Isolate implementation of CloneSource

This commit is contained in:
Bruno Herbelin
2022-01-13 22:00:25 +01:00
parent 1146a9125b
commit 3678e8fb27
12 changed files with 181 additions and 134 deletions

View File

@@ -24,6 +24,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include "defines.h"
#include "Log.h"
#include "FrameBuffer.h"
#include "Decorations.h"
#include "Resource.h"
@@ -32,9 +33,9 @@
#include "ImageProcessingShader.h"
#include "BaseToolkit.h"
#include "SystemToolkit.h"
#include "Log.h"
#include "MixingGroup.h"
#include "CloneSource.h"
#include "Source.h"
SourceCore::SourceCore()
@@ -901,104 +902,4 @@ void Source::clearMixingGroup()
}
CloneSource *Source::clone(uint64_t id)
{
CloneSource *s = new CloneSource(this, id);
clones_.push_back(s);
return s;
}
CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin)
{
name_ = origin->name();
// set symbol
symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
}
CloneSource::~CloneSource()
{
if (origin_)
origin_->clones_.remove(this);
}
CloneSource *CloneSource::clone(uint64_t id)
{
// do not clone a clone : clone the original instead
if (origin_)
return origin_->clone(id);
else
return nullptr;
}
void CloneSource::init()
{
if (origin_ && origin_->mode_ > Source::UNINITIALIZED) {
// get the texture index from framebuffer of view, apply it to the surface
texturesurface_->setTextureIndex( origin_->texture() );
// create Frame buffer matching size of session
FrameBuffer *renderbuffer = new FrameBuffer( origin_->frame()->resolution(), true);
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source %s cloning source %s.", name().c_str(), origin_->name().c_str() );
}
}
void CloneSource::setActive (bool on)
{
active_ = on;
groups_[View::RENDERING]->visible_ = active_;
groups_[View::GEOMETRY]->visible_ = active_;
groups_[View::LAYER]->visible_ = active_;
if (origin_) {
if ( mode_ > Source::UNINITIALIZED)
origin_->touch();
// change visibility of active surface (show preview of origin when inactive)
if (activesurface_) {
if (active_)
activesurface_->setTextureIndex(Resource::getTextureTransparent());
else
activesurface_->setTextureIndex(origin_->texture());
}
}
}
uint CloneSource::texture() const
{
if (origin_ != nullptr)
return origin_->texture();
else
return Resource::getTextureBlack();
}
void CloneSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
glm::ivec2 CloneSource::icon() const
{
return glm::ivec2(ICON_SOURCE_CLONE);
}
std::string CloneSource::info() const
{
return std::string("clone of '") + origin_->name() + "'";
}