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Integration procedural GLSL masks
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@@ -173,7 +173,6 @@ void MediaSurface::accept(Visitor& v)
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FrameBufferSurface::FrameBufferSurface(FrameBuffer *fb, Shader *s) : Surface(s), frame_buffer_(fb)
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{
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}
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void FrameBufferSurface::draw(glm::mat4 modelview, glm::mat4 projection)
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