mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-08 16:59:59 +01:00
Changed colors a bit
Selection area, group and pain tools matching the highlight color. White mask tool.
This commit is contained in:
@@ -1032,9 +1032,12 @@ void ImGuiToolkit::WindowDragFloat(const char* window_name, ImVec2 window_pos, f
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}
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}
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ImVec4 ImGuiToolkit::HighlightColor()
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ImVec4 ImGuiToolkit::HighlightColor(bool active)
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{
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return ImGui::GetStyle().Colors[ImGuiCol_HeaderActive];
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if (active)
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return ImGui::GetStyle().Colors[ImGuiCol_CheckMark];
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else
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return ImGui::GetStyle().Colors[ImGuiCol_TabUnfocusedActive];
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}
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void ImGuiToolkit::SetAccentColor(accent_color color)
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@@ -60,7 +60,7 @@ namespace ImGuiToolkit
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ACCENT_GREY
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} accent_color;
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void SetAccentColor (accent_color color);
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struct ImVec4 HighlightColor ();
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struct ImVec4 HighlightColor (bool active = true);
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void ShowStats (bool* p_open, int* p_corner, bool* p_timer);
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@@ -651,10 +651,11 @@ void UserInterface::handleMouse()
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}
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// Selection area
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else {
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ImGui::GetBackgroundDrawList()->AddRect(io.MouseClickedPos[ImGuiMouseButton_Left], io.MousePos,
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ImGui::GetColorU32(ImGuiCol_HeaderActive));
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ImGui::GetBackgroundDrawList()->AddRectFilled(io.MouseClickedPos[ImGuiMouseButton_Left], io.MousePos,
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ImGui::GetColorU32(ImGuiCol_Header, 0.3f));
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// highlight-colored selection rectangle
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ImVec4 color = ImGuiToolkit::HighlightColor();
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ImGui::GetBackgroundDrawList()->AddRect(io.MouseClickedPos[ImGuiMouseButton_Left], io.MousePos, ImGui::GetColorU32(color));
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color.w = 0.12; // transparent
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ImGui::GetBackgroundDrawList()->AddRectFilled(io.MouseClickedPos[ImGuiMouseButton_Left], io.MousePos, ImGui::GetColorU32(color));
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// Bounding box multiple sources selection
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Mixer::manager().view()->select(mouseclic[ImGuiMouseButton_Left], mousepos);
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44
View.cpp
44
View.cpp
@@ -265,15 +265,15 @@ MixingView::MixingView() : View(MIXING), limbo_scale_(1.3f)
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mixingCircle_->shader()->color = glm::vec4( 1.f, 1.f, 1.f, 1.f );
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scene.bg()->attach(mixingCircle_);
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tmp = new Mesh("mesh/circle.ply");
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tmp->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
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scene.bg()->attach(tmp);
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circle_ = new Mesh("mesh/circle.ply");
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circle_->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
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scene.bg()->attach(circle_);
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// Mixing scene foreground
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tmp = new Mesh("mesh/disk.ply");
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tmp->scale_ = glm::vec3(0.033f, 0.033f, 1.f);
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tmp->translation_ = glm::vec3(0.f, 1.f, 0.f);
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tmp->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
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tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
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scene.fg()->attach(tmp);
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button_white_ = new Disk();
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@@ -285,7 +285,7 @@ MixingView::MixingView() : View(MIXING), limbo_scale_(1.3f)
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tmp = new Mesh("mesh/disk.ply");
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tmp->scale_ = glm::vec3(0.033f, 0.033f, 1.f);
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tmp->translation_ = glm::vec3(0.f, -1.f, 0.f);
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tmp->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
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tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
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scene.fg()->attach(tmp);
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button_black_ = new Disk();
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@@ -300,7 +300,7 @@ MixingView::MixingView() : View(MIXING), limbo_scale_(1.3f)
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tmp = new Mesh("mesh/disk.ply");
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tmp->scale_ = glm::vec3(0.08f, 0.08f, 1.f);
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tmp->translation_ = glm::vec3(0.0f, 1.0f, 0.f);
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tmp->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
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tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
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slider_root_->attach(tmp);
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slider_ = new Disk();
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@@ -959,7 +959,7 @@ void GeometryView::draw()
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| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
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{
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// style grey
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.95f, 0.76f, 0.95f, 1.f)); // 1
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_FRAME_LIGHT, 1.f)); // 1
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ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.9f));
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.00f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.14f, 0.14f, 0.14f, 0.46f));
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@@ -1549,13 +1549,13 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
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scene.bg()->attach(frame_);
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persp_left_ = new Mesh("mesh/perspective_axis_left.ply");
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persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
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persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 1.f );
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persp_left_->scale_.x = LAYER_PERSPECTIVE;
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persp_left_->translation_.z = -0.1f;
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scene.bg()->attach(persp_left_);
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persp_right_ = new Mesh("mesh/perspective_axis_right.ply");
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persp_right_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
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persp_right_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 1.f );
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persp_right_->scale_.x = LAYER_PERSPECTIVE;
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persp_right_->translation_.z = -0.1f;
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scene.bg()->attach(persp_right_);
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@@ -1564,7 +1564,7 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
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overlay_group_->visible_ = false;
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overlay_group_icon_ = new Handles(Handles::MENU);
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overlay_group_->attach(overlay_group_icon_);
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overlay_group_frame_ = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE);
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overlay_group_frame_ = new Frame(Frame::SHARP, Frame::LARGE, Frame::NONE);
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overlay_group_frame_->scale_ = glm::vec3(1.05f, 1.1f, 1.f);
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overlay_group_->attach(overlay_group_frame_);
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scene.fg()->attach(overlay_group_);
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@@ -2364,8 +2364,8 @@ AppearanceView::AppearanceView() : View(APPEARANCE), edit_source_(nullptr), need
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mask_cursor_square_->visible_ = false;
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scene.fg()->attach(mask_cursor_square_);
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mask_cursor_crop_ = new Mesh("mesh/icon_crop.ply");
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mask_cursor_crop_->scale_ = glm::vec3(1.2f, 1.2f, 1.f);
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mask_cursor_crop_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 0.8f );
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mask_cursor_crop_->scale_ = glm::vec3(1.4f, 1.4f, 1.f);
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mask_cursor_crop_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 0.9f );
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mask_cursor_crop_->visible_ = false;
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scene.fg()->attach(mask_cursor_crop_);
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@@ -2465,11 +2465,17 @@ View::Cursor AppearanceView::over (glm::vec2 pos)
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mask_cursor_square_->visible_ = Settings::application.brush.z > 0.0;
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edit_source_->maskShader()->option = mask_cursor_paint_;
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if (mask_cursor_paint_ > 1) {
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mask_cursor_circle_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK_DISABLE, 0.9f );
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mask_cursor_square_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK_DISABLE, 0.9f );
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ImVec4 c = ImGuiToolkit::HighlightColor(false);
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mask_cursor_circle_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
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mask_cursor_square_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
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// mask_cursor_circle_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK_DISABLE, 0.9f );
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// mask_cursor_square_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK_DISABLE, 0.9f );
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} else {
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mask_cursor_circle_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK, 0.9f );
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mask_cursor_square_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK, 0.9f );
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ImVec4 c = ImGuiToolkit::HighlightColor();
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mask_cursor_circle_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
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mask_cursor_square_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
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// mask_cursor_circle_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK, 0.9f );
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// mask_cursor_square_->shader()->color = glm::vec4(COLOR_APPEARANCE_MASK, 0.9f );
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}
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}
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else {
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@@ -2480,7 +2486,8 @@ View::Cursor AppearanceView::over (glm::vec2 pos)
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// show crop cursor
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else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) {
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if (mask_cursor_shape_ > 0) {
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mask_cursor_crop_->visible_ = true;
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mask_cursor_crop_->visible_ = true;
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mask_cursor_crop_->scale_ = glm::vec3(1.4f /scene.root()->scale_.x, 1.4f / scene.root()->scale_.x, 1.f);
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}
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}
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}
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@@ -2591,6 +2598,7 @@ void AppearanceView::adjustBackground()
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mask_node_->scale_ = glm::vec3(scale.x, 1.f, 1.f);
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mask_node_->translation_ = glm::vec3(0.f, edit_source_->maskShader()->size.y * scale.y, 0.f);
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}
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}
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// background scene
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@@ -2700,7 +2708,7 @@ void AppearanceView::draw()
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{
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// style grey
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 0.90f, 1.0f)); // 1
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_APPEARANCE_LIGHT, 1.0f)); // 1
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ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.9f));
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
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1
View.h
1
View.h
@@ -132,6 +132,7 @@ private:
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Disk *button_black_;
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Disk *stashCircle_;
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Mesh *mixingCircle_;
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Mesh *circle_;
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};
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class RenderView : public View
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12
defines.h
12
defines.h
@@ -86,12 +86,16 @@
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#define COLOR_TRANSITION_SOURCE 1.f, 0.5f, 1.f
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#define COLOR_TRANSITION_LINES 0.9f, 0.9f, 0.9f
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#define COLOR_APPEARANCE_SOURCE 0.9f, 0.9f, 0.1f
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#define COLOR_APPEARANCE_MASK 0.1f, 0.9f, 0.9f
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#define COLOR_APPEARANCE_MASK_DISABLE 0.3f, 0.6f, 0.6f
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#define COLOR_FRAME 0.8f, 0.f, 0.8f
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#define COLOR_FRAME_LIGHT 0.95f, 0.3f, 0.95f
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#define COLOR_APPEARANCE_LIGHT 1.0f, 1.0f, 0.9f
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#define COLOR_APPEARANCE_MASK 0.9f, 0.9f, 0.9f
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#define COLOR_APPEARANCE_MASK_DISABLE 0.6f, 0.6f, 0.6f
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#define COLOR_FRAME 0.75f, 0.2f, 0.75f
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#define COLOR_FRAME_LIGHT 0.9f, 0.6f, 0.9f
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#define COLOR_CIRCLE 0.25f, 0.65f, 0.7f
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#define COLOR_CIRCLE_LIGHT 0.6f, 0.95f, 1.f
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#define COLOR_LIMBO_CIRCLE 0.16f, 0.16f, 0.16f
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#define COLOR_SLIDER_CIRCLE 0.11f, 0.11f, 0.11f
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#define COLOR_STASH_CIRCLE 0.06f, 0.06f, 0.06f
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#endif // VMIX_DEFINES_H
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