mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
This commit is contained in:
153
View.cpp
153
View.cpp
@@ -106,7 +106,7 @@ void MixingView::drag (glm::vec2 from, glm::vec2 to)
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}
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void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s)
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void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
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{
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if (!s)
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return;
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@@ -201,6 +201,7 @@ void RenderView::setResolution(glm::vec3 resolution)
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delete frame_buffer_;
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frame_buffer_ = new FrameBuffer(resolution);
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frame_buffer_->setClearColor(glm::vec4(0.f, 0.f, 0.f, 1.f));
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}
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void RenderView::draw()
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@@ -230,7 +231,6 @@ GeometryView::GeometryView() : View(GEOMETRY)
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scene.bg()->attach(rect);
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Frame *border = new Frame(Frame::SHARP_THIN);
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border->overlay_ = new Mesh("mesh/border_vertical_overlay.ply");
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border->color = glm::vec4( 0.8f, 0.f, 0.8f, 1.f );
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scene.bg()->attach(border);
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@@ -282,77 +282,118 @@ void GeometryView::drag (glm::vec2 from, glm::vec2 to)
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}
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void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s)
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void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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{
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// work on the given source
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if (!s)
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return;
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Group *sourceNode = s->group(View::GEOMETRY);
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec3 start_scale = glm::vec3(0.f);
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// remember
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static glm::vec2 start_position = glm::vec2(0.f);
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec3 start_scale = glm::vec3(1.f);
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if ( start_position != from ) {
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start_position = from;
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start_translation = sourceNode->translation_;
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start_scale = sourceNode->scale_;
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}
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// unproject in scene coordinates
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// grab coordinates in scene View reference frame
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glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
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glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
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// coordinate in source
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glm::mat4 modelview;
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glm::vec2 clicpos(0.f);
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PickingVisitor pv(gl_Position_to);
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sourceNode->accept(pv);
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if (!pv.picked().empty()){
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clicpos = pv.picked().back().second;
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modelview = pv.picked().back().first->transform_;
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// Log::Info("clic pos source %.2f. %.2f", clicpos.x, clicpos.y);
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// grab coordinates in source root reference frame
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glm::vec4 S_from = glm::inverse(sourceNode->transform_) * glm::vec4( gl_Position_from, 1.f );
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glm::vec4 S_to = glm::inverse(sourceNode->transform_) * glm::vec4( gl_Position_to, 1.f );
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glm::vec3 S_resize = glm::vec3(S_to) / glm::vec3(S_from);
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// Log::Info(" screen coordinates ( %.1f, %.1f ) ", to.x, to.y);
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// Log::Info(" scene coordinates ( %.1f, %.1f ) ", gl_Position_to.x, gl_Position_to.y);
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// Log::Info(" source coordinates ( %.1f, %.1f ) ", P_to.x, P_to.y);
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// which manipulation to perform?
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if (pick.first) {
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// picking on the resizing handles in the corners
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if ( pick.first == s->handleNode(Handles::RESIZE) ) {
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sourceNode->scale_ = start_scale * S_resize;
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}
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// picking on the resizing handles left or right
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else if ( pick.first == s->handleNode(Handles::RESIZE_H) ) {
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sourceNode->scale_ = start_scale * glm::vec3(S_resize.x, 1.f, 1.f);
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}
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// picking on the resizing handles top or bottom
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else if ( pick.first == s->handleNode(Handles::RESIZE_V) ) {
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sourceNode->scale_ = start_scale * glm::vec3(1.f, S_resize.y, 1.f);
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}
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// TODO picking on the rotating handle
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else if ( pick.first == s->handleNode(Handles::ROTATE) ) {
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}
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// picking anywhere but on a handle: user wants to move the source
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else {
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sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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}
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// glm::vec4 P = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_to, 1.f );
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if ( ABS(clicpos.x)>0.9f && ABS(clicpos.y)>0.9f )
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{
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// clic inside corner
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Log::Info("corner %.2f. %.2f", clicpos.x, clicpos.y);
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// Log::Info(" %.2f. %.2f", P.x, P.y);
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// glm::vec2 topos = clicpos;
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// PickingVisitor pv(gl_Position_from);
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// sourceNode->accept(pv);
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// if (!pv.picked().empty()){
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// topos = pv.picked().back().second;
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//// Log::Info("scale %.2f. %.2f", topos.x, topos.y);
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// }
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glm::vec4 P = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_from, 1.f );
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sourceNode->scale_ = start_scale * (glm::vec3(clicpos, 1.f) / glm::vec3(P) );
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Log::Info("scale %.2f. %.2f", sourceNode->scale_.x, sourceNode->scale_.y);
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Log::Info(" %.2f. %.2f", start_scale.x, start_scale.y);
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}
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else if ( ABS(clicpos.x)>0.95f && ABS(clicpos.y)<0.05f )
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{
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// clic resize horizontal
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Log::Info("H resize %.2f. %.2f", clicpos.x, clicpos.y);
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}
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else if ( ABS(clicpos.x)<0.05f && ABS(clicpos.y)>0.95f )
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{
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// clic resize vertical
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Log::Info("V resize %.2f. %.2f", clicpos.x, clicpos.y);
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}
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else
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// clic inside source: compute delta translation
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// don't have a handle, we can only move the source
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else {
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sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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// // coordinate in source
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// glm::mat4 modelview(1.f);
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// glm::vec2 clicpos(0.f);
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//// PickingVisitor pv(gl_Position_to);
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//// sourceNode->accept(pv);
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//// if (!pv.picked().empty()){
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//// clicpos = pv.picked().back().second;
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////// modelview = pv.picked().back().first->transform_;
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////// Log::Info("clic pos source %.2f. %.2f", clicpos.x, clicpos.y);
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//// }
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// glm::vec4 P_from = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_from, 1.f );
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// glm::vec4 P_to = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_to, 1.f );
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//// glm::vec4 P = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_to, 1.f );
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// if ( pick.first == s->handleNode(Handles::RESIZE) )
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// {
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// // clic inside corner
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//// Log::Info("corner %.2f. %.2f", clicpos.x, clicpos.y);
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////// Log::Info(" %.2f. %.2f", P.x, P.y);
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////// glm::vec2 topos = clicpos;
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////// PickingVisitor pv(gl_Position_from);
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////// sourceNode->accept(pv);
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////// if (!pv.picked().empty()){
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////// topos = pv.picked().back().second;
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//////// Log::Info("scale %.2f. %.2f", topos.x, topos.y);
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////// }
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////// glm::vec4 P = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_from, 1.f );
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// sourceNode->scale_ = start_scale * (glm::vec3(P_to) / glm::vec3(P_from) );
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//// Log::Info("scale %.2f. %.2f", sourceNode->scale_.x, sourceNode->scale_.y);
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//// Log::Info(" %.2f. %.2f", start_scale.x, start_scale.y);
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// }
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// else if ( ABS(clicpos.x)>0.95f && ABS(clicpos.y)<0.05f )
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// {
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// // clic resize horizontal
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// Log::Info("H resize %.2f. %.2f", clicpos.x, clicpos.y);
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// }
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// else if ( ABS(clicpos.x)<0.05f && ABS(clicpos.y)>0.95f )
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// {
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// // clic resize vertical
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// Log::Info("V resize %.2f. %.2f", clicpos.x, clicpos.y);
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// }
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// else
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// clic inside source: compute delta translation
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// sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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