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Integration procedural GLSL masks
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@@ -7,7 +7,7 @@ in vec2 vertexUV;
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// from General Shader
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uniform vec3 iResolution; // viewport image resolution (in pixels)
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uniform mat4 iTransform; // UV image transformation
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uniform mat4 iTransform; // image transformation
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uniform vec4 color;
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uniform vec4 uv;
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