Cosmetics and bugfix on UserInterface.

This commit is contained in:
brunoherbelin
2020-05-19 14:04:18 +02:00
parent bf12e75bd4
commit 1ea1937fd7
6 changed files with 51 additions and 37 deletions

View File

@@ -53,7 +53,7 @@ void ImGuiVisitor::visit(Group &n)
ImGui::SameLine(0, 10);
float translation[2] = { n.translation_.x, n.translation_.y};
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
if ( ImGui::SliderFloat2("position", translation, -5.0, 5.0) )
if ( ImGui::SliderFloat2("Position", translation, -5.0, 5.0) )
{
n.translation_.x = translation[0];
n.translation_.y = translation[1];
@@ -63,7 +63,7 @@ void ImGuiVisitor::visit(Group &n)
n.rotation_.z = 0.f;
ImGui::SameLine(0, 10);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderAngle("angle", &(n.rotation_.z), -180.f, 180.f) ;
ImGui::SliderAngle("Angle", &(n.rotation_.z), -180.f, 180.f) ;
if (ImGuiToolkit::ButtonIcon(3, 15)) {
n.scale_.x = 1.f;
@@ -72,7 +72,7 @@ void ImGuiVisitor::visit(Group &n)
ImGui::SameLine(0, 10);
float scale[2] = { n.scale_.x, n.scale_.y} ;
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
if ( ImGui::SliderFloat2("scale", scale, -5.0, 5.0, "%.2f") )
if ( ImGui::SliderFloat2("Scale", scale, -5.0, 5.0, "%.2f") )
{
n.scale_.x = scale[0];
n.scale_.y = scale[1];
@@ -196,20 +196,20 @@ void ImGuiVisitor::visit(ImageProcessingShader &n)
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderFloat("Hue shift", &n.hueshift, 0.0, 1.0);
if (ImGuiToolkit::ButtonIcon(8, 1)) n.threshold = 0.f;
ImGui::SameLine(0, 10);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderFloat("Threshold", &n.threshold, 0.0, 1.0);
if (ImGuiToolkit::ButtonIcon(3, 1)) n.lumakey = 0.f;
ImGui::SameLine(0, 10);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderFloat("Lumakey", &n.lumakey, 0.0, 1.0);
if (ImGuiToolkit::ButtonIcon(8, 1)) n.threshold = 0.f;
ImGui::SameLine(0, 10);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderFloat("Threshold", &n.threshold, 0.0, 1.0, n.threshold < 0.001 ? "None" : "%.2f");
if (ImGuiToolkit::ButtonIcon(18, 1)) n.nbColors = 0;
ImGui::SameLine(0, 10);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderInt("Posterize", &n.nbColors, 0, 16, "%d colors");
ImGui::SliderInt("Posterize", &n.nbColors, 0, 16, n.nbColors == 0 ? "None" : "%d colors");
if (ImGuiToolkit::ButtonIcon(1, 7)) n.filterid = 0;
ImGui::SameLine(0, 10);
@@ -229,7 +229,7 @@ void ImGuiVisitor::visit(ImageProcessingShader &n)
ImGui::ColorEdit3("Chroma color", glm::value_ptr(n.chromakey), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel ) ;
ImGui::SameLine(0, 5);
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
ImGui::SliderFloat("Chromakey", &n.chromadelta, 0.0, 1.0, "%.2f tolerance");
ImGui::SliderFloat("Chromakey", &n.chromadelta, 0.0, 1.0, n.chromadelta < 0.001 ? "None" : "Tolerance %.2f");
ImGui::PopID();
}

View File

@@ -16,11 +16,13 @@
#include "Log.h"
Source::Source(const std::string &name) : name_(name), initialized_(false), need_update_(true)
Source::Source() : initialized_(false), need_update_(true)
{
sprintf(initials_, "__");
name_ = "Source";
// create groups and overlays for each view
// create groups for each view
// default rendering node
groups_[View::RENDERING] = new Group;
groups_[View::RENDERING]->visible_ = false;
@@ -83,13 +85,14 @@ Source::~Source()
delete renderbuffer_;
// all groups and their children are deleted in the scene
// this includes rendersurface_ , overlay_, blendingshader_ and rendershader_
// this includes rendersurface_, overlays, blendingshader_ and rendershader_
delete groups_[View::RENDERING];
delete groups_[View::MIXING];
delete groups_[View::GEOMETRY];
delete groups_[View::LAYER];
groups_.clear();
overlays_.clear();
}
@@ -127,7 +130,7 @@ void Source::update(float dt)
groups_[View::RENDERING]->scale_ = groups_[View::GEOMETRY]->scale_;
groups_[View::RENDERING]->rotation_ = groups_[View::GEOMETRY]->rotation_;
// MODIFY DEPTH
// MODIFY depth based on LAYER node
groups_[View::MIXING]->translation_.z = groups_[View::LAYER]->translation_.z;
groups_[View::GEOMETRY]->translation_.z = groups_[View::LAYER]->translation_.z;
groups_[View::RENDERING]->translation_.z = groups_[View::LAYER]->translation_.z;
@@ -170,7 +173,7 @@ bool hasNode::operator()(const Source* elem) const
return false;
}
MediaSource::MediaSource(const std::string &name) : Source(name), path_("")
MediaSource::MediaSource() : Source(), path_("")
{
// create media player
mediaplayer_ = new MediaPlayer;

View File

@@ -21,7 +21,7 @@ class Source
public:
// create a source and add it to the list
// only subclasses of sources can actually be instanciated
Source(const std::string &name = "");
Source();
virtual ~Source();
// manipulate name of source
@@ -125,7 +125,7 @@ private:
class MediaSource : public Source
{
public:
MediaSource(const std::string &name = "");
MediaSource();
~MediaSource();
// implementation of source API

View File

@@ -580,8 +580,6 @@ void ToolBox::Render()
case 3:
{
if ( Rendering::manager().CurrentScreenshot()->IsFull() ){
std::time_t t = std::time(0); // get time now
std::tm* now = std::localtime(&t);
std::string filename = SystemToolkit::date_time_string() + "_vmixcapture.png";
Rendering::manager().CurrentScreenshot()->SaveFile( filename.c_str() );
Rendering::manager().CurrentScreenshot()->Clear();
@@ -1052,6 +1050,8 @@ void Navigator::RenderSourcePannel(Source *s)
// image processing pannel
s->processingShader()->accept(v);
s->groupNode(View::GEOMETRY)->accept(v);
// ensure change is applied
s->touch();
// delete button
ImGui::Text(" ");
if ( ImGui::Button("Delete", ImVec2(ImGui::GetContentRegionAvail().x, 0)) ) {

View File

@@ -395,30 +395,15 @@ void LayerView::zoom (float factor)
}
void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
void LayerView::setDepth (Source *s, float d)
{
if (!s)
return;
Group *sourceNode = s->group(mode_);
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
if ( start_position != from ) {
start_position = from;
start_translation = sourceNode->translation_;
}
// unproject
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
// compute delta translation
sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
// diagonal movement only
sourceNode->translation_.x = CLAMP( sourceNode->translation_.x, SCENE_DEPTH + 2.f, 0.f);
sourceNode->translation_.x = CLAMP( -d, SCENE_DEPTH + 2.f, 0.f);
sourceNode->translation_.y = sourceNode->translation_.x / aspect_ratio;
// change depth
@@ -431,3 +416,27 @@ void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *,
View::need_reordering_ = true;
}
void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
{
if (!s)
return;
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
if ( start_position != from ) {
start_position = from;
start_translation = s->group(mode_)->translation_;
}
// unproject
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
// compute delta translation
glm::vec3 dest_translation = start_translation + gl_Position_to - gl_Position_from;
// apply change
setDepth( s, -dest_translation.x );
}

2
View.h
View File

@@ -89,6 +89,8 @@ public:
void zoom (float factor) override;
void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
void setDepth (Source *, float d);
private:
float aspect_ratio;
};