Operational implementation of UV texture coordinates changes in

Appearance View.
This commit is contained in:
brunoherbelin
2020-11-16 21:43:39 +01:00
parent 8c9b753544
commit 1ab2ae0df0
19 changed files with 214 additions and 188 deletions

View File

@@ -365,7 +365,8 @@ void Stream::init_texture(guint index)
GL_RGBA, GL_UNSIGNED_BYTE, frame_[index].vframe.data[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// set pbo image size
pbo_size_ = height_ * width_ * 4;