Increased size of unique identifier of objects: using uint64 instead of

int. Deep change in all concerned objects (Node, Source, Shader, etc.).
No behavior change, just more robust in duration.
This commit is contained in:
brunoherbelin
2020-10-06 22:45:52 +02:00
parent 977ae76f9b
commit 233fc64c4e
23 changed files with 96 additions and 93 deletions

2
View.h
View File

@@ -85,7 +85,7 @@ protected:
virtual void saveSettings();
std::string current_action_;
int current_id_;
uint64_t current_id_;
Mode mode_;
};