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https://github.com/brunoherbelin/vimix.git
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Increased size of unique identifier of objects: using uint64 instead of
int. Deep change in all concerned objects (Node, Source, Shader, etc.). No behavior change, just more robust in duration.
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@@ -22,7 +22,7 @@ public:
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return _instance;
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}
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void store(const std::string &label, int id = -1);
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void store(const std::string &label, uint64_t id = -1);
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void clear();
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void undo();
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@@ -36,7 +36,7 @@ public:
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private:
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void restore(uint target, int id);
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void restore(uint target, uint64_t id);
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tinyxml2::XMLDocument xmlDoc_;
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uint step_;
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