mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Entire cleanup of ActionManager
History of previous id of sources is now obtained in SessionLoader; no need to store the id of the source in action manager XML (so also removed in View current id).
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@@ -581,7 +581,7 @@ void TextureView::draw()
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// store action history
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std::ostringstream oss;
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oss << edit_source_->name() << ": Mask " << (mode>1?"Shape":(mode>0?"Paint":"None"));
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Action::manager().store(oss.str(), edit_source_->id());
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Action::manager().store(oss.str());
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}
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// GUI for drawing mask
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@@ -692,7 +692,7 @@ void TextureView::draw()
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// store action history
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std::ostringstream oss;
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oss << edit_source_->name() << ": Mask Paint Clear";
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Action::manager().store(oss.str(), edit_source_->id());
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Action::manager().store(oss.str());
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}
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if (ImGui::Selectable( ICON_FA_ADJUST "\tInvert")) {
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edit_source_->maskShader()->effect = 2;
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@@ -701,7 +701,7 @@ void TextureView::draw()
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// store action history
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std::ostringstream oss;
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oss << edit_source_->name() << ": Mask Paint Invert";
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Action::manager().store(oss.str(), edit_source_->id());
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Action::manager().store(oss.str());
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}
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if (ImGui::Selectable( ICON_FA_WAVE_SQUARE "\tEdge")) {
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edit_source_->maskShader()->effect = 3;
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@@ -710,7 +710,7 @@ void TextureView::draw()
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// store action history
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std::ostringstream oss;
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oss << edit_source_->name() << ": Mask Paint Edge";
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Action::manager().store(oss.str(), edit_source_->id());
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Action::manager().store(oss.str());
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}
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ImGui::PopFont();
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ImGui::EndPopup();
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@@ -767,7 +767,7 @@ void TextureView::draw()
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// store action history
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std::ostringstream oss;
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oss << edit_source_->name() << ": Mask Shape " << MaskShader::mask_shapes[shape];
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Action::manager().store(oss.str(), edit_source_->id());
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Action::manager().store(oss.str());
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}
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ImGui::SameLine(0, 20);
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@@ -788,7 +788,7 @@ void TextureView::draw()
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// store action history
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std::ostringstream oss;
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oss << edit_source_->name() << ": Mask Shape Blur " << blur_percent << "%";
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Action::manager().store(oss.str(), edit_source_->id());
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Action::manager().store(oss.str());
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smoothchanged = false;
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}
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if (ImGui::IsItemHovered()) {
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@@ -843,12 +843,12 @@ void TextureView::draw()
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if (s->textureMirrored()) {
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if (ImGui::Selectable( ICON_FA_TH " Repeat " )){
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s->setTextureMirrored(false);
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Action::manager().store(s->name() + std::string(": Texture Repeat."), s->id());
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Action::manager().store(s->name() + std::string(": Texture Repeat."));
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}
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} else {
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if (ImGui::Selectable( ICON_FA_TH " Mirror " )){
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s->setTextureMirrored(true);
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Action::manager().store(s->name() + std::string(": Texture Mirror."), s->id());
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Action::manager().store(s->name() + std::string(": Texture Mirror."));
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}
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}
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ImGui::Separator();
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@@ -859,23 +859,23 @@ void TextureView::draw()
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s->group(mode_)->crop_ = glm::vec3(1.f);
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s->group(mode_)->translation_ = glm::vec3(0.f);
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s->touch();
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Action::manager().store(s->name() + std::string(": Texture Reset."), s->id());
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Action::manager().store(s->name() + std::string(": Texture Reset."));
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}
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if (ImGui::Selectable( ICON_FA_CROSSHAIRS " Reset position" )){
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s->group(mode_)->translation_ = glm::vec3(0.f);
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s->touch();
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Action::manager().store(s->name() + std::string(": Texture Reset position."), s->id());
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Action::manager().store(s->name() + std::string(": Texture Reset position."));
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}
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if (ImGui::Selectable( ICON_FA_COMPASS " Reset rotation" )){
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s->group(mode_)->rotation_.z = 0;
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s->touch();
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Action::manager().store(s->name() + std::string(": Texture Reset rotation."), s->id());
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Action::manager().store(s->name() + std::string(": Texture Reset rotation."));
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}
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if (ImGui::Selectable( ICON_FA_EXPAND_ALT " Reset aspect ratio" )){
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s->group(mode_)->scale_.x = s->group(mode_)->scale_.y;
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s->group(mode_)->scale_.x *= s->group(mode_)->crop_.x / s->group(mode_)->crop_.y;
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s->touch();
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Action::manager().store(s->name() + std::string(": Texture Reset aspect ratio."), s->id());
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Action::manager().store(s->name() + std::string(": Texture Reset aspect ratio."));
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}
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}
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ImGui::PopStyleColor(2);
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@@ -951,7 +951,6 @@ View::Cursor TextureView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pa
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// store action in history
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current_action_ = edit_source_->name() + ": " + info.str();
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current_id_ = edit_source_->id();
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}
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return ret;
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@@ -1262,7 +1261,6 @@ View::Cursor TextureView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pa
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// store action in history
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current_action_ = s->name() + ": " + info.str();
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current_id_ = s->id();
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// update cursor
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ret.info = info.str();
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@@ -1351,7 +1349,6 @@ void TextureView::arrow (glm::vec2 movement)
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info << "Texture Shift " << std::fixed << std::setprecision(3) << sourceNode->translation_.x;
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info << ", " << sourceNode->translation_.y ;
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current_action_ = s->name() + ": " + info.str();
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current_id_ = s->id();
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// request update
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s->touch();
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