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Cleanup of surface management in Sources (centralize texturesurface_ in
Source class, avoid mistakes in subclasses). Integration of sources in AppearanceView (not functionnal yet).
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@@ -29,7 +29,6 @@ public:
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protected:
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void init() override;
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void replaceRenderingShader() override;
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std::string path_;
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MediaPlayer *mediaplayer_;
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