Correct implementation of DeviceSource resize

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This commit is contained in:
Bruno
2021-05-25 20:20:43 +02:00
parent faf344bc03
commit 07f610e84a
5 changed files with 29 additions and 11 deletions

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@@ -246,7 +246,6 @@ protected:
// NB: rendershader_ is applied at render()
FrameBuffer *renderbuffer_;
void attach(FrameBuffer *renderbuffer);
void dettach() ;
// the rendersurface draws the renderbuffer in the scene
// It is associated to the rendershader for mixing effects