Increased size of unique identifier of objects: using uint64 instead of

int. Deep change in all concerned objects (Node, Source, Shader, etc.).
No behavior change, just more robust in duration.
This commit is contained in:
brunoherbelin
2020-10-06 22:45:52 +02:00
parent 977ae76f9b
commit 233fc64c4e
23 changed files with 96 additions and 93 deletions

View File

@@ -29,7 +29,7 @@ public:
/**
* Get unique id
*/
inline int id() const { return id_; }
inline uint64_t id() const { return id_; }
/**
* Open a media using gstreamer pipeline keyword
* */
@@ -115,7 +115,7 @@ public:
protected:
// video player description
int id_;
uint64_t id_;
std::string description_;
guint textureindex_;