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Implementation of source frame buffer; rendering of source and scene
integration
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24
ImageProcessingShader.h
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24
ImageProcessingShader.h
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#ifndef IMAGEPROCESSINGSHADER_H
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#define IMAGEPROCESSINGSHADER_H
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#include "Shader.h"
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class ImageProcessingShader : public Shader
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{
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public:
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ImageProcessingShader();
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virtual ~ImageShader() {}
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virtual void use();
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virtual void reset();
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virtual void accept(Visitor& v);
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float brightness;
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float contrast;
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float stipple;
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};
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#endif // IMAGEPROCESSINGSHADER_H
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