Initial implementation of rotation in GeometryView

This commit is contained in:
brunoherbelin
2020-05-16 13:41:08 +02:00
parent 4527d0dd1f
commit 22a6dc63e9
7 changed files with 447 additions and 82 deletions

View File

@@ -2,6 +2,7 @@
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/vector_angle.hpp>
// memmove
#include <string.h>
@@ -12,10 +13,10 @@
#include "Source.h"
#include "Primitives.h"
#include "PickingVisitor.h"
#include "Resource.h"
#include "Mesh.h"
#include "Mixer.h"
#include "FrameBuffer.h"
#include "UserInterfaceManager.h"
#include "Log.h"
#define CIRCLE_PIXELS 64
@@ -194,7 +195,7 @@ RenderView::~RenderView()
void RenderView::setResolution(glm::vec3 resolution)
{
if (resolution.x < 100.f || resolution.y < 100)
if (resolution.x < 128.f || resolution.y < 128.f)
resolution = FrameBuffer::getResolutionFromParameters(Settings::application.framebuffer_ar, Settings::application.framebuffer_h);
if (frame_buffer_)
@@ -289,33 +290,38 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
return;
Group *sourceNode = s->group(View::GEOMETRY);
// remember
static glm::vec2 start_position = glm::vec2(0.f);
// remember source transform at moment of clic at position 'from'
static glm::vec2 start_clic_position = glm::vec2(0.f);
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec3 start_scale = glm::vec3(1.f);
if ( start_position != from ) {
start_position = from;
static glm::vec3 start_rotation = glm::vec3(0.f);
if ( start_clic_position != from ) {
start_clic_position = from;
start_translation = sourceNode->translation_;
start_scale = sourceNode->scale_;
start_rotation = sourceNode->rotation_;
}
// grab coordinates in scene View reference frame
// grab coordinates in scene-View reference frame
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
// grab coordinates in source root reference frame
// grab coordinates in source-root reference frame
glm::vec4 S_from = glm::inverse(sourceNode->transform_) * glm::vec4( gl_Position_from, 1.f );
glm::vec4 S_to = glm::inverse(sourceNode->transform_) * glm::vec4( gl_Position_to, 1.f );
glm::vec3 S_resize = glm::vec3(S_to) / glm::vec3(S_from);
// Log::Info(" screen coordinates ( %.1f, %.1f ) ", to.x, to.y);
// Log::Info(" scene coordinates ( %.1f, %.1f ) ", gl_Position_to.x, gl_Position_to.y);
// Log::Info(" source coordinates ( %.1f, %.1f ) ", P_to.x, P_to.y);
// Log::Info(" source coordinates ( %.1f, %.1f, %.1f ) ", S_from.x, S_from.y, S_from.z);
// Log::Info(" ( %.1f, %.1f, %.1f ) ", S_to.x, S_to.y, S_to.z);
// which manipulation to perform?
if (pick.first) {
// picking on the resizing handles in the corners
if ( pick.first == s->handleNode(Handles::RESIZE) ) {
if (UserInterface::manager().keyboardModifier())
S_resize.y = S_resize.x;
sourceNode->scale_ = start_scale * S_resize;
}
// picking on the resizing handles left or right
@@ -326,9 +332,10 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
else if ( pick.first == s->handleNode(Handles::RESIZE_V) ) {
sourceNode->scale_ = start_scale * glm::vec3(1.f, S_resize.y, 1.f);
}
// TODO picking on the rotating handle
// picking on the rotating handle
else if ( pick.first == s->handleNode(Handles::ROTATE) ) {
float angle = glm::orientedAngle( glm::normalize(glm::vec2(S_from)), glm::normalize(glm::vec2(S_to)));
sourceNode->rotation_ = start_rotation + glm::vec3(0.f, 0.f, angle);
}
// picking anywhere but on a handle: user wants to move the source
else {
@@ -340,60 +347,5 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
}
// // coordinate in source
// glm::mat4 modelview(1.f);
// glm::vec2 clicpos(0.f);
//// PickingVisitor pv(gl_Position_to);
//// sourceNode->accept(pv);
//// if (!pv.picked().empty()){
//// clicpos = pv.picked().back().second;
////// modelview = pv.picked().back().first->transform_;
////// Log::Info("clic pos source %.2f. %.2f", clicpos.x, clicpos.y);
//// }
// glm::vec4 P_from = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_from, 1.f );
// glm::vec4 P_to = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_to, 1.f );
//// glm::vec4 P = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_to, 1.f );
// if ( pick.first == s->handleNode(Handles::RESIZE) )
// {
// // clic inside corner
//// Log::Info("corner %.2f. %.2f", clicpos.x, clicpos.y);
////// Log::Info(" %.2f. %.2f", P.x, P.y);
////// glm::vec2 topos = clicpos;
////// PickingVisitor pv(gl_Position_from);
////// sourceNode->accept(pv);
////// if (!pv.picked().empty()){
////// topos = pv.picked().back().second;
//////// Log::Info("scale %.2f. %.2f", topos.x, topos.y);
////// }
////// glm::vec4 P = glm::inverse(sourceNode->transform_ * modelview) * glm::vec4( gl_Position_from, 1.f );
// sourceNode->scale_ = start_scale * (glm::vec3(P_to) / glm::vec3(P_from) );
//// Log::Info("scale %.2f. %.2f", sourceNode->scale_.x, sourceNode->scale_.y);
//// Log::Info(" %.2f. %.2f", start_scale.x, start_scale.y);
// }
// else if ( ABS(clicpos.x)>0.95f && ABS(clicpos.y)<0.05f )
// {
// // clic resize horizontal
// Log::Info("H resize %.2f. %.2f", clicpos.x, clicpos.y);
// }
// else if ( ABS(clicpos.x)<0.05f && ABS(clicpos.y)>0.95f )
// {
// // clic resize vertical
// Log::Info("V resize %.2f. %.2f", clicpos.x, clicpos.y);
// }
// else
// clic inside source: compute delta translation
// sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
}