avoid include glm/ext/vector_float

This commit is contained in:
brunoherbelin
2020-04-13 17:52:48 +02:00
parent a2091adcd1
commit 1f2a37a85f
7 changed files with 1 additions and 22 deletions

View File

@@ -2,9 +2,6 @@
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/gtc/constants.hpp>
#include "Log.h"

View File

@@ -8,9 +8,6 @@
#include <glad/glad.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/constants.hpp>

View File

@@ -8,10 +8,6 @@
#include <glad/glad.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/random.hpp>

View File

@@ -14,8 +14,6 @@
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/type_ptr.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/string_cast.hpp>

View File

@@ -20,8 +20,6 @@
#include <tinyfiledialogs.h>
#include <glm/glm.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/matrix_transform.hpp>
// generic image loader

View File

@@ -9,10 +9,6 @@
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/ext/matrix_transform.hpp>

View File

@@ -4,9 +4,6 @@
#include <tinyxml2.h>
using namespace tinyxml2;
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <string>