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Correct implementation of DeviceSource resize
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@@ -171,6 +171,31 @@ glm::vec3 FrameBuffer::resolution() const
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return glm::vec3(attrib_.viewport.x, attrib_.viewport.y, 0.f);
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}
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void FrameBuffer::resize(int width, int height)
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{
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if (framebufferid_) {
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if (attrib_.viewport.x != width || attrib_.viewport.y != height)
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{
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// de-init
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glDeleteFramebuffers(1, &framebufferid_);
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framebufferid_ = 0;
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if (intermediate_framebufferid_)
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glDeleteFramebuffers(1, &intermediate_framebufferid_);
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intermediate_framebufferid_ = 0;
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if (textureid_)
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glDeleteTextures(1, &textureid_);
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textureid_ = 0;
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if (intermediate_textureid_)
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glDeleteTextures(1, &intermediate_textureid_);
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intermediate_textureid_ = 0;
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// change resolution
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attrib_.viewport = glm::ivec2(width, height);
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}
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}
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}
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void FrameBuffer::begin(bool clear)
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{
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if (!framebufferid_)
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