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Add possibility of Render Loopback source to replay
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@@ -15,7 +15,7 @@ public:
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void update (float dt) override;
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bool playing () const override { return !paused_; }
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void play (bool) override;
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void replay () override {}
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void replay () override;
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bool playable () const override { return true; }
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guint64 playtime () const override { return runtime_; }
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Failure failed () const override;
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@@ -50,6 +50,7 @@ protected:
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// control
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bool paused_;
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bool reset_;
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RenderSourceProvenance provenance_;
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};
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