Operational implementation of UV texture coordinates changes in

Appearance View.
This commit is contained in:
brunoherbelin
2020-11-16 21:43:39 +01:00
parent 8c9b753544
commit 1ab2ae0df0
19 changed files with 214 additions and 188 deletions

View File

@@ -3,7 +3,7 @@
#include <glm/glm.hpp>
#include "Shader.h"
#include "ImageShader.h"
class ImageProcessingShader : public Shader
@@ -19,9 +19,6 @@ public:
void operator = (const ImageProcessingShader &S);
// // textures resolution
// glm::vec3 iChannelResolution[1];
// color effects
float brightness; // [-1 1]
float contrast; // [-1 1]