mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Bugfix highDPI screen for Project function and UserInterfaceManager
This commit is contained in:
@@ -323,9 +323,13 @@ glm::vec3 Rendering::unProject(glm::vec2 screen_coordinate, glm::mat4 modelview)
|
||||
}
|
||||
|
||||
|
||||
glm::vec2 Rendering::project(glm::vec3 scene_coordinate, glm::mat4 modelview)
|
||||
glm::vec2 Rendering::project(glm::vec3 scene_coordinate, glm::mat4 modelview, bool to_framebuffer)
|
||||
{
|
||||
glm::vec4 viewport = glm::vec4( 0.f, 0.f, main_.width() / main_.dpiScale(), main_.height() / main_.dpiScale());
|
||||
glm::vec4 viewport;
|
||||
if (to_framebuffer)
|
||||
viewport= glm::vec4( 0.f, 0.f, main_.width(), main_.height());
|
||||
else
|
||||
viewport= glm::vec4( 0.f, 0.f, main_.width() / main_.dpiScale(), main_.height() / main_.dpiScale());
|
||||
glm::vec3 P = glm::project( scene_coordinate, modelview, Projection(), viewport );
|
||||
|
||||
return glm::vec2(P.x, viewport.w - P.y);
|
||||
|
||||
Reference in New Issue
Block a user