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Hack to prevent font oversampling for low-memory graphics card.
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@@ -751,6 +751,8 @@ void ImGuiToolkit::SetFont(ImGuiToolkit::font_style style, const std::string &tt
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ImFontConfig font_config;
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fontname.copy(font_config.Name, 40);
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font_config.FontDataOwnedByAtlas = false; // data will be copied in font atlas
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if ( max * max < 16777216 ) // hack: try to avoid font textures too larges by disabling oversamplig
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oversample = 1;
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font_config.OversampleH = CLAMP( oversample, 1, 5 );
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font_config.OversampleV = CLAMP( oversample, 1, 5 );
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