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Bugfix highDPI screen for Project function and UserInterfaceManager
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@@ -135,7 +135,7 @@ public:
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// unproject from window coordinate to scene
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glm::vec3 unProject(glm::vec2 screen_coordinate, glm::mat4 modelview = glm::mat4(1.f));
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// project from scene coordinate to window
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glm::vec2 project(glm::vec3 scene_coordinate, glm::mat4 modelview = glm::mat4(1.f));
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glm::vec2 project(glm::vec3 scene_coordinate, glm::mat4 modelview = glm::mat4(1.f), bool to_framebuffer = true);
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private:
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