Bugfix Views

This commit is contained in:
brunoherbelin
2020-05-21 11:34:06 +02:00
parent f16c1843c3
commit 34c9d85863
3 changed files with 48 additions and 54 deletions

View File

@@ -22,7 +22,7 @@
#define CIRCLE_PIXELS 64
#define CIRCLE_PIXEL_RADIUS 1024.0
bool View::need_reordering_ = true;
bool View::need_deep_update_ = true;
View::View(Mode m) : mode_(m)
{
@@ -40,14 +40,22 @@ void View::saveSettings()
Settings::application.views[mode_].default_translation = scene.root()->translation_;
}
void View::draw()
{
// draw scene of this view
scene.root()->draw(glm::identity<glm::mat4>(), Rendering::manager().Projection());
}
void View::update(float dt)
{
// recursive update from root of scene
scene.update( dt );
// reorder depth if needed
if (View::need_reordering_)
// a more complete update is requested
if (View::need_deep_update_) {
// reorder sources
scene.fg()->sort();
}
}
void View::drag (glm::vec2 from, glm::vec2 to)
@@ -89,16 +97,6 @@ MixingView::MixingView() : View(MIXING)
scene.bg()->attach(circle);
}
MixingView::~MixingView()
{
}
void MixingView::draw()
{
// draw scene of this view
scene.root()->draw(glm::identity<glm::mat4>(), Rendering::manager().Projection());
}
void MixingView::zoom( float factor )
{
@@ -236,23 +234,21 @@ GeometryView::GeometryView() : View(GEOMETRY)
}
GeometryView::~GeometryView()
void GeometryView::update(float dt)
{
View::update(dt);
}
// reorder depth if needed
if (View::need_deep_update_) {
void GeometryView::draw()
{
// update rendering of render frame
FrameBuffer *output = Mixer::manager().session()->frame();
if (output){
for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
(*node)->scale_.x = output->aspectRatio();
// update rendering of render frame
FrameBuffer *output = Mixer::manager().session()->frame();
if (output){
for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
(*node)->scale_.x = output->aspectRatio();
}
}
}
// draw scene of this view
scene.root()->draw(glm::identity<glm::mat4>(), Rendering::manager().Projection());
}
void GeometryView::zoom( float factor )
@@ -366,25 +362,25 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
scene.bg()->attach(border);
}
LayerView::~LayerView()
void LayerView::update(float dt)
{
View::update(dt);
}
// reorder depth if needed
if (View::need_deep_update_) {
void LayerView::draw ()
{
// update rendering of render frame
FrameBuffer *output = Mixer::manager().session()->frame();
if (output)
aspect_ratio = output->aspectRatio();
for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
(*node)->scale_.x = aspect_ratio;
// update rendering of render frame
FrameBuffer *output = Mixer::manager().session()->frame();
if (output){
aspect_ratio = output->aspectRatio();
for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
(*node)->scale_.x = aspect_ratio;
}
for (NodeSet::iterator node = scene.fg()->begin(); node != scene.fg()->end(); node++) {
(*node)->translation_.y = (*node)->translation_.x / aspect_ratio;
}
}
}
// draw scene of this view
scene.root()->draw(glm::identity<glm::mat4>(), Rendering::manager().Projection());
}
void LayerView::zoom (float factor)
@@ -426,7 +422,7 @@ void LayerView::setDepth (Source *s, float d)
s->touch();
// request reordering
View::need_reordering_ = true;
View::need_deep_update_ = true;
}
void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
@@ -450,6 +446,6 @@ void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *,
glm::vec3 dest_translation = start_translation + gl_Position_to - gl_Position_from;
// apply change
setDepth( s, -dest_translation.x );
setDepth( s, MAX( -dest_translation.x, 0.f) );
}