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https://github.com/brunoherbelin/vimix.git
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avoid include glm/ext/vector_float
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@@ -2,9 +2,6 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/gtc/constants.hpp>
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#include "Log.h"
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@@ -8,9 +8,6 @@
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#include <glad/glad.h>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/constants.hpp>
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@@ -8,10 +8,6 @@
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#include <glad/glad.h>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/random.hpp>
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@@ -14,8 +14,6 @@
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#include <GLFW/glfw3.h>
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#include <glm/glm.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/string_cast.hpp>
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@@ -20,8 +20,6 @@
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#include <tinyfiledialogs.h>
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#include <glm/glm.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/matrix_transform.hpp>
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// generic image loader
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4
main.cpp
4
main.cpp
@@ -9,10 +9,6 @@
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#include <glad/glad.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/ext/matrix_transform.hpp>
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@@ -4,9 +4,6 @@
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#include <tinyxml2.h>
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using namespace tinyxml2;
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <string>
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