Implementation of source frame buffer; rendering of source and scene

integration
This commit is contained in:
brunoherbelin
2020-04-25 11:52:47 +02:00
parent 9b3eba8d1e
commit 0e24d1a083
19 changed files with 283 additions and 109 deletions

7
Mesh.h
View File

@@ -37,11 +37,14 @@ protected:
class Frame : public Node
{
Mesh *border_;
Mesh *icon_;
Mesh *overlay_;
Mesh *shadow_;
public:
Frame();
typedef enum { MIXING = 0, MIXING_OVERLAY } Style;
Frame(Style style);
~Frame();
void draw (glm::mat4 modelview, glm::mat4 projection) override;