Implement lock source mechanism in TextureView

This commit is contained in:
brunoherbelin
2021-03-19 13:30:58 +01:00
parent 8dd47b3a41
commit 2c3d6ff02e
2 changed files with 21 additions and 11 deletions

View File

@@ -346,16 +346,16 @@ std::pair<Node *, glm::vec2> TextureView::pick(glm::vec2 P)
if ( !pv.empty()) {
// keep edit source active if it is clicked
// AND if the cursor is not for drawing
Source *s = edit_source_;
if (s != nullptr) {
Source *current = edit_source_;
if (current != nullptr) {
// special case for drawing in the mask
if ( s->maskShader()->mode == MaskShader::PAINT && mask_cursor_paint_ > 0) {
if ( current->maskShader()->mode == MaskShader::PAINT && mask_cursor_paint_ > 0) {
pick = { mask_cursor_circle_, P };
return pick;
}
// special case for cropping the mask shape
else if ( s->maskShader()->mode == MaskShader::SHAPE && mask_cursor_shape_ > 0) {
else if ( current->maskShader()->mode == MaskShader::SHAPE && mask_cursor_shape_ > 0) {
pick = { mask_cursor_crop_, P };
return pick;
}
@@ -365,24 +365,33 @@ std::pair<Node *, glm::vec2> TextureView::pick(glm::vec2 P)
for (; itp != pv.rend(); itp++){
// test if source contains this node
Source::hasNode is_in_source( (*itp).first );
if ( is_in_source( s ) ){
if ( is_in_source( current ) ){
// a node in the current source was clicked !
pick = *itp;
break;
}
}
// not found: the edit source was not clicked
if ( itp == pv.rend() )
s = nullptr;
if ( itp == pv.rend() ) {
current = nullptr;
}
// picking on the menu handle
else if ( pick.first == s->handles_[mode_][Handles::MENU] ) {
else if ( pick.first == current->handles_[mode_][Handles::MENU] ) {
// show context menu
openContextMenu(MENU_SOURCE);
}
// pick on the lock icon; unlock source
else if ( pick.first == current->lock_ ) {
lock(current, false);
}
// pick on the open lock icon; lock source and cancel pick
else if ( pick.first == current->unlock_ ) {
lock(current, true);
}
}
// not the edit source (or no edit source)
if (s == nullptr) {
if (current == nullptr) {
// cancel pick
pick = { nullptr, glm::vec2(0.f) };
}
@@ -526,7 +535,7 @@ void TextureView::draw()
if (edit_source_ != nullptr){
// force to redraw the frame of the edit source (even if source is not visible)
DrawVisitor dv(edit_source_->frames_[mode_], Rendering::manager().Projection(), true);
DrawVisitor dv(edit_source_->groups_[mode_], Rendering::manager().Projection(), true);
scene.accept(dv);
// display interface
@@ -887,7 +896,7 @@ View::Cursor TextureView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pa
glm::vec3 scene_translation = scene_to - scene_from;
// Not grabbing a source
if (!s) {
if (!s || s->locked()) {
// work on the edited source
if ( edit_source_ != nullptr ) {