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Operational implementation of UV texture coordinates changes in
Appearance View.
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@@ -3,7 +3,7 @@
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#include <glm/glm.hpp>
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#include "Shader.h"
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#include "ImageShader.h"
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class ImageProcessingShader : public Shader
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@@ -19,9 +19,6 @@ public:
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void operator = (const ImageProcessingShader &S);
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// // textures resolution
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// glm::vec3 iChannelResolution[1];
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// color effects
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float brightness; // [-1 1]
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float contrast; // [-1 1]
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