OSX compilation

This commit is contained in:
brunoherbelin
2021-01-11 18:31:38 +01:00
parent dbd3c071e8
commit 0e8f87d6c6
2 changed files with 7 additions and 3 deletions

View File

@@ -55,11 +55,11 @@ void main()
vec3 color = texture(iChannel0, vertexUV).rgb; // raw color vec3 color = texture(iChannel0, vertexUV).rgb; // raw color
// clear // clear
color += mix(vec3(0), vec3(1) - color, effect == 1); color += mix(vec3(0), vec3(1) - color, int(effect == 1));
// invert // invert
color = mix(color, vec3(1) - color, effect == 2); color = mix(color, vec3(1) - color, int(effect == 2));
// step edge // step edge
color = mix(color, vec3(1.0 - step(dot(color, vec3(1.0/3.0)), 0.6)), effect == 3); color = mix(color, vec3(1.0 - step(dot(color, vec3(1.0/3.0)), 0.6)), int(effect == 3));
if ( option > 0 ) { if ( option > 0 ) {

View File

@@ -2,6 +2,10 @@
#define TINYXML2TOOLKIT_H #define TINYXML2TOOLKIT_H
#include <string> #include <string>
#ifdef __APPLE__
#include <sys/types.h>
#endif
#include <glm/glm.hpp> #include <glm/glm.hpp>
namespace tinyxml2 { namespace tinyxml2 {