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Stabilized implementation of fading control, with change of view and
trigger of smooth transition. Bugfix with image processing shader change.
This commit is contained in:
4
View.h
4
View.h
@@ -93,19 +93,21 @@ public:
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void centerSource(Source *) override;
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void selectAll() override;
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std::pair<Node *, glm::vec2> pick(glm::vec2) override;
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Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
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Cursor drag (glm::vec2, glm::vec2) override;
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void setAlpha (Source *s);
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inline float limboScale() { return limbo_scale_; }
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private:
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uint textureMixingQuadratic();
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float limbo_scale_;
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Group *slider_root_;
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class Disk *slider_;
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class Disk *button_white_;
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class Disk *button_black_;
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class Mesh *mixingCircle_;
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};
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