Cosmetics: mouse over MixingCircle global opacity slider.

This commit is contained in:
brunoherbelin
2021-03-20 10:46:06 +01:00
parent 6e7df60f2c
commit 10ac384e7e
3 changed files with 35 additions and 12 deletions

View File

@@ -59,44 +59,47 @@ MixingView::MixingView() : View(MIXING), limbo_scale_(MIXING_LIMBO_SCALE)
scene.bg()->attach(circle_);
// Mixing scene foreground
// button frame
tmp = new Mesh("mesh/disk.ply");
tmp->scale_ = glm::vec3(0.033f, 0.033f, 1.f);
tmp->translation_ = glm::vec3(0.f, 1.f, 0.f);
tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
scene.fg()->attach(tmp);
// interactive button
button_white_ = new Disk();
button_white_->scale_ = glm::vec3(0.026f, 0.026f, 1.f);
button_white_->translation_ = glm::vec3(0.f, 1.f, 0.f);
button_white_->color = glm::vec4( 0.85f, 0.85f, 0.85f, 1.0f );
scene.fg()->attach(button_white_);
// button frame
tmp = new Mesh("mesh/disk.ply");
tmp->scale_ = glm::vec3(0.033f, 0.033f, 1.f);
tmp->translation_ = glm::vec3(0.f, -1.f, 0.f);
tmp->shader()->color = glm::vec4( COLOR_CIRCLE, 0.9f );
scene.fg()->attach(tmp);
// interactive button
button_black_ = new Disk();
button_black_->scale_ = glm::vec3(0.026f, 0.026f, 1.f);
button_black_->translation_ = glm::vec3(0.f, -1.f, 0.f);
button_black_->color = glm::vec4( 0.1f, 0.1f, 0.1f, 1.0f );
scene.fg()->attach(button_black_);
// moving slider
slider_root_ = new Group;
scene.fg()->attach(slider_root_);
// interactive slider
slider_ = new Disk();
slider_->scale_ = glm::vec3(0.08f, 0.08f, 1.f);
slider_->translation_ = glm::vec3(0.0f, 1.0f, 0.f);
slider_->color = glm::vec4( COLOR_CIRCLE, 0.9f );
slider_root_->attach(slider_);
// dark mask in front
tmp = new Mesh("mesh/disk.ply");
tmp->scale_ = glm::vec3(0.08f, 0.08f, 1.f);
tmp->scale_ = glm::vec3(0.075f, 0.075f, 1.f);
tmp->translation_ = glm::vec3(0.0f, 1.0f, 0.f);
tmp->shader()->color = glm::vec4( 0.8f, 0.8f, 0.8f, 0.9f );
tmp->shader()->color = glm::vec4( COLOR_SLIDER_CIRCLE, 1.0f );
slider_root_->attach(tmp);
slider_ = new Disk();
slider_->scale_ = glm::vec3(0.075f, 0.075f, 1.f);
slider_->translation_ = glm::vec3(0.0f, 1.0f, 0.f);
slider_->color = glm::vec4( COLOR_SLIDER_CIRCLE, 1.0f );
slider_root_->attach(slider_);
stashCircle_ = new Disk();
stashCircle_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
@@ -406,6 +409,7 @@ View::Cursor MixingView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pai
slider_root_->rotation_.z = angle;
// cursor feedback
slider_->color = glm::vec4( COLOR_CIRCLE_OVER, 0.9f );
std::ostringstream info;
info << "Global opacity " << 100 - int(Mixer::manager().session()->fading() * 100.0) << " %";
return Cursor(Cursor_Hand, info.str() );
@@ -479,6 +483,23 @@ void MixingView::terminate()
}
View::Cursor MixingView::over (glm::vec2 pos)
{
View::Cursor ret = Cursor();
std::pair<Node *, glm::vec2> pick = View::pick(pos);
// deal with internal interactive objects
if ( pick.first == slider_ ) {
slider_->color = glm::vec4( COLOR_CIRCLE_OVER, 0.9f );
ret.type = Cursor_Hand;
}
else
slider_->color = glm::vec4( COLOR_CIRCLE, 0.9f );
return ret;
}
void MixingView::arrow (glm::vec2 movement)
{
static int accumulator = 0;

View File

@@ -19,6 +19,7 @@ public:
std::pair<Node *, glm::vec2> pick(glm::vec2) override;
Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>) override;
void terminate() override;
Cursor over (glm::vec2) override;
void arrow (glm::vec2) override;
void setAlpha (Source *s);

View File

@@ -92,6 +92,7 @@
#define COLOR_FRAME 0.75f, 0.2f, 0.75f
#define COLOR_FRAME_LIGHT 0.9f, 0.6f, 0.9f
#define COLOR_CIRCLE 0.75f, 0.2f, 0.75f
#define COLOR_CIRCLE_OVER 0.8f, 0.8f, 0.8f
#define COLOR_MIXING_GROUP 0.f, 0.95f, 0.2f
#define COLOR_LIMBO_CIRCLE 0.16f, 0.16f, 0.16f
#define COLOR_SLIDER_CIRCLE 0.11f, 0.11f, 0.11f