Integration procedural GLSL masks

This commit is contained in:
Bruno
2020-12-27 14:05:03 +01:00
parent 69d9d9473b
commit 34c24d99df
20 changed files with 510 additions and 258 deletions

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@@ -7,7 +7,7 @@ in vec2 vertexUV;
// from General Shader
uniform vec3 iResolution; // viewport image resolution (in pixels)
uniform mat4 iTransform; // UV image transformation
uniform mat4 iTransform; // image transformation
uniform vec4 color;
uniform vec4 uv;