mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
New Render Source. Cleanup Source API.
This commit is contained in:
107
Source.cpp
107
Source.cpp
@@ -8,10 +8,13 @@
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#include "FrameBuffer.h"
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#include "Primitives.h"
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#include "Mesh.h"
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#include "Resource.h"
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#include "Session.h"
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#include "SearchVisitor.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Log.h"
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#include "Mixer.h"
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Source::Source() : initialized_(false), need_update_(true)
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{
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@@ -160,6 +163,18 @@ void Source::update(float dt)
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}
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}
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FrameBuffer *Source::frame() const
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{
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if (initialized_ && renderbuffer_)
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{
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return renderbuffer_;
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}
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else {
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static FrameBuffer *black = new FrameBuffer(640,480);
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return black;
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}
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}
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Handles *Source::handleNode(Handles::Type t) const
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{
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if ( t == Handles::ROTATE )
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@@ -195,3 +210,95 @@ bool hasNode::operator()(const Source* elem) const
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}
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RenderSource::RenderSource() : Source()
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{
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// create surface:
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sessionsurface_ = new Surface(rendershader_);
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}
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RenderSource::~RenderSource()
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{
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// delete surface
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delete sessionsurface_;
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}
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void RenderSource::reconnect()
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{
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sessionsurface_->setTextureIndex( Mixer::manager().session()->frame()->texture() );
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}
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void RenderSource::init()
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{
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Session *session = Mixer::manager().session();
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if (session && session->frame()->texture() != Resource::getTextureBlack()) {
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// get the texture index from framebuffer of view, apply it to the surface
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sessionsurface_->setTextureIndex( session->frame()->texture() );
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// create Frame buffer matching size of session
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renderbuffer_ = new FrameBuffer( session->frame()->resolution() );
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renderbuffer_->setClearColor(glm::vec4(0.f, 0.f, 0.f, 1.f));
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// create the surfaces to draw the frame buffer in the views
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rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
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groups_[View::RENDERING]->attach(rendersurface_);
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groups_[View::GEOMETRY]->attach(rendersurface_);
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groups_[View::MIXING]->attach(rendersurface_);
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groups_[View::LAYER]->attach(rendersurface_);
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// for mixing view, add another surface to overlay (for stippled view in transparency)
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Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
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ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
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if (is) is->stipple = 1.0;
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groups_[View::MIXING]->attach(surfacemix);
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groups_[View::LAYER]->attach(surfacemix);
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// TODO icon session
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// scale all mixing nodes to match aspect ratio of the media
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for (NodeSet::iterator node = groups_[View::MIXING]->begin();
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node != groups_[View::MIXING]->end(); node++) {
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(*node)->scale_.x = session->frame()->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
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node != groups_[View::GEOMETRY]->end(); node++) {
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(*node)->scale_.x = session->frame()->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::LAYER]->begin();
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node != groups_[View::LAYER]->end(); node++) {
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(*node)->scale_.x = session->frame()->aspectRatio();
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}
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// done init once and for all
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initialized_ = true;
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// make visible
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groups_[View::RENDERING]->visible_ = true;
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groups_[View::MIXING]->visible_ = true;
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groups_[View::GEOMETRY]->visible_ = true;
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groups_[View::LAYER]->visible_ = true;
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Log::Info("Source Render linked to session (%d x %d).", int(session->frame()->resolution().x), int(session->frame()->resolution().y) );
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}
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}
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void RenderSource::render()
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{
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if (!initialized_)
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init();
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else {
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// render the view into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
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renderbuffer_->begin();
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sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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void RenderSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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