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Increased size of unique identifier of objects: using uint64 instead of
int. Deep change in all concerned objects (Node, Source, Shader, etc.). No behavior change, just more robust in duration.
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@@ -1750,7 +1750,7 @@ void Navigator::Render()
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draw_list->AddRect(p1, p2, color, 0.0f, 0, 3.f);
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}
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// draw select box
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ImGui::PushID( (*iter)->group(View::RENDERING)->id() );
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ImGui::PushID(std::to_string((*iter)->group(View::RENDERING)->id()).c_str());
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if (ImGui::Selectable( (*iter)->initials(), &selected_button[index], 0, iconsize))
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{
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applyButtonSelection(index);
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