_[mode_][Handles::RESIZE_H]->overlayActiveCorner(c);
|
||||
(*sit)->handles_[mode_][Handles::RESIZE_V]->overlayActiveCorner(c);
|
||||
(*sit)->handles_[mode_][Handles::RESIZE]->visible_ = true;
|
||||
(*sit)->handles_[mode_][Handles::RESIZE_H]->visible_ = true;
|
||||
(*sit)->handles_[mode_][Handles::RESIZE_V]->visible_ = true;
|
||||
(*sit)->handles_[mode_][Handles::SCALE]->visible_ = true;
|
||||
(*sit)->handles_[mode_][Handles::ROTATE]->visible_ = true;
|
||||
(*sit)->handles_[mode_][Handles::CROP]->visible_ = true;
|
||||
(*sit)->handles_[mode_][Handles::MENU]->visible_ = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GeometryView::arrow (glm::vec2 movement)
|
||||
{
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
if (s) {
|
||||
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(glm::vec2(0.f), scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(movement, scene.root()->transform_);
|
||||
glm::vec3 gl_delta = gl_Position_to - gl_Position_from;
|
||||
|
||||
Group *sourceNode = s->group(mode_);
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->translation_ += glm::vec3(movement.x, -movement.y, 0.f) * 0.1f;
|
||||
sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
|
||||
sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
|
||||
}
|
||||
else
|
||||
sourceNode->translation_ += gl_delta * ARROWS_MOVEMENT_FACTOR;
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#ifndef GEOMETRYVIEW_H
|
||||
#define GEOMETRYVIEW_H
|
||||
|
||||
#include "View.h"
|
||||
|
||||
class GeometryView : public View
|
||||
{
|
||||
public:
|
||||
GeometryView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void terminate() override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
private:
|
||||
Surface *output_surface_;
|
||||
Node *overlay_position_;
|
||||
Node *overlay_position_cross_;
|
||||
Node *overlay_rotation_;
|
||||
Node *overlay_rotation_fix_;
|
||||
Node *overlay_rotation_clock_;
|
||||
Node *overlay_rotation_clock_hand_;
|
||||
Node *overlay_scaling_;
|
||||
Node *overlay_scaling_cross_;
|
||||
Node *overlay_scaling_grid_;
|
||||
Node *overlay_crop_;
|
||||
};
|
||||
|
||||
|
||||
#endif // GEOMETRYVIEW_H
|
||||
|
||||
308
LayerView.cpp
308
LayerView.cpp
@@ -0,0 +1,308 @@
|
||||
// Opengl
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "ImGuiToolkit.h"
|
||||
|
||||
// memmove
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
#include <regex>
|
||||
#include <iomanip>
|
||||
|
||||
#include "Mixer.h"
|
||||
#include "defines.h"
|
||||
#include "Settings.h"
|
||||
#include "Session.h"
|
||||
#include "Resource.h"
|
||||
#include "Source.h"
|
||||
#include "SessionSource.h"
|
||||
#include "PickingVisitor.h"
|
||||
#include "BoundingBoxVisitor.h"
|
||||
#include "DrawVisitor.h"
|
||||
#include "Decorations.h"
|
||||
#include "Mixer.h"
|
||||
#include "UserInterfaceManager.h"
|
||||
#include "UpdateCallback.h"
|
||||
#include "ActionManager.h"
|
||||
#include "Log.h"
|
||||
|
||||
#include "LayerView.h"
|
||||
|
||||
LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
|
||||
{
|
||||
// read default settings
|
||||
if ( Settings::application.views[mode_].name.empty() ) {
|
||||
// no settings found: store application default
|
||||
Settings::application.views[mode_].name = "Layer";
|
||||
scene.root()->scale_ = glm::vec3(LAYER_DEFAULT_SCALE, LAYER_DEFAULT_SCALE, 1.0f);
|
||||
scene.root()->translation_ = glm::vec3(2.2f, 1.2f, 0.0f);
|
||||
saveSettings();
|
||||
}
|
||||
else
|
||||
restoreSettings();
|
||||
|
||||
// Geometry Scene background
|
||||
frame_ = new Group;
|
||||
Surface *rect = new Surface;
|
||||
rect->shader()->color.a = 0.3f;
|
||||
frame_->attach(rect);
|
||||
|
||||
Frame *border = new Frame(Frame::ROUND, Frame::THIN, Frame::PERSPECTIVE);
|
||||
border->color = glm::vec4( COLOR_FRAME, 0.95f );
|
||||
frame_->attach(border);
|
||||
scene.bg()->attach(frame_);
|
||||
|
||||
persp_left_ = new Mesh("mesh/perspective_axis_left.ply");
|
||||
persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 1.f );
|
||||
persp_left_->scale_.x = LAYER_PERSPECTIVE;
|
||||
persp_left_->translation_.z = -0.1f;
|
||||
scene.bg()->attach(persp_left_);
|
||||
|
||||
persp_right_ = new Mesh("mesh/perspective_axis_right.ply");
|
||||
persp_right_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 1.f );
|
||||
persp_right_->scale_.x = LAYER_PERSPECTIVE;
|
||||
persp_right_->translation_.z = -0.1f;
|
||||
scene.bg()->attach(persp_right_);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void LayerView::draw()
|
||||
{
|
||||
View::draw();
|
||||
|
||||
// initialize the verification of the selection
|
||||
static bool candidate_flatten_group = false;
|
||||
|
||||
// display popup menu
|
||||
if (show_context_menu_ == MENU_SELECTION) {
|
||||
|
||||
// initialize the verification of the selection
|
||||
candidate_flatten_group = true;
|
||||
// start loop on selection
|
||||
SourceList::iterator it = Mixer::selection().begin();
|
||||
float depth_first = (*it)->depth();
|
||||
for (; it != Mixer::selection().end(); it++) {
|
||||
// test if selection is contiguous in layer (i.e. not interrupted)
|
||||
SourceList::iterator inter = Mixer::manager().session()->find(depth_first, (*it)->depth());
|
||||
if ( inter != Mixer::manager().session()->end() && !Mixer::selection().contains(*inter)){
|
||||
// NOT a group: there is a source in the session that
|
||||
// - is between two selected sources (in depth)
|
||||
// - is not part of the selection
|
||||
candidate_flatten_group = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::OpenPopup( "LayerSelectionContextMenu" );
|
||||
show_context_menu_ = MENU_NONE;
|
||||
}
|
||||
if (ImGui::BeginPopup("LayerSelectionContextMenu")) {
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiToolkit::HighlightColor());
|
||||
if (candidate_flatten_group){
|
||||
if (ImGui::Selectable( ICON_FA_DOWNLOAD " Flatten" )){
|
||||
Mixer::manager().groupSelection();
|
||||
}
|
||||
}
|
||||
else {
|
||||
ImGui::TextDisabled( ICON_FA_DOWNLOAD " Flatten" );
|
||||
}
|
||||
if (ImGui::Selectable( ICON_FA_ALIGN_CENTER " Distribute" )){
|
||||
SourceList::iterator it = Mixer::selection().begin();
|
||||
float depth = (*it)->depth();
|
||||
float depth_inc = (Mixer::selection().back()->depth() - depth) / static_cast<float>(Mixer::selection().size()-1);
|
||||
for (it++; it != Mixer::selection().end(); it++) {
|
||||
depth += depth_inc;
|
||||
(*it)->setDepth(depth);
|
||||
}
|
||||
View::need_deep_update_++;
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LayerView::update(float dt)
|
||||
{
|
||||
View::update(dt);
|
||||
|
||||
// a more complete update is requested
|
||||
if (View::need_deep_update_ > 0) {
|
||||
|
||||
// update rendering of render frame
|
||||
FrameBuffer *output = Mixer::manager().session()->frame();
|
||||
if (output){
|
||||
// correct with aspect ratio
|
||||
aspect_ratio = output->aspectRatio();
|
||||
frame_->scale_.x = aspect_ratio;
|
||||
persp_left_->translation_.x = -aspect_ratio;
|
||||
persp_right_->translation_.x = aspect_ratio + 0.06;
|
||||
}
|
||||
}
|
||||
|
||||
if (Mixer::manager().view() == this )
|
||||
{
|
||||
// update the selection overlay
|
||||
updateSelectionOverlay();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool LayerView::canSelect(Source *s) {
|
||||
|
||||
return ( View::canSelect(s) && s->active() );
|
||||
}
|
||||
|
||||
void LayerView::resize ( int scale )
|
||||
{
|
||||
float z = CLAMP(0.01f * (float) scale, 0.f, 1.f);
|
||||
z *= z;
|
||||
z *= LAYER_MAX_SCALE - LAYER_MIN_SCALE;
|
||||
z += LAYER_MIN_SCALE;
|
||||
scene.root()->scale_.x = z;
|
||||
scene.root()->scale_.y = z;
|
||||
|
||||
// Clamp translation to acceptable area
|
||||
glm::vec3 border_left(scene.root()->scale_.x * -2.f, scene.root()->scale_.y * -1.f, 0.f);
|
||||
glm::vec3 border_right(scene.root()->scale_.x * 8.f, scene.root()->scale_.y * 8.f, 0.f);
|
||||
scene.root()->translation_ = glm::clamp(scene.root()->translation_, border_left, border_right);
|
||||
}
|
||||
|
||||
int LayerView::size ()
|
||||
{
|
||||
float z = (scene.root()->scale_.x - LAYER_MIN_SCALE) / (LAYER_MAX_SCALE - LAYER_MIN_SCALE);
|
||||
return (int) ( sqrt(z) * 100.f);
|
||||
}
|
||||
|
||||
|
||||
std::pair<Node *, glm::vec2> LayerView::pick(glm::vec2 P)
|
||||
{
|
||||
// get picking from generic View
|
||||
std::pair<Node *, glm::vec2> pick = View::pick(P);
|
||||
|
||||
// deal with internal interactive objects
|
||||
if ( overlay_selection_icon_ != nullptr && pick.first == overlay_selection_icon_ ) {
|
||||
|
||||
openContextMenu(MENU_SELECTION);
|
||||
}
|
||||
else {
|
||||
// get if a source was picked
|
||||
Source *s = Mixer::manager().findSource(pick.first);
|
||||
if (s != nullptr) {
|
||||
// pick on the lock icon; unlock source
|
||||
if ( pick.first == s->lock_) {
|
||||
s->setLocked(false);
|
||||
pick = { s->locker_, pick.second };
|
||||
}
|
||||
// pick on the open lock icon; lock source and cancel pick
|
||||
else if ( pick.first == s->unlock_ ) {
|
||||
s->setLocked(true);
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
// pick a locked source without CTRL key; cancel pick
|
||||
else if ( s->locked() && !UserInterface::manager().ctrlModifier() )
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
}
|
||||
|
||||
return pick;
|
||||
}
|
||||
|
||||
|
||||
float LayerView::setDepth(Source *s, float d)
|
||||
{
|
||||
if (!s)
|
||||
return -1.f;
|
||||
|
||||
// move the layer node of the source
|
||||
Group *sourceNode = s->group(mode_);
|
||||
|
||||
float depth = d < 0.f ? sourceNode->translation_.z : d;
|
||||
|
||||
// negative or no depth given; find the front most depth
|
||||
if ( depth < 0.f ) {
|
||||
// default to place visible in front of background
|
||||
depth = LAYER_BACKGROUND + LAYER_STEP;
|
||||
|
||||
// find the front-most souce in the workspace (behind FOREGROUND)
|
||||
for (NodeSet::iterator node = scene.ws()->begin(); node != scene.ws()->end(); node++) {
|
||||
// place in front of previous sources
|
||||
depth = MAX(depth, (*node)->translation_.z + LAYER_STEP);
|
||||
|
||||
// in case node is already at max depth
|
||||
if ((*node)->translation_.z + DELTA_DEPTH > MAX_DEPTH )
|
||||
(*node)->translation_.z -= DELTA_DEPTH;
|
||||
}
|
||||
}
|
||||
|
||||
// change depth
|
||||
sourceNode->translation_.z = CLAMP( depth, MIN_DEPTH, MAX_DEPTH);
|
||||
|
||||
// discretized translation with ALT
|
||||
if (UserInterface::manager().altModifier())
|
||||
sourceNode->translation_.z = ROUND(sourceNode->translation_.z, 5.f);
|
||||
|
||||
// request reordering of scene at next update
|
||||
View::need_deep_update_++;
|
||||
|
||||
// request update of source
|
||||
s->touch();
|
||||
|
||||
return sourceNode->translation_.z;
|
||||
}
|
||||
|
||||
|
||||
View::Cursor LayerView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
|
||||
{
|
||||
if (!s)
|
||||
return Cursor();
|
||||
|
||||
// unproject
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
|
||||
|
||||
// compute delta translation
|
||||
glm::vec3 dest_translation = s->stored_status_->translation_ + gl_Position_to - gl_Position_from;
|
||||
|
||||
// apply change
|
||||
float d = setDepth( s, MAX( -dest_translation.x, 0.f) );
|
||||
|
||||
std::ostringstream info;
|
||||
info << "Depth " << std::fixed << std::setprecision(2) << d << " ";
|
||||
// info << (s->locked() ? ICON_FA_LOCK : ICON_FA_LOCK_OPEN); // TODO static not locked
|
||||
|
||||
// store action in history
|
||||
current_action_ = s->name() + ": " + info.str();
|
||||
current_id_ = s->id();
|
||||
|
||||
return Cursor(Cursor_ResizeNESW, info.str() );
|
||||
}
|
||||
|
||||
void LayerView::arrow (glm::vec2 movement)
|
||||
{
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
if (s) {
|
||||
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(glm::vec2(0.f), scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(glm::vec2(movement.x-movement.y, 0.f), scene.root()->transform_);
|
||||
glm::vec3 gl_delta = gl_Position_to - gl_Position_from;
|
||||
if (UserInterface::manager().altModifier())
|
||||
gl_delta *= 10.f;
|
||||
|
||||
Group *sourceNode = s->group(mode_);
|
||||
glm::vec3 dest_translation = sourceNode->translation_ + gl_delta * ARROWS_MOVEMENT_FACTOR;
|
||||
setDepth( s, MAX( -dest_translation.x, 0.f) );
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
31
LayerView.h
31
LayerView.h
@@ -0,0 +1,31 @@
|
||||
#ifndef LAYERVIEW_H
|
||||
#define LAYERVIEW_H
|
||||
|
||||
#include "View.h"
|
||||
|
||||
class LayerView : public View
|
||||
{
|
||||
public:
|
||||
LayerView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
float setDepth (Source *, float d = -1.f);
|
||||
|
||||
private:
|
||||
float aspect_ratio;
|
||||
Mesh *persp_layer_;
|
||||
Mesh *persp_left_, *persp_right_;
|
||||
Group *frame_;
|
||||
|
||||
};
|
||||
|
||||
#endif // LAYERVIEW_H
|
||||
|
||||
8
Mixer.h
8
Mixer.h
@@ -1,7 +1,11 @@
|
||||
#ifndef MIXER_H
|
||||
#define MIXER_H
|
||||
|
||||
#include "View.h"
|
||||
#include "GeometryView.h"
|
||||
#include "MixingView.h"
|
||||
#include "LayerView.h"
|
||||
#include "TextureView.h"
|
||||
#include "TransitionView.h"
|
||||
#include "Session.h"
|
||||
#include "Selection.h"
|
||||
|
||||
@@ -125,7 +129,7 @@ protected:
|
||||
MixingView mixing_;
|
||||
GeometryView geometry_;
|
||||
LayerView layer_;
|
||||
AppearanceView appearance_;
|
||||
TextureView appearance_;
|
||||
TransitionView transition_;
|
||||
|
||||
float dt_;
|
||||
|
||||
476
MixingView.cpp
476
MixingView.cpp
@@ -0,0 +1,476 @@
|
||||
// Opengl
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "ImGuiToolkit.h"
|
||||
|
||||
// memmove
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
#include <regex>
|
||||
#include <iomanip>
|
||||
|
||||
#include "Mixer.h"
|
||||
#include "defines.h"
|
||||
#include "Settings.h"
|
||||
#include "Session.h"
|
||||
#include "Resource.h"
|
||||
#include "Source.h"
|
||||
#include "SessionSource.h"
|
||||
#include "PickingVisitor.h"
|
||||
#include "BoundingBoxVisitor.h"
|
||||
#include "DrawVisitor.h"
|
||||
#include "Decorations.h"
|
||||
#include "Mixer.h"
|
||||
#include "UserInterfaceManager.h"
|
||||
#include "UpdateCallback.h"
|
||||
#include "ActionManager.h"
|
||||
#include "Log.h"
|
||||
|
||||
#include "MixingView.h"
|
||||
|
||||
|
||||
MixingView::MixingView() : View(MIXING), limbo_scale_(MIXING_LIMBO_SCALE)
|
||||
{
|
||||
// read default settings
|
||||
if ( Settings::application.views[mode_].name.empty() ) {
|
||||
// no settings found: store application default
|
||||
Settings::application.views[mode_].name = "Mixing";
|
||||
scene.root()->scale_ = glm::vec3(MIXING_DEFAULT_SCALE, MIXING_DEFAULT_SCALE, 1.0f);
|
||||
scene.root()->translation_ = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
saveSettings();
|
||||
}
|
||||
else
|
||||
restoreSettings();
|
||||
|
||||
// Mixing scene background
|
||||
Mesh *tmp = new Mesh("mesh/disk.ply");
|
||||
tmp->scale_ = glm::vec3(limbo_scale_, limbo_scale_, 1.f);
|
||||
tmp->shader()->color = glm::vec4( COLOR_LIMBO_CIRCLE, 0.6f );
|
||||
scene.bg()->attach(tmp);
|
||||
|
||||
mixingCircle_ = new Mesh("mesh/disk.ply");
|
||||
mixingCircle_->setTexture(textureMixingQuadratic());
|
||||
mixingCircle_->shader()->color = glm::vec4( 1.f, 1.f, 1.f, 1.f );
|
||||
scene.bg()->attach(mixingCircle_);
|
||||
|
||||
circle_ = new Mesh("mesh/circle.ply");
|
||||
circle_->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
|
||||
scene.bg()->attach(circle_);
|
||||
|
||||
// Mixing scene foreground
|
||||
tmp = new Mesh("mesh/disk.ply");
|
||||
tmp->scale_ = glm::vec3(0.033f, 0.033f, 1.f);
|
||||
tmp->translation_ = glm::vec3(0.f, 1.f, 0.f);
|
||||
tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
|
||||
scene.fg()->attach(tmp);
|
||||
|
||||
button_white_ = new Disk();
|
||||
button_white_->scale_ = glm::vec3(0.026f, 0.026f, 1.f);
|
||||
button_white_->translation_ = glm::vec3(0.f, 1.f, 0.f);
|
||||
button_white_->color = glm::vec4( 0.85f, 0.85f, 0.85f, 1.0f );
|
||||
scene.fg()->attach(button_white_);
|
||||
|
||||
tmp = new Mesh("mesh/disk.ply");
|
||||
tmp->scale_ = glm::vec3(0.033f, 0.033f, 1.f);
|
||||
tmp->translation_ = glm::vec3(0.f, -1.f, 0.f);
|
||||
tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
|
||||
scene.fg()->attach(tmp);
|
||||
|
||||
button_black_ = new Disk();
|
||||
button_black_->scale_ = glm::vec3(0.026f, 0.026f, 1.f);
|
||||
button_black_->translation_ = glm::vec3(0.f, -1.f, 0.f);
|
||||
button_black_->color = glm::vec4( 0.1f, 0.1f, 0.1f, 1.0f );
|
||||
scene.fg()->attach(button_black_);
|
||||
|
||||
slider_root_ = new Group;
|
||||
scene.fg()->attach(slider_root_);
|
||||
|
||||
tmp = new Mesh("mesh/disk.ply");
|
||||
tmp->scale_ = glm::vec3(0.08f, 0.08f, 1.f);
|
||||
tmp->translation_ = glm::vec3(0.0f, 1.0f, 0.f);
|
||||
tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
|
||||
slider_root_->attach(tmp);
|
||||
|
||||
slider_ = new Disk();
|
||||
slider_->scale_ = glm::vec3(0.075f, 0.075f, 1.f);
|
||||
slider_->translation_ = glm::vec3(0.0f, 1.0f, 0.f);
|
||||
slider_->color = glm::vec4( COLOR_SLIDER_CIRCLE, 1.0f );
|
||||
slider_root_->attach(slider_);
|
||||
|
||||
stashCircle_ = new Disk();
|
||||
stashCircle_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
|
||||
stashCircle_->translation_ = glm::vec3(2.f, -1.0f, 0.f);
|
||||
stashCircle_->color = glm::vec4( COLOR_STASH_CIRCLE, 0.6f );
|
||||
// scene.bg()->attach(stashCircle_);
|
||||
|
||||
// points_.push_back(glm::vec2(0.f, 0.f));
|
||||
// points_.push_back(glm::vec2(0.f, 1.f));
|
||||
// points_.push_back(glm::vec2(1.f, 1.f));
|
||||
// points_.push_back(glm::vec2(1.f, 0.f));
|
||||
//// lines_ = new LineStrip(points_, 1.f);
|
||||
// lines_ = new LineCircle();
|
||||
// scene.fg()->attach(lines_);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MixingView::draw()
|
||||
{
|
||||
// temporarily force shaders to use opacity blending for rendering icons
|
||||
Shader::force_blending_opacity = true;
|
||||
// draw scene of this view
|
||||
View::draw();
|
||||
// restore state
|
||||
Shader::force_blending_opacity = false;
|
||||
|
||||
// display popup menu
|
||||
if (show_context_menu_ == MENU_SELECTION) {
|
||||
ImGui::OpenPopup( "MixingSelectionContextMenu" );
|
||||
show_context_menu_ = MENU_NONE;
|
||||
}
|
||||
if (ImGui::BeginPopup("MixingSelectionContextMenu")) {
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiToolkit::HighlightColor());
|
||||
|
||||
if (ImGui::Selectable( ICON_FA_DRAW_POLYGON " Link" )){
|
||||
|
||||
}
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void MixingView::resize ( int scale )
|
||||
{
|
||||
float z = CLAMP(0.01f * (float) scale, 0.f, 1.f);
|
||||
z *= z;
|
||||
z *= MIXING_MAX_SCALE - MIXING_MIN_SCALE;
|
||||
z += MIXING_MIN_SCALE;
|
||||
scene.root()->scale_.x = z;
|
||||
scene.root()->scale_.y = z;
|
||||
|
||||
// Clamp translation to acceptable area
|
||||
glm::vec3 border(scene.root()->scale_.x * 1.f, scene.root()->scale_.y * 1.f, 0.f);
|
||||
scene.root()->translation_ = glm::clamp(scene.root()->translation_, -border, border);
|
||||
}
|
||||
|
||||
int MixingView::size ()
|
||||
{
|
||||
float z = (scene.root()->scale_.x - MIXING_MIN_SCALE) / (MIXING_MAX_SCALE - MIXING_MIN_SCALE);
|
||||
return (int) ( sqrt(z) * 100.f);
|
||||
}
|
||||
|
||||
void MixingView::centerSource(Source *s)
|
||||
{
|
||||
// setup view so that the center of the source ends at screen coordinates (650, 150)
|
||||
// -> this is just next to the navigation pannel
|
||||
glm::vec2 screenpoint = glm::vec2(500.f, 20.f) * Rendering::manager().mainWindow().dpiScale();
|
||||
glm::vec3 pos_to = Rendering::manager().unProject(screenpoint, scene.root()->transform_);
|
||||
glm::vec3 pos_from( - s->group(View::MIXING)->scale_.x, s->group(View::MIXING)->scale_.y, 0.f);
|
||||
pos_from += s->group(View::MIXING)->translation_;
|
||||
glm::vec4 pos_delta = glm::vec4(pos_to.x, pos_to.y, 0.f, 0.f) - glm::vec4(pos_from.x, pos_from.y, 0.f, 0.f);
|
||||
pos_delta = scene.root()->transform_ * pos_delta;
|
||||
scene.root()->translation_ += glm::vec3(pos_delta);
|
||||
|
||||
}
|
||||
|
||||
void MixingView::update(float dt)
|
||||
{
|
||||
View::update(dt);
|
||||
|
||||
// a more complete update is requested
|
||||
// for mixing, this means restore position of the fading slider
|
||||
if (View::need_deep_update_ > 0) {
|
||||
|
||||
//
|
||||
// Set slider to match the actual fading of the session
|
||||
//
|
||||
float f = Mixer::manager().session()->empty() ? 0.f : Mixer::manager().session()->fading();
|
||||
|
||||
// reverse calculate angle from fading & move slider
|
||||
slider_root_->rotation_.z = SIGN(slider_root_->rotation_.z) * asin(f) * 2.f;
|
||||
|
||||
// visual feedback on mixing circle
|
||||
f = 1.f - f;
|
||||
mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
|
||||
|
||||
}
|
||||
|
||||
// the current view is the mixing view
|
||||
if (Mixer::manager().view() == this )
|
||||
{
|
||||
//
|
||||
// Set session fading to match the slider angle (during animation)
|
||||
//
|
||||
|
||||
// calculate fading from angle
|
||||
float f = sin( ABS(slider_root_->rotation_.z) * 0.5f);
|
||||
|
||||
// apply fading
|
||||
if ( ABS_DIFF( f, Mixer::manager().session()->fading()) > EPSILON )
|
||||
{
|
||||
// apply fading to session
|
||||
Mixer::manager().session()->setFading(f);
|
||||
|
||||
// visual feedback on mixing circle
|
||||
f = 1.f - f;
|
||||
mixingCircle_->shader()->color = glm::vec4(f, f, f, 1.f);
|
||||
}
|
||||
|
||||
// update the selection overlay
|
||||
updateSelectionOverlay();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
std::pair<Node *, glm::vec2> MixingView::pick(glm::vec2 P)
|
||||
{
|
||||
// get picking from generic View
|
||||
std::pair<Node *, glm::vec2> pick = View::pick(P);
|
||||
|
||||
// deal with internal interactive objects
|
||||
if ( pick.first == button_white_ || pick.first == button_black_ ) {
|
||||
|
||||
RotateToCallback *anim = nullptr;
|
||||
if (pick.first == button_white_)
|
||||
anim = new RotateToCallback(0.f, 500.f);
|
||||
else
|
||||
anim = new RotateToCallback(SIGN(slider_root_->rotation_.z) * M_PI, 500.f);
|
||||
|
||||
// animate clic
|
||||
pick.first->update_callbacks_.push_back(new BounceScaleCallback(0.3f));
|
||||
|
||||
// reset & start animation
|
||||
slider_root_->update_callbacks_.clear();
|
||||
slider_root_->update_callbacks_.push_back(anim);
|
||||
|
||||
}
|
||||
else if ( overlay_selection_icon_ != nullptr && pick.first == overlay_selection_icon_ ) {
|
||||
|
||||
openContextMenu(MENU_SELECTION);
|
||||
}
|
||||
else {
|
||||
// get if a source was picked
|
||||
Source *s = Mixer::manager().findSource(pick.first);
|
||||
if (s != nullptr) {
|
||||
// pick on the lock icon; unlock source
|
||||
if ( pick.first == s->lock_) {
|
||||
s->setLocked(false);
|
||||
pick = { s->locker_, pick.second };
|
||||
}
|
||||
// pick on the open lock icon; lock source and cancel pick
|
||||
else if ( pick.first == s->unlock_ ) {
|
||||
s->setLocked(true);
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
// pick a locked source without CTRL key; cancel pick
|
||||
else if ( s->locked() && !UserInterface::manager().ctrlModifier() )
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
}
|
||||
}
|
||||
|
||||
return pick;
|
||||
}
|
||||
|
||||
|
||||
|
||||
View::Cursor MixingView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
|
||||
{
|
||||
// unproject
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
|
||||
|
||||
// No source is given
|
||||
if (!s) {
|
||||
|
||||
// if interaction with slider
|
||||
if (pick.first == slider_) {
|
||||
|
||||
// apply rotation to match angle with mouse cursor
|
||||
float angle = glm::orientedAngle( glm::normalize(glm::vec2(0.f, 1.0)), glm::normalize(glm::vec2(gl_Position_to)));
|
||||
|
||||
// snap on 0 and PI angles
|
||||
if ( ABS_DIFF(angle, 0.f) < 0.05)
|
||||
angle = 0.f;
|
||||
else if ( ABS_DIFF(angle, M_PI) < 0.05)
|
||||
angle = M_PI;
|
||||
|
||||
// animate slider (rotation angle on its parent)
|
||||
slider_root_->rotation_.z = angle;
|
||||
|
||||
// cursor feedback
|
||||
std::ostringstream info;
|
||||
info << "Global opacity " << 100 - int(Mixer::manager().session()->fading() * 100.0) << " %";
|
||||
return Cursor(Cursor_Hand, info.str() );
|
||||
}
|
||||
|
||||
// nothing to do
|
||||
return Cursor();
|
||||
}
|
||||
//
|
||||
// Interaction with source
|
||||
//
|
||||
// compute delta translation
|
||||
s->group(mode_)->translation_ = s->stored_status_->translation_ + gl_Position_to - gl_Position_from;
|
||||
|
||||
// // diagonal translation with SHIFT
|
||||
// if (UserInterface::manager().shiftModifier()) {
|
||||
// s->group(mode_)->translation_.y = s->group(mode_)->translation_.x * s->stored_status_->translation_.y / s->stored_status_->translation_.x;
|
||||
// }
|
||||
|
||||
|
||||
// // trying to enter stash
|
||||
// if ( glm::distance( glm::vec2(s->group(mode_)->translation_), glm::vec2(stashCircle_->translation_)) < stashCircle_->scale_.x) {
|
||||
|
||||
// // refuse to put an active source in stash
|
||||
// if (s->active())
|
||||
// s->group(mode_)->translation_ = s->stored_status_->translation_;
|
||||
// else {
|
||||
// Mixer::manager().conceal(s);
|
||||
// s->group(mode_)->scale_ = glm::vec3(MIXING_ICON_SCALE) - glm::vec3(0.1f, 0.1f, 0.f);
|
||||
// }
|
||||
// }
|
||||
// else if ( Mixer::manager().concealed(s) ) {
|
||||
// Mixer::manager().uncover(s);
|
||||
// s->group(mode_)->scale_ = glm::vec3(MIXING_ICON_SCALE);
|
||||
// }
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
|
||||
std::ostringstream info;
|
||||
if (s->active()) {
|
||||
info << "Alpha " << std::fixed << std::setprecision(3) << s->blendingShader()->color.a << " ";
|
||||
info << ( (s->blendingShader()->color.a > 0.f) ? ICON_FA_EYE : ICON_FA_EYE_SLASH);
|
||||
}
|
||||
else
|
||||
info << "Inactive " << ICON_FA_SNOWFLAKE;
|
||||
|
||||
// store action in history
|
||||
current_action_ = s->name() + ": " + info.str();
|
||||
current_id_ = s->id();
|
||||
|
||||
return Cursor(Cursor_ResizeAll, info.str() );
|
||||
}
|
||||
|
||||
void MixingView::arrow (glm::vec2 movement)
|
||||
{
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
if (s) {
|
||||
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(glm::vec2(0.f), scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(movement, scene.root()->transform_);
|
||||
glm::vec3 gl_delta = gl_Position_to - gl_Position_from;
|
||||
|
||||
Group *sourceNode = s->group(mode_);
|
||||
if (UserInterface::manager().altModifier()) {
|
||||
sourceNode->translation_ += glm::vec3(movement.x, -movement.y, 0.f) * 0.1f;
|
||||
sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
|
||||
sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
|
||||
}
|
||||
else
|
||||
sourceNode->translation_ += gl_delta * ARROWS_MOVEMENT_FACTOR;
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
}
|
||||
}
|
||||
|
||||
void MixingView::setAlpha(Source *s)
|
||||
{
|
||||
if (!s)
|
||||
return;
|
||||
|
||||
// move the layer node of the source
|
||||
Group *sourceNode = s->group(mode_);
|
||||
glm::vec2 mix_pos = glm::vec2(DEFAULT_MIXING_TRANSLATION);
|
||||
|
||||
for(NodeSet::iterator it = scene.ws()->begin(); it != scene.ws()->end(); it++) {
|
||||
|
||||
if ( glm::distance(glm::vec2((*it)->translation_), mix_pos) < 0.001) {
|
||||
mix_pos += glm::vec2(-0.03, 0.03);
|
||||
}
|
||||
}
|
||||
|
||||
sourceNode->translation_.x = mix_pos.x;
|
||||
sourceNode->translation_.y = mix_pos.y;
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
}
|
||||
|
||||
#define CIRCLE_PIXELS 64
|
||||
#define CIRCLE_PIXEL_RADIUS 1024.0
|
||||
//#define CIRCLE_PIXELS 256
|
||||
//#define CIRCLE_PIXEL_RADIUS 16384.0
|
||||
//#define CIRCLE_PIXELS 1024
|
||||
//#define CIRCLE_PIXEL_RADIUS 262144.0
|
||||
|
||||
float sin_quad_texture(float x, float y) {
|
||||
// return 0.5f + 0.5f * cos( M_PI * CLAMP( ( ( x * x ) + ( y * y ) ) / CIRCLE_PIXEL_RADIUS, 0.f, 1.f ) );
|
||||
float D = sqrt( ( x * x )/ CIRCLE_PIXEL_RADIUS + ( y * y )/ CIRCLE_PIXEL_RADIUS );
|
||||
return 0.5f + 0.5f * cos( M_PI * CLAMP( D * sqrt(D), 0.f, 1.f ) );
|
||||
}
|
||||
|
||||
uint MixingView::textureMixingQuadratic()
|
||||
{
|
||||
static GLuint texid = 0;
|
||||
if (texid == 0) {
|
||||
// generate the texture with alpha exactly as computed for sources
|
||||
GLubyte matrix[CIRCLE_PIXELS*CIRCLE_PIXELS * 4];
|
||||
GLubyte color[4] = {0,0,0,0};
|
||||
GLfloat luminance = 1.f;
|
||||
GLfloat alpha = 0.f;
|
||||
GLfloat distance = 0.f;
|
||||
int l = -CIRCLE_PIXELS / 2 + 1, c = 0;
|
||||
|
||||
for (int i = 0; i < CIRCLE_PIXELS / 2; ++i) {
|
||||
c = -CIRCLE_PIXELS / 2 + 1;
|
||||
for (int j=0; j < CIRCLE_PIXELS / 2; ++j) {
|
||||
// distance to the center
|
||||
distance = sin_quad_texture( (float) c , (float) l );
|
||||
// distance = 1.f - (GLfloat) ((c * c) + (l * l)) / CIRCLE_PIXEL_RADIUS; // quadratic
|
||||
// distance = 1.f - (GLfloat) sqrt( (GLfloat) ((c * c) + (l * l))) / (GLfloat) sqrt(CIRCLE_PIXEL_RADIUS); // linear
|
||||
|
||||
// transparency
|
||||
alpha = 255.f * CLAMP( distance , 0.f, 1.f);
|
||||
color[3] = static_cast<GLubyte>(alpha);
|
||||
|
||||
// luminance adjustment
|
||||
luminance = 255.f * CLAMP( 0.2f + 0.75f * distance, 0.f, 1.f);
|
||||
color[0] = color[1] = color[2] = static_cast<GLubyte>(luminance);
|
||||
|
||||
// 1st quadrant
|
||||
memmove(&matrix[ j * 4 + i * CIRCLE_PIXELS * 4 ], color, 4 * sizeof(GLubyte));
|
||||
// 4nd quadrant
|
||||
memmove(&matrix[ (CIRCLE_PIXELS -j -1)* 4 + i * CIRCLE_PIXELS * 4 ], color, 4 * sizeof(GLubyte));
|
||||
// 3rd quadrant
|
||||
memmove(&matrix[ j * 4 + (CIRCLE_PIXELS -i -1) * CIRCLE_PIXELS * 4 ], color, 4 * sizeof(GLubyte));
|
||||
// 4th quadrant
|
||||
memmove(&matrix[ (CIRCLE_PIXELS -j -1) * 4 + (CIRCLE_PIXELS -i -1) * CIRCLE_PIXELS * 4 ], color, 4 * sizeof(GLubyte));
|
||||
|
||||
++c;
|
||||
}
|
||||
++l;
|
||||
}
|
||||
// setup texture
|
||||
glGenTextures(1, &texid);
|
||||
glBindTexture(GL_TEXTURE_2D, texid);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, CIRCLE_PIXELS, CIRCLE_PIXELS);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CIRCLE_PIXELS, CIRCLE_PIXELS, GL_BGRA, GL_UNSIGNED_BYTE, matrix);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
}
|
||||
return texid;
|
||||
}
|
||||
|
||||
41
MixingView.h
41
MixingView.h
@@ -0,0 +1,41 @@
|
||||
#ifndef MIXINGVIEW_H
|
||||
#define MIXINGVIEW_H
|
||||
|
||||
#include "View.h"
|
||||
|
||||
class MixingView : public View
|
||||
{
|
||||
public:
|
||||
MixingView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
void centerSource(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
void setAlpha (Source *s);
|
||||
inline float limboScale() { return limbo_scale_; }
|
||||
|
||||
private:
|
||||
uint textureMixingQuadratic();
|
||||
float limbo_scale_;
|
||||
|
||||
Group *slider_root_;
|
||||
Disk *slider_;
|
||||
Disk *button_white_;
|
||||
Disk *button_black_;
|
||||
Disk *stashCircle_;
|
||||
Mesh *mixingCircle_;
|
||||
Mesh *circle_;
|
||||
// TEST
|
||||
std::vector<glm::vec2> points_;
|
||||
class LineStrip *lines_;
|
||||
};
|
||||
|
||||
|
||||
#endif // MIXINGVIEW_H
|
||||
|
||||
107
RenderView.cpp
107
RenderView.cpp
@@ -0,0 +1,107 @@
|
||||
// Opengl
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "ImGuiToolkit.h"
|
||||
|
||||
// memmove
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
#include <regex>
|
||||
#include <iomanip>
|
||||
|
||||
#include "Mixer.h"
|
||||
#include "defines.h"
|
||||
#include "Settings.h"
|
||||
#include "Session.h"
|
||||
#include "Resource.h"
|
||||
#include "Source.h"
|
||||
#include "SessionSource.h"
|
||||
#include "PickingVisitor.h"
|
||||
#include "BoundingBoxVisitor.h"
|
||||
#include "DrawVisitor.h"
|
||||
#include "Decorations.h"
|
||||
#include "Mixer.h"
|
||||
#include "UserInterfaceManager.h"
|
||||
#include "UpdateCallback.h"
|
||||
#include "ActionManager.h"
|
||||
#include "Log.h"
|
||||
|
||||
#include "RenderView.h"
|
||||
|
||||
|
||||
RenderView::RenderView() : View(RENDERING), frame_buffer_(nullptr), fading_overlay_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
RenderView::~RenderView()
|
||||
{
|
||||
if (frame_buffer_)
|
||||
delete frame_buffer_;
|
||||
if (fading_overlay_)
|
||||
delete fading_overlay_;
|
||||
}
|
||||
|
||||
bool RenderView::canSelect(Source *s) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void RenderView::setFading(float f)
|
||||
{
|
||||
if (fading_overlay_ == nullptr)
|
||||
fading_overlay_ = new Surface;
|
||||
|
||||
fading_overlay_->shader()->color.a = CLAMP( f < EPSILON ? 0.f : f, 0.f, 1.f);
|
||||
}
|
||||
|
||||
float RenderView::fading() const
|
||||
{
|
||||
if (fading_overlay_)
|
||||
return fading_overlay_->shader()->color.a;
|
||||
else
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
void RenderView::setResolution(glm::vec3 resolution, bool useAlpha)
|
||||
{
|
||||
// use default resolution if invalid resolution is given (default behavior)
|
||||
if (resolution.x < 2.f || resolution.y < 2.f)
|
||||
resolution = FrameBuffer::getResolutionFromParameters(Settings::application.render.ratio, Settings::application.render.res);
|
||||
|
||||
// do we need to change resolution ?
|
||||
if (frame_buffer_ && frame_buffer_->resolution() != resolution) {
|
||||
|
||||
// new frame buffer
|
||||
delete frame_buffer_;
|
||||
frame_buffer_ = nullptr;
|
||||
}
|
||||
|
||||
if (!frame_buffer_)
|
||||
// output frame is an RBG Multisamples FrameBuffer
|
||||
frame_buffer_ = new FrameBuffer(resolution, useAlpha, true);
|
||||
|
||||
// reset fading
|
||||
setFading();
|
||||
}
|
||||
|
||||
void RenderView::draw()
|
||||
{
|
||||
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -SCENE_DEPTH, 1.f);
|
||||
|
||||
if (frame_buffer_) {
|
||||
// draw in frame buffer
|
||||
glm::mat4 P = glm::scale( projection, glm::vec3(1.f / frame_buffer_->aspectRatio(), 1.f, 1.f));
|
||||
|
||||
// render the scene normally (pre-multiplied alpha in RGB)
|
||||
frame_buffer_->begin();
|
||||
scene.root()->draw(glm::identity<glm::mat4>(), P);
|
||||
fading_overlay_->draw(glm::identity<glm::mat4>(), projection);
|
||||
frame_buffer_->end();
|
||||
}
|
||||
}
|
||||
|
||||
27
RenderView.h
27
RenderView.h
@@ -0,0 +1,27 @@
|
||||
#ifndef RENDERVIEW_H
|
||||
#define RENDERVIEW_H
|
||||
|
||||
#include "View.h"
|
||||
|
||||
class RenderView : public View
|
||||
{
|
||||
FrameBuffer *frame_buffer_;
|
||||
Surface *fading_overlay_;
|
||||
|
||||
public:
|
||||
RenderView ();
|
||||
~RenderView ();
|
||||
|
||||
void draw () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
void setResolution (glm::vec3 resolution = glm::vec3(0.f), bool useAlpha = false);
|
||||
glm::vec3 resolution() const { return frame_buffer_->resolution(); }
|
||||
|
||||
void setFading(float f = 0.f);
|
||||
float fading() const;
|
||||
|
||||
inline FrameBuffer *frame () const { return frame_buffer_; }
|
||||
};
|
||||
|
||||
#endif // RENDERVIEW_H
|
||||
|
||||
@@ -117,6 +117,14 @@ Source *Selection::front()
|
||||
return selection_.front();
|
||||
}
|
||||
|
||||
Source *Selection::back()
|
||||
{
|
||||
if (selection_.empty())
|
||||
return nullptr;
|
||||
|
||||
return selection_.back();
|
||||
}
|
||||
|
||||
void Selection::pop_front()
|
||||
{
|
||||
if (!selection_.empty()) // TODO set mode ?
|
||||
|
||||
@@ -22,6 +22,7 @@ public:
|
||||
SourceList::iterator begin ();
|
||||
SourceList::iterator end ();
|
||||
Source *front();
|
||||
Source *back();
|
||||
void pop_front();
|
||||
bool contains (Source *s);
|
||||
bool empty();
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "View.h"
|
||||
#include "RenderView.h"
|
||||
#include "Source.h"
|
||||
|
||||
class FrameGrabber;
|
||||
|
||||
2
Source.h
2
Source.h
@@ -30,7 +30,7 @@ class Source
|
||||
friend class MixingView;
|
||||
friend class GeometryView;
|
||||
friend class LayerView;
|
||||
friend class AppearanceView;
|
||||
friend class TextureView;
|
||||
friend class TransitionView;
|
||||
|
||||
public:
|
||||
|
||||
1347
TextureView.cpp
1347
TextureView.cpp
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,70 @@
|
||||
#ifndef TEXTUREVIEW_H
|
||||
#define TEXTUREVIEW_H
|
||||
|
||||
#include "View.h"
|
||||
|
||||
|
||||
class TextureView : public View
|
||||
{
|
||||
public:
|
||||
TextureView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
void select(glm::vec2 A, glm::vec2 B) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
Cursor over (glm::vec2) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
void initiate() override;
|
||||
void terminate() override;
|
||||
|
||||
private:
|
||||
|
||||
Source *edit_source_;
|
||||
bool need_edit_update_;
|
||||
Source *getEditOrCurrentSource();
|
||||
void adjustBackground();
|
||||
|
||||
Surface *preview_surface_;
|
||||
class ImageShader *preview_shader_;
|
||||
Surface *preview_checker_;
|
||||
Frame *preview_frame_;
|
||||
Surface *background_surface_;
|
||||
Frame *background_frame_;
|
||||
Mesh *horizontal_mark_;
|
||||
Mesh *vertical_mark_;
|
||||
bool show_scale_;
|
||||
Group *mask_node_;
|
||||
Frame *mask_square_;
|
||||
Mesh *mask_circle_;
|
||||
Mesh *mask_horizontal_;
|
||||
Group *mask_vertical_;
|
||||
|
||||
Symbol *overlay_position_;
|
||||
Symbol *overlay_position_cross_;
|
||||
Symbol *overlay_scaling_;
|
||||
Symbol *overlay_scaling_cross_;
|
||||
Node *overlay_scaling_grid_;
|
||||
Symbol *overlay_rotation_;
|
||||
Symbol *overlay_rotation_fix_;
|
||||
Node *overlay_rotation_clock_;
|
||||
Symbol *overlay_rotation_clock_hand_;
|
||||
|
||||
// for mask shader draw: 0=cursor, 1=brush, 2=eraser, 3=crop_shape
|
||||
int mask_cursor_paint_;
|
||||
int mask_cursor_shape_;
|
||||
Mesh *mask_cursor_circle_;
|
||||
Mesh *mask_cursor_square_;
|
||||
Mesh *mask_cursor_crop_;
|
||||
glm::vec3 stored_mask_size_;
|
||||
bool show_cursor_forced_;
|
||||
|
||||
};
|
||||
|
||||
#endif // TEXTUREVIEW_H
|
||||
|
||||
@@ -0,0 +1,409 @@
|
||||
// Opengl
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "ImGuiToolkit.h"
|
||||
|
||||
// memmove
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
#include <regex>
|
||||
#include <iomanip>
|
||||
|
||||
#include "Mixer.h"
|
||||
#include "defines.h"
|
||||
#include "Settings.h"
|
||||
#include "Session.h"
|
||||
#include "Resource.h"
|
||||
#include "Source.h"
|
||||
#include "SessionSource.h"
|
||||
#include "PickingVisitor.h"
|
||||
#include "BoundingBoxVisitor.h"
|
||||
#include "DrawVisitor.h"
|
||||
#include "Decorations.h"
|
||||
#include "Mixer.h"
|
||||
#include "UserInterfaceManager.h"
|
||||
#include "UpdateCallback.h"
|
||||
#include "ActionManager.h"
|
||||
#include "Log.h"
|
||||
|
||||
#include "TransitionView.h"
|
||||
|
||||
|
||||
TransitionView::TransitionView() : View(TRANSITION), transition_source_(nullptr)
|
||||
{
|
||||
// read default settings
|
||||
if ( Settings::application.views[mode_].name.empty() )
|
||||
{
|
||||
// no settings found: store application default
|
||||
Settings::application.views[mode_].name = "Transition";
|
||||
scene.root()->scale_ = glm::vec3(TRANSITION_DEFAULT_SCALE, TRANSITION_DEFAULT_SCALE, 1.0f);
|
||||
scene.root()->translation_ = glm::vec3(1.5f, 0.f, 0.0f);
|
||||
saveSettings();
|
||||
}
|
||||
else
|
||||
restoreSettings();
|
||||
|
||||
// Geometry Scene background
|
||||
gradient_ = new Switch;
|
||||
gradient_->attach(new ImageSurface("images/gradient_0_cross_linear.png"));
|
||||
gradient_->attach(new ImageSurface("images/gradient_1_black_linear.png"));
|
||||
gradient_->attach(new ImageSurface("images/gradient_2_cross_quad.png"));
|
||||
gradient_->attach(new ImageSurface("images/gradient_3_black_quad.png"));
|
||||
gradient_->scale_ = glm::vec3(0.501f, 0.006f, 1.f);
|
||||
gradient_->translation_ = glm::vec3(-0.5f, -0.005f, -0.01f);
|
||||
scene.fg()->attach(gradient_);
|
||||
|
||||
mark_1s_ = new Mesh("mesh/h_mark.ply");
|
||||
mark_1s_->translation_ = glm::vec3(-1.f, -0.01f, 0.0f);
|
||||
mark_1s_->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
|
||||
scene.fg()->attach(mark_1s_);
|
||||
|
||||
mark_100ms_ = new Mesh("mesh/h_mark.ply");
|
||||
mark_100ms_->translation_ = glm::vec3(-1.f, -0.01f, 0.0f);
|
||||
mark_100ms_->scale_ = glm::vec3(0.5f, 0.5f, 0.0f);
|
||||
mark_100ms_->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
|
||||
scene.fg()->attach(mark_100ms_);
|
||||
|
||||
// move the whole forground below the icons
|
||||
scene.fg()->translation_ = glm::vec3(0.f, -0.11f, 0.0f);
|
||||
|
||||
output_surface_ = new Surface;
|
||||
scene.bg()->attach(output_surface_);
|
||||
|
||||
Frame *border = new Frame(Frame::ROUND, Frame::THIN, Frame::GLOW);
|
||||
border->color = glm::vec4( COLOR_FRAME, 1.0f );
|
||||
scene.bg()->attach(border);
|
||||
|
||||
scene.bg()->scale_ = glm::vec3(0.1f, 0.1f, 1.f);
|
||||
scene.bg()->translation_ = glm::vec3(0.4f, 0.f, 0.0f);
|
||||
|
||||
}
|
||||
|
||||
void TransitionView::update(float dt)
|
||||
{
|
||||
// update scene
|
||||
View::update(dt);
|
||||
|
||||
// a more complete update is requested
|
||||
if (View::need_deep_update_ > 0) {
|
||||
|
||||
// update rendering of render frame
|
||||
FrameBuffer *output = Mixer::manager().session()->frame();
|
||||
if (output){
|
||||
float aspect_ratio = output->aspectRatio();
|
||||
for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
|
||||
(*node)->scale_.x = aspect_ratio;
|
||||
}
|
||||
output_surface_->setTextureIndex( output->texture() );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update transition source
|
||||
if ( transition_source_ != nullptr) {
|
||||
|
||||
float d = transition_source_->group(View::TRANSITION)->translation_.x;
|
||||
|
||||
// Transfer this movement to changes in mixing
|
||||
// cross fading
|
||||
if ( Settings::application.transition.cross_fade )
|
||||
{
|
||||
float f = 0.f;
|
||||
// change alpha of session:
|
||||
if (Settings::application.transition.profile == 0)
|
||||
// linear => identical coordinates in Mixing View
|
||||
f = d;
|
||||
else {
|
||||
// quadratic => square coordinates in Mixing View
|
||||
f = (d+1.f)*(d+1.f) -1.f;
|
||||
}
|
||||
transition_source_->group(View::MIXING)->translation_.x = CLAMP(f, -1.f, 0.f);
|
||||
transition_source_->group(View::MIXING)->translation_.y = 0.f;
|
||||
|
||||
}
|
||||
// fade to black
|
||||
else
|
||||
{
|
||||
// change alpha of session ; hidden before -0.5, visible after
|
||||
transition_source_->group(View::MIXING)->translation_.x = d < -0.5f ? -1.f : 0.f;
|
||||
transition_source_->group(View::MIXING)->translation_.y = 0.f;
|
||||
|
||||
// fade to black at 50% : fade-out [-1.0 -0.5], fade-in [-0.5 0.0]
|
||||
float f = 0.f;
|
||||
if (Settings::application.transition.profile == 0)
|
||||
f = ABS(2.f * d + 1.f); // linear
|
||||
else {
|
||||
f = ( 2.f * d + 1.f); // quadratic
|
||||
f *= f;
|
||||
}
|
||||
Mixer::manager().session()->setFading( 1.f - f );
|
||||
}
|
||||
|
||||
// request update
|
||||
transition_source_->touch();
|
||||
|
||||
if (d > 0.2f && Settings::application.transition.auto_open)
|
||||
Mixer::manager().setView(View::MIXING);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TransitionView::draw()
|
||||
{
|
||||
// update the GUI depending on changes in settings
|
||||
gradient_->setActive( 2*Settings::application.transition.profile + (Settings::application.transition.cross_fade ? 0 : 1) );
|
||||
|
||||
// draw scene of this view
|
||||
View::draw();
|
||||
|
||||
// 100ms tic marks
|
||||
int n = static_cast<int>( Settings::application.transition.duration / 0.1f );
|
||||
glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), glm::vec3( 1.f / n, 0.f, 0.f));
|
||||
DrawVisitor dv(mark_100ms_, Rendering::manager().Projection());
|
||||
dv.loop(n+1, T);
|
||||
scene.accept(dv);
|
||||
|
||||
// 1s tic marks
|
||||
int N = static_cast<int>( Settings::application.transition.duration );
|
||||
T = glm::translate(glm::identity<glm::mat4>(), glm::vec3( 10.f / n, 0.f, 0.f));
|
||||
DrawVisitor dv2(mark_1s_, Rendering::manager().Projection());
|
||||
dv2.loop(N+1, T);
|
||||
scene.accept(dv2);
|
||||
|
||||
// display interface duration
|
||||
glm::vec2 P = Rendering::manager().project(glm::vec3(-0.17f, -0.14f, 0.f), scene.root()->transform_, false);
|
||||
ImGui::SetNextWindowPos(ImVec2(P.x, P.y), ImGuiCond_Always);
|
||||
if (ImGui::Begin("##Transition", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
|
||||
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
|
||||
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
||||
{
|
||||
|
||||
// style grey
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.27f, 0.27f, 0.27f, 0.55f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.27f, 0.27f, 0.27f, 0.79f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.27f, 0.27f, 0.27f, 0.7f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.15f, 0.15f, 0.15f, 1.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.10f, 0.10f, 0.10f, 1.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.27f, 0.27f, 0.27f, 0.55f)); // 7 colors
|
||||
|
||||
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
|
||||
ImGui::SetNextItemWidth(180.f);
|
||||
ImGui::SliderFloat("##transitionduration", &Settings::application.transition.duration,
|
||||
TRANSITION_MIN_DURATION, TRANSITION_MAX_DURATION, "%.1f s");
|
||||
ImGui::SameLine();
|
||||
if ( ImGui::Button(ICON_FA_STEP_FORWARD) )
|
||||
play(false);
|
||||
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor(7); // 7 colors
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
P = Rendering::manager().project(glm::vec3(-0.535f, -0.14f, 0.f), scene.root()->transform_, false);
|
||||
ImGui::SetNextWindowPos(ImVec2(P.x, P.y), ImGuiCond_Always);
|
||||
if (ImGui::Begin("##TransitionType", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
|
||||
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
|
||||
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
||||
{
|
||||
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
|
||||
|
||||
// black background in icon 'transition to black'
|
||||
if (!Settings::application.transition.cross_fade) {
|
||||
ImVec2 draw_pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.f));
|
||||
ImGuiToolkit::Icon(19,1);
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::SetCursorScreenPos(draw_pos);
|
||||
}
|
||||
|
||||
// toggle transition mode
|
||||
const char *tooltip[2] = {"Transition to black", "Cross fading"};
|
||||
ImGuiToolkit::IconToggle(0,2,0,8, &Settings::application.transition.cross_fade, tooltip );
|
||||
|
||||
ImGui::PopFont();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool TransitionView::canSelect(Source *s) {
|
||||
|
||||
return ( s!=nullptr && s == transition_source_);
|
||||
}
|
||||
|
||||
void TransitionView::attach(SessionFileSource *ts)
|
||||
{
|
||||
// store source for later (detatch & interaction)
|
||||
transition_source_ = ts;
|
||||
|
||||
if ( transition_source_ != nullptr) {
|
||||
// insert in scene
|
||||
Group *tg = transition_source_->group(View::TRANSITION);
|
||||
tg->visible_ = true;
|
||||
scene.ws()->attach(tg);
|
||||
|
||||
// in fade to black transition, start transition from current fading value
|
||||
if ( !Settings::application.transition.cross_fade) {
|
||||
|
||||
// reverse calculate x position to match actual fading of session
|
||||
float d = 0.f;
|
||||
if (Settings::application.transition.profile == 0)
|
||||
d = -1.f + 0.5f * Mixer::manager().session()->fading(); // linear
|
||||
else {
|
||||
d = -1.f - 0.5f * ( sqrt(1.f - Mixer::manager().session()->fading()) - 1.f); // quadratic
|
||||
}
|
||||
|
||||
transition_source_->group(View::TRANSITION)->translation_.x = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Session *TransitionView::detach()
|
||||
{
|
||||
// by default, nothing to return
|
||||
Session *ret = nullptr;
|
||||
|
||||
if ( transition_source_ != nullptr) {
|
||||
|
||||
// get and detatch the group node from the view workspace
|
||||
Group *tg = transition_source_->group(View::TRANSITION);
|
||||
scene.ws()->detach( tg );
|
||||
|
||||
|
||||
// test if the icon of the transition source is "Ready"
|
||||
if ( tg->translation_.x > 0.f )
|
||||
// detatch the session and return it
|
||||
ret = transition_source_->detach();
|
||||
else
|
||||
// not detached: make current
|
||||
Mixer::manager().setCurrentSource(transition_source_);
|
||||
|
||||
// done with transition
|
||||
transition_source_ = nullptr;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void TransitionView::zoom (float factor)
|
||||
{
|
||||
if (transition_source_ != nullptr) {
|
||||
float d = transition_source_->group(View::TRANSITION)->translation_.x;
|
||||
d += 0.1f * factor;
|
||||
transition_source_->group(View::TRANSITION)->translation_.x = CLAMP(d, -1.f, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<Node *, glm::vec2> TransitionView::pick(glm::vec2 P)
|
||||
{
|
||||
std::pair<Node *, glm::vec2> pick = View::pick(P);
|
||||
|
||||
if (transition_source_ != nullptr) {
|
||||
// start animation when clic on target
|
||||
if (pick.first == output_surface_)
|
||||
play(true);
|
||||
// otherwise cancel animation
|
||||
else
|
||||
transition_source_->group(View::TRANSITION)->clearCallbacks();
|
||||
}
|
||||
|
||||
return pick;
|
||||
}
|
||||
|
||||
|
||||
void TransitionView::play(bool open)
|
||||
{
|
||||
if (transition_source_ != nullptr) {
|
||||
|
||||
// toggle play/stop with button
|
||||
if (!transition_source_->group(View::TRANSITION)->update_callbacks_.empty() && !open) {
|
||||
// just cancel previous animation
|
||||
transition_source_->group(View::TRANSITION)->clearCallbacks();
|
||||
return;
|
||||
}
|
||||
// else cancel previous animation and start new one
|
||||
transition_source_->group(View::TRANSITION)->clearCallbacks();
|
||||
|
||||
// if want to open session after play, target movement till end position, otherwise stop at 0
|
||||
float target_x = open ? 0.4f : 0.f;
|
||||
|
||||
// calculate how far to reach target
|
||||
float time = CLAMP(- transition_source_->group(View::TRANSITION)->translation_.x, 0.f, 1.f);
|
||||
// extra distance to reach transition if want to open
|
||||
time += open ? 0.2f : 0.f;
|
||||
// calculate remaining time on the total duration, in ms
|
||||
time *= Settings::application.transition.duration * 1000.f;
|
||||
|
||||
|
||||
// if remaining time is more than 50ms
|
||||
if (time > 50.f) {
|
||||
// start animation
|
||||
MoveToCallback *anim = new MoveToCallback(glm::vec3(target_x, 0.0, 0.0), time);
|
||||
transition_source_->group(View::TRANSITION)->update_callbacks_.push_back(anim);
|
||||
}
|
||||
// otherwise finish animation
|
||||
else
|
||||
transition_source_->group(View::TRANSITION)->translation_.x = target_x;
|
||||
}
|
||||
}
|
||||
|
||||
View::Cursor TransitionView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>)
|
||||
{
|
||||
if (!s)
|
||||
return Cursor();
|
||||
|
||||
// unproject
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
|
||||
|
||||
// compute delta translation
|
||||
float d = s->stored_status_->translation_.x + gl_Position_to.x - gl_Position_from.x;
|
||||
std::ostringstream info;
|
||||
if (d > 0.2) {
|
||||
s->group(mode_)->translation_.x = 0.4;
|
||||
info << "Open session";
|
||||
}
|
||||
else {
|
||||
s->group(mode_)->translation_.x = CLAMP(d, -1.f, 0.f);
|
||||
info << "Transition " << int( 100.f * (1.f + s->group(View::TRANSITION)->translation_.x)) << "%";
|
||||
}
|
||||
|
||||
return Cursor(Cursor_ResizeEW, info.str() );
|
||||
}
|
||||
|
||||
void TransitionView::arrow (glm::vec2 movement)
|
||||
{
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
if (s) {
|
||||
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(glm::vec2(0.f), scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(movement, scene.root()->transform_);
|
||||
glm::vec3 gl_delta = gl_Position_to - gl_Position_from;
|
||||
|
||||
float d = s->group(mode_)->translation_.x + gl_delta.x * ARROWS_MOVEMENT_FACTOR;
|
||||
s->group(mode_)->translation_.x = CLAMP(d, -1.f, 0.f);
|
||||
|
||||
// request update
|
||||
s->touch();
|
||||
}
|
||||
}
|
||||
|
||||
View::Cursor TransitionView::drag (glm::vec2 from, glm::vec2 to)
|
||||
{
|
||||
Cursor ret = View::drag(from, to);
|
||||
|
||||
// Clamp translation to acceptable area
|
||||
scene.root()->translation_ = glm::clamp(scene.root()->translation_, glm::vec3(1.f, -1.7f, 0.f), glm::vec3(2.f, 1.7f, 0.f));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef TRANSITIONVIEW_H
|
||||
#define TRANSITIONVIEW_H
|
||||
|
||||
#include "View.h"
|
||||
|
||||
class TransitionView : public View
|
||||
{
|
||||
public:
|
||||
TransitionView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void zoom (float factor) override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void arrow (glm::vec2) override;
|
||||
Cursor drag (glm::vec2, glm::vec2) override;
|
||||
|
||||
void attach(SessionFileSource *ts);
|
||||
Session *detach();
|
||||
void play(bool open);
|
||||
|
||||
private:
|
||||
Surface *output_surface_;
|
||||
Mesh *mark_100ms_, *mark_1s_;
|
||||
Switch *gradient_;
|
||||
SessionFileSource *transition_source_;
|
||||
};
|
||||
|
||||
|
||||
#endif // TRANSITIONVIEW_H
|
||||
|
||||
216
View.h
216
View.h
@@ -98,210 +98,20 @@ protected:
|
||||
uint64_t current_id_;
|
||||
Mode mode_;
|
||||
|
||||
// selection
|
||||
Group *overlay_selection_;
|
||||
Frame *overlay_selection_frame_;
|
||||
Handles *overlay_selection_icon_;
|
||||
void updateSelectionOverlay();
|
||||
|
||||
// contex menu
|
||||
bool show_context_menu_;
|
||||
inline void openContextMenu() { show_context_menu_ = true; }
|
||||
};
|
||||
|
||||
|
||||
class MixingView : public View
|
||||
{
|
||||
public:
|
||||
MixingView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
void centerSource(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
void setAlpha (Source *s);
|
||||
inline float limboScale() { return limbo_scale_; }
|
||||
|
||||
private:
|
||||
uint textureMixingQuadratic();
|
||||
float limbo_scale_;
|
||||
|
||||
Group *slider_root_;
|
||||
Disk *slider_;
|
||||
Disk *button_white_;
|
||||
Disk *button_black_;
|
||||
Disk *stashCircle_;
|
||||
Mesh *mixingCircle_;
|
||||
Mesh *circle_;
|
||||
};
|
||||
|
||||
class RenderView : public View
|
||||
{
|
||||
FrameBuffer *frame_buffer_;
|
||||
Surface *fading_overlay_;
|
||||
|
||||
public:
|
||||
RenderView ();
|
||||
~RenderView ();
|
||||
|
||||
void draw () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
void setResolution (glm::vec3 resolution = glm::vec3(0.f), bool useAlpha = false);
|
||||
glm::vec3 resolution() const { return frame_buffer_->resolution(); }
|
||||
|
||||
void setFading(float f = 0.f);
|
||||
float fading() const;
|
||||
|
||||
inline FrameBuffer *frame () const { return frame_buffer_; }
|
||||
};
|
||||
|
||||
class GeometryView : public View
|
||||
{
|
||||
public:
|
||||
GeometryView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void terminate() override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
private:
|
||||
Surface *output_surface_;
|
||||
Node *overlay_position_;
|
||||
Node *overlay_position_cross_;
|
||||
Node *overlay_rotation_;
|
||||
Node *overlay_rotation_fix_;
|
||||
Node *overlay_rotation_clock_;
|
||||
Node *overlay_rotation_clock_hand_;
|
||||
Node *overlay_scaling_;
|
||||
Node *overlay_scaling_cross_;
|
||||
Node *overlay_scaling_grid_;
|
||||
Node *overlay_crop_;
|
||||
};
|
||||
|
||||
class LayerView : public View
|
||||
{
|
||||
public:
|
||||
LayerView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
float setDepth (Source *, float d = -1.f);
|
||||
|
||||
private:
|
||||
float aspect_ratio;
|
||||
Mesh *persp_layer_;
|
||||
Mesh *persp_left_, *persp_right_;
|
||||
Group *frame_;
|
||||
Group *overlay_group_;
|
||||
Frame *overlay_group_frame_;
|
||||
Handles *overlay_group_icon_;
|
||||
|
||||
};
|
||||
|
||||
class TransitionView : public View
|
||||
{
|
||||
public:
|
||||
TransitionView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void zoom (float factor) override;
|
||||
bool canSelect(Source *) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
void arrow (glm::vec2) override;
|
||||
Cursor drag (glm::vec2, glm::vec2) override;
|
||||
|
||||
void attach(SessionFileSource *ts);
|
||||
Session *detach();
|
||||
void play(bool open);
|
||||
|
||||
private:
|
||||
Surface *output_surface_;
|
||||
Mesh *mark_100ms_, *mark_1s_;
|
||||
Switch *gradient_;
|
||||
SessionFileSource *transition_source_;
|
||||
};
|
||||
|
||||
|
||||
class AppearanceView : public View
|
||||
{
|
||||
public:
|
||||
AppearanceView();
|
||||
|
||||
void draw () override;
|
||||
void update (float dt) override;
|
||||
void resize (int) override;
|
||||
int size () override;
|
||||
bool canSelect(Source *) override;
|
||||
void select(glm::vec2 A, glm::vec2 B) override;
|
||||
|
||||
std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
|
||||
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
|
||||
Cursor over (glm::vec2) override;
|
||||
void arrow (glm::vec2) override;
|
||||
|
||||
void initiate() override;
|
||||
void terminate() override;
|
||||
|
||||
private:
|
||||
|
||||
Source *edit_source_;
|
||||
bool need_edit_update_;
|
||||
Source *getEditOrCurrentSource();
|
||||
void adjustBackground();
|
||||
|
||||
Surface *preview_surface_;
|
||||
class ImageShader *preview_shader_;
|
||||
Surface *preview_checker_;
|
||||
Frame *preview_frame_;
|
||||
Surface *background_surface_;
|
||||
Frame *background_frame_;
|
||||
Mesh *horizontal_mark_;
|
||||
Mesh *vertical_mark_;
|
||||
bool show_scale_;
|
||||
Group *mask_node_;
|
||||
Frame *mask_square_;
|
||||
Mesh *mask_circle_;
|
||||
Mesh *mask_horizontal_;
|
||||
Group *mask_vertical_;
|
||||
|
||||
Symbol *overlay_position_;
|
||||
Symbol *overlay_position_cross_;
|
||||
Symbol *overlay_scaling_;
|
||||
Symbol *overlay_scaling_cross_;
|
||||
Node *overlay_scaling_grid_;
|
||||
Symbol *overlay_rotation_;
|
||||
Symbol *overlay_rotation_fix_;
|
||||
Node *overlay_rotation_clock_;
|
||||
Symbol *overlay_rotation_clock_hand_;
|
||||
|
||||
// for mask shader draw: 0=cursor, 1=brush, 2=eraser, 3=crop_shape
|
||||
int mask_cursor_paint_;
|
||||
int mask_cursor_shape_;
|
||||
Mesh *mask_cursor_circle_;
|
||||
Mesh *mask_cursor_square_;
|
||||
Mesh *mask_cursor_crop_;
|
||||
glm::vec3 stored_mask_size_;
|
||||
bool show_cursor_forced_;
|
||||
|
||||
typedef enum {
|
||||
MENU_NONE = 0,
|
||||
MENU_SOURCE = 1,
|
||||
MENU_SELECTION = 2
|
||||
} ContextMenu;
|
||||
ContextMenu show_context_menu_;
|
||||
inline void openContextMenu(ContextMenu m) { show_context_menu_ = m; }
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user