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Increased size of unique identifier of objects: using uint64 instead of
int. Deep change in all concerned objects (Node, Source, Shader, etc.). No behavior change, just more robust in duration.
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@@ -82,7 +82,7 @@ public:
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/**
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* Get unique id
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*/
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inline int id() const { return id_; }
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inline uint64_t id() const { return id_; }
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/**
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* Open a media using gstreamer URI
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* */
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@@ -251,7 +251,7 @@ public:
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private:
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// video player description
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int id_;
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uint64_t id_;
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std::string filename_;
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std::string uri_;
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guint textureindex_;
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