mirror of
https://github.com/brunoherbelin/vimix.git
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Introducing Oriented bounding box for GeometryView selection
First implementation of MixingView selection manipulation (scale and rotate)
This commit is contained in:
@@ -1,11 +1,16 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/constants.hpp>
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#include "BoundingBoxVisitor.h"
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#include <map>
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#include "Log.h"
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#include "View.h"
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#include "Primitives.h"
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#include "Source.h"
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#include "Decorations.h"
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#include "BoundingBoxVisitor.h"
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BoundingBoxVisitor::BoundingBoxVisitor(bool force): force_(force)
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{
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modelview_ = glm::identity<glm::mat4>();
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@@ -64,3 +69,47 @@ void BoundingBoxVisitor::visit(Scene &n)
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n.ws()->accept(*this);
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}
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GlmToolkit::AxisAlignedBoundingBox BoundingBoxVisitor::AABB(SourceList l, View *view)
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{
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// calculate bbox on selection
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BoundingBoxVisitor selection_visitor_bbox;
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for (auto it = l.begin(); it != l.end(); it++) {
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// calculate bounding box of area covered by selection
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selection_visitor_bbox.setModelview( view->scene.ws()->transform_ );
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(*it)->group( view->mode() )->accept(selection_visitor_bbox);
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}
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return selection_visitor_bbox.bbox();
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}
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GlmToolkit::OrientedBoundingBox BoundingBoxVisitor::OBB(SourceList l, View *view)
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{
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GlmToolkit::OrientedBoundingBox obb_;
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// try the orientation of each source in the list
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for (auto source_it = l.begin(); source_it != l.end(); source_it++) {
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float angle = (*source_it)->group( view->mode() )->rotation_.z;
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glm::mat4 transform = view->scene.ws()->transform_;
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transform = glm::rotate(transform, -angle, glm::vec3(0.f, 0.f, 1.f) );
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// calculate bbox of the list in this orientation
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BoundingBoxVisitor selection_visitor_bbox;
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for (auto it = l.begin(); it != l.end(); it++) {
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// calculate bounding box of area covered by sources' nodes
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selection_visitor_bbox.setModelview( transform );
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(*it)->group( view->mode() )->accept(selection_visitor_bbox);
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}
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// if not initialized or if new bbox is smaller than previous
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if ( obb_.aabb.isNull() || selection_visitor_bbox.bbox() < obb_.aabb) {
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// keep this bbox as candidate
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obb_.aabb = selection_visitor_bbox.bbox();
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obb_.orientation = glm::vec3(0.f, 0.f, angle);
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}
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}
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return obb_;
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}
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@@ -3,7 +3,8 @@
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#include "GlmToolkit.h"
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#include "Visitor.h"
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#include "SourceList.h"
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class View;
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class BoundingBoxVisitor: public Visitor
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{
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@@ -11,6 +12,7 @@ class BoundingBoxVisitor: public Visitor
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bool force_;
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GlmToolkit::AxisAlignedBoundingBox bbox_;
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public:
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BoundingBoxVisitor(bool force = false);
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@@ -24,6 +26,8 @@ public:
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void visit(Switch& n) override;
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void visit(Primitive& n) override;
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static GlmToolkit::AxisAlignedBoundingBox AABB(SourceList l, View *view);
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static GlmToolkit::OrientedBoundingBox OBB(SourceList l, View *view);
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};
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#endif // BOUNDINGBOXVISITOR_H
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142
GeometryView.cpp
142
GeometryView.cpp
@@ -20,6 +20,7 @@
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#include "DrawVisitor.h"
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#include "Decorations.h"
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#include "UserInterfaceManager.h"
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#include "BoundingBoxVisitor.h"
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#include "Log.h"
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#include "GeometryView.h"
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@@ -117,6 +118,11 @@ GeometryView::GeometryView() : View(GEOMETRY)
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scene.fg()->attach(overlay_crop_);
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overlay_crop_->visible_ = false;
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// will be init later
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overlay_selection_scale_ = nullptr;
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overlay_selection_rotate_ = nullptr;
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overlay_selection_stored_status_ = nullptr;
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overlay_selection_active_ = false;
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}
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void GeometryView::update(float dt)
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@@ -374,6 +380,19 @@ std::pair<Node *, glm::vec2> GeometryView::pick(glm::vec2 P)
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break;
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}
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}
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// no source picked
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else {
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// picked on selection handles
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if ( (*itp).first == overlay_selection_scale_ || (*itp).first == overlay_selection_rotate_ ) {
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pick = (*itp);
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// initiate selection manipulation
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if (overlay_selection_stored_status_) {
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overlay_selection_stored_status_->copyTransform(overlay_selection_);
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overlay_selection_active_ = true;
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}
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break;
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}
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}
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}
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@@ -392,17 +411,88 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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{
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View::Cursor ret = Cursor();
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// work on the given source
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if (!s)
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return ret;
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Group *sourceNode = s->group(mode_); // groups_[View::GEOMETRY]
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// grab coordinates in scene-View reference frame
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glm::vec3 scene_from = Rendering::manager().unProject(from, scene.root()->transform_);
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glm::vec3 scene_to = Rendering::manager().unProject(to, scene.root()->transform_);
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glm::vec3 scene_translation = scene_to - scene_from;
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// No source is given
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if (!s) {
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// possibly grabing the selection overlay handles
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if (overlay_selection_ && overlay_selection_active_ ) {
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// rotation center to selection position
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glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), overlay_selection_stored_status_->translation_);
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glm::vec4 selection_from = glm::inverse(T) * glm::vec4( scene_from, 1.f );
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glm::vec4 selection_to = glm::inverse(T) * glm::vec4( scene_to, 1.f );
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// calculate scaling of selection
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float factor = glm::length( glm::vec2( selection_to ) ) / glm::length( glm::vec2( selection_from ) );
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glm::mat4 S = glm::scale(glm::identity<glm::mat4>(), glm::vec3(factor, factor, 1.f));
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// if interaction with selection
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if (pick.first == overlay_selection_scale_) {
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// apply to overlay
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glm::vec4 vec = S * glm::vec4( overlay_selection_stored_status_->scale_, 0.f );
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overlay_selection_->scale_ = glm::vec3(vec);
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// Transform sources
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// complete transform matrix (right to left) : move to center, scale and move back
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glm::mat4 M = T * S * glm::inverse(T);
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// apply to every sources in selection
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for (auto sit = Mixer::selection().begin(); sit != Mixer::selection().end(); sit++){
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// displacement
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vec = M * glm::vec4( (*sit)->stored_status_->translation_, 1.f );
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(*sit)->group(mode_)->translation_ = glm::vec3(vec);
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// scale
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vec = M * glm::vec4( (*sit)->stored_status_->scale_, 0.f );
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(*sit)->group(mode_)->scale_ = glm::vec3(vec);
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// will have to be updated
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(*sit)->touch();
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}
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ret.type = Cursor_ResizeNWSE;
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}
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else if (pick.first == overlay_selection_rotate_) {
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// compute rotation angle
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float angle = glm::orientedAngle( glm::normalize(glm::vec2(selection_from)), glm::normalize(glm::vec2(selection_to)));
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glm::mat4 R = glm::rotate(glm::identity<glm::mat4>(), angle, glm::vec3(0.f, 0.f, 1.f) );
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// apply to overlay
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glm::vec4 vec = S * glm::vec4( overlay_selection_stored_status_->scale_, 0.f );
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overlay_selection_->scale_ = glm::vec3(vec);
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overlay_selection_->rotation_.z = overlay_selection_stored_status_->rotation_.z + angle;
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// Transform sources
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// complete transform matrix (right to left) : move to center, rotate, scale and move back
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glm::mat4 M = T * S * R * glm::inverse(T);
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// apply to every sources in selection:
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for (auto sit = Mixer::selection().begin(); sit != Mixer::selection().end(); sit++){
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glm::mat4 transform = M * (*sit)->stored_status_->transform_;
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glm::vec3 tra, rot, sca;
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GlmToolkit::inverse_transform(transform, tra, rot, sca);
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(*sit)->group(mode_)->translation_ = tra;
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(*sit)->group(mode_)->scale_ = sca;
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(*sit)->group(mode_)->rotation_ = rot;
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// will have to be updated
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(*sit)->touch();
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}
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ret.type = Cursor_Hand;
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}
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}
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// update cursor
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return ret;
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}
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Group *sourceNode = s->group(mode_); // groups_[View::GEOMETRY]
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// make sure matrix transform of stored status is updated
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s->stored_status_->update(0);
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// grab coordinates in source-root reference frame
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@@ -619,7 +709,6 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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s->handles_[mode_][Handles::ROTATE]->visible_ = false;
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s->handles_[mode_][Handles::SCALE]->visible_ = false;
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s->handles_[mode_][Handles::MENU]->visible_ = false;
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// prepare overlay
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overlay_crop_->scale_ = s->stored_status_->scale_ / s->stored_status_->crop_;
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overlay_crop_->scale_.x *= s->frame()->aspectRatio();
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@@ -628,7 +717,6 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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overlay_crop_->rotation_.z = s->stored_status_->rotation_.z;
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overlay_crop_->update(0);
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overlay_crop_->visible_ = true;
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// PROPORTIONAL ONLY
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if (UserInterface::manager().shiftModifier()) {
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float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
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@@ -763,8 +851,6 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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return ret;
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}
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void GeometryView::terminate()
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{
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View::terminate();
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@@ -798,6 +884,7 @@ void GeometryView::terminate()
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(*sit)->handles_[mode_][Handles::MENU]->visible_ = true;
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}
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overlay_selection_active_ = false;
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}
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void GeometryView::arrow (glm::vec2 movement)
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@@ -822,3 +909,38 @@ void GeometryView::arrow (glm::vec2 movement)
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s->touch();
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}
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}
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void GeometryView::updateSelectionOverlay()
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{
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View::updateSelectionOverlay();
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// create first
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if (overlay_selection_scale_ == nullptr) {
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overlay_selection_stored_status_ = new Group;
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overlay_selection_scale_ = new Handles(Handles::SCALE);
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overlay_selection_->attach(overlay_selection_scale_);
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overlay_selection_rotate_ = new Handles(Handles::ROTATE);
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overlay_selection_->attach(overlay_selection_rotate_);
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}
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if (overlay_selection_->visible_) {
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if ( !overlay_selection_active_) {
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// calculate ORIENTED bbox on selection
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GlmToolkit::OrientedBoundingBox selection_box = BoundingBoxVisitor::OBB(Mixer::selection().getCopy(), this);
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// apply transform
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overlay_selection_->rotation_ = selection_box.orientation;
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overlay_selection_->scale_ = selection_box.aabb.scale();
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glm::mat4 rot = glm::rotate(glm::identity<glm::mat4>(), selection_box.orientation.z, glm::vec3(0.f, 0.f, 1.f) );
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glm::vec4 vec = rot * glm::vec4(selection_box.aabb.center(), 1.f);
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overlay_selection_->translation_ = glm::vec3(vec);
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}
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// cosmetics
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overlay_selection_scale_->color = overlay_selection_icon_->color;
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overlay_selection_rotate_->color = overlay_selection_icon_->color;
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}
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}
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@@ -31,6 +31,12 @@ private:
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Node *overlay_scaling_cross_;
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Node *overlay_scaling_grid_;
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Node *overlay_crop_;
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void updateSelectionOverlay() override;
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bool overlay_selection_active_;
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Group *overlay_selection_stored_status_;
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Handles *overlay_selection_scale_;
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Handles *overlay_selection_rotate_;
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};
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@@ -47,6 +47,17 @@ void GlmToolkit::inverse_transform(glm::mat4 M, glm::vec3 &translation, glm::vec
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translation = glm::vec3(vec);
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}
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//float rewrapAngleRestricted(float angle)
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//// This function takes an angle in the range [-3*pi, 3*pi] and
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//// wraps it to the range [-pi, pi].
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//{
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// if (angle > glm::pi<float>() )
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// return angle - glm::two_pi<float>();
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// else if (angle < - glm::pi<float>())
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// return angle + glm::two_pi<float>();
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// else
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// return angle;
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//}
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GlmToolkit::AxisAlignedBoundingBox::AxisAlignedBoundingBox() {
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mMin = glm::vec3(1.f);
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@@ -195,10 +206,10 @@ GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::transform
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glm::vec4 vec;
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// Apply transform to all four corners (can be rotated) and update bbox accordingly
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vec = m * glm::vec4(mMin, 1.f);
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vec = m * glm::vec4(mMin.x, mMin.y, 0.f, 1.f);
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bb.extend(glm::vec3(vec));
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vec = m * glm::vec4(mMax, 1.f);
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vec = m * glm::vec4(mMax.x, mMax.y, 0.f, 1.f);
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bb.extend(glm::vec3(vec));
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vec = m * glm::vec4(mMin.x, mMax.y, 0.f, 1.f);
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@@ -210,6 +221,14 @@ GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::transform
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return bb;
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}
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bool GlmToolkit::operator< (const GlmToolkit::AxisAlignedBoundingBox& A, const GlmToolkit::AxisAlignedBoundingBox& B )
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{
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if (A.isNull())
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return true;
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if (B.isNull())
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return false;
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return ( glm::length2(A.mMax-A.mMin) < glm::length2(B.mMax-B.mMin) );
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}
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glm::ivec2 GlmToolkit::resolutionFromDescription(int aspectratio, int height)
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{
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25
GlmToolkit.h
25
GlmToolkit.h
@@ -17,13 +17,10 @@ void inverse_transform(glm::mat4 M, glm::vec3 &translation, glm::vec3 &rotation,
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class AxisAlignedBoundingBox
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{
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glm::vec3 mMin;
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glm::vec3 mMax;
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public:
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AxisAlignedBoundingBox();
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void operator = (const AxisAlignedBoundingBox &D ) {
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inline void operator = (const AxisAlignedBoundingBox &D ) {
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mMin = D.mMin;
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mMax = D.mMax;
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}
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@@ -46,8 +43,28 @@ public:
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AxisAlignedBoundingBox translated(glm::vec3 t) const;
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AxisAlignedBoundingBox scaled(glm::vec3 s) const;
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AxisAlignedBoundingBox transformed(glm::mat4 m) const;
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friend bool operator<(const AxisAlignedBoundingBox& A, const AxisAlignedBoundingBox& B );
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protected:
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glm::vec3 mMin;
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glm::vec3 mMax;
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};
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// a bbox A is < from bbox B if its diagonal is shorter
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bool operator< (const AxisAlignedBoundingBox& A, const AxisAlignedBoundingBox& B );
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class OrientedBoundingBox
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{
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public:
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OrientedBoundingBox() : orientation(glm::vec3(0.f,0.f,0.f)) {}
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AxisAlignedBoundingBox aabb;
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glm::vec3 orientation;
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};
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static const char* aspect_ratio_names[6] = { "1:1", "4:3", "3:2", "16:10", "16:9", "21:9" };
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static const char* height_names[10] = { "16", "64", "200", "320", "480", "576", "720p", "1080p", "1440", "4K" };
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@@ -16,6 +16,7 @@
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#include "Settings.h"
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#include "Decorations.h"
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#include "UserInterfaceManager.h"
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#include "BoundingBoxVisitor.h"
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#include "Log.h"
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#include "LayerView.h"
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@@ -329,6 +330,11 @@ void LayerView::updateSelectionOverlay()
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View::updateSelectionOverlay();
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if (overlay_selection_->visible_) {
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// calculate bbox on selection
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GlmToolkit::AxisAlignedBoundingBox selection_box = BoundingBoxVisitor::AABB(Mixer::selection().getCopy(), this);
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overlay_selection_->scale_ = selection_box.scale();
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overlay_selection_->translation_ = selection_box.center();
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// slightly extend the boundary of the selection
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overlay_selection_frame_->scale_ = glm::vec3(1.f) + glm::vec3(0.07f, 0.07f, 1.f) / overlay_selection_->scale_;
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}
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@@ -12,14 +12,15 @@
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#include <sstream>
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#include <iomanip>
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#include "Log.h"
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#include "Mixer.h"
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#include "defines.h"
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#include "Settings.h"
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#include "Decorations.h"
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#include "UserInterfaceManager.h"
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#include "BoundingBoxVisitor.h"
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#include "ActionManager.h"
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#include "MixingGroup.h"
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#include "Log.h"
|
||||
|
||||
#include "MixingView.h"
|
||||
|
||||
@@ -331,6 +332,9 @@ std::pair<Node *, glm::vec2> MixingView::pick(glm::vec2 P)
|
||||
|
||||
View::Cursor MixingView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
|
||||
{
|
||||
View::Cursor ret = Cursor();
|
||||
ret.type = Cursor_ResizeAll;
|
||||
|
||||
// unproject
|
||||
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
|
||||
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
|
||||
@@ -371,8 +375,11 @@ View::Cursor MixingView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pai
|
||||
// manage mixing group
|
||||
if (s->mixinggroup_ != nullptr ) {
|
||||
// inform mixing groups to follow the current source
|
||||
if (Source::isCurrent(s) && s->mixinggroup_->action() > MixingGroup::ACTION_UPDATE)
|
||||
if (Source::isCurrent(s) && s->mixinggroup_->action() > MixingGroup::ACTION_UPDATE) {
|
||||
s->mixinggroup_->follow(s);
|
||||
if (s->mixinggroup_->action() == MixingGroup::ACTION_ROTATE_ALL)
|
||||
ret.type = Cursor_Hand;
|
||||
}
|
||||
else
|
||||
s->mixingGroup()->setAction(MixingGroup::ACTION_NONE);
|
||||
}
|
||||
@@ -409,7 +416,9 @@ View::Cursor MixingView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pai
|
||||
current_action_ = s->name() + ": " + info.str();
|
||||
current_id_ = s->id();
|
||||
|
||||
return Cursor(Cursor_ResizeAll, info.str() );
|
||||
// update cursor
|
||||
ret.info = info.str();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void MixingView::terminate()
|
||||
@@ -475,9 +484,13 @@ void MixingView::updateSelectionOverlay()
|
||||
View::updateSelectionOverlay();
|
||||
|
||||
if (overlay_selection_->visible_) {
|
||||
// calculate bbox on selection
|
||||
GlmToolkit::AxisAlignedBoundingBox selection_box = BoundingBoxVisitor::AABB(Mixer::selection().getCopy(), this);
|
||||
overlay_selection_->scale_ = selection_box.scale();
|
||||
overlay_selection_->translation_ = selection_box.center();
|
||||
|
||||
// slightly extend the boundary of the selection
|
||||
overlay_selection_frame_->scale_ = glm::vec3(1.f) + glm::vec3(0.01f, 0.01f, 1.f) / overlay_selection_->scale_;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
#include <algorithm>
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
#include "defines.h"
|
||||
#include "SessionVisitor.h"
|
||||
#include <tinyxml2.h>
|
||||
#include "Source.h"
|
||||
|
||||
#include "Selection.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef SELECTION_H
|
||||
#define SELECTION_H
|
||||
|
||||
#include "Source.h"
|
||||
#include "SourceList.h"
|
||||
|
||||
class Selection
|
||||
{
|
||||
|
||||
16
View.cpp
16
View.cpp
@@ -15,10 +15,10 @@
|
||||
#include "Settings.h"
|
||||
#include "Source.h"
|
||||
#include "PickingVisitor.h"
|
||||
#include "BoundingBoxVisitor.h"
|
||||
#include "Decorations.h"
|
||||
#include "Mixer.h"
|
||||
#include "UserInterfaceManager.h"
|
||||
#include "BoundingBoxVisitor.h"
|
||||
#include "ActionManager.h"
|
||||
#include "Log.h"
|
||||
|
||||
@@ -119,6 +119,7 @@ void View::initiate()
|
||||
|
||||
(*sit)->stored_status_->copyTransform((*sit)->group(mode_));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void View::terminate()
|
||||
@@ -242,7 +243,6 @@ void View::updateSelectionOverlay()
|
||||
overlay_selection_icon_ = new Handles(Handles::MENU);
|
||||
overlay_selection_->attach(overlay_selection_icon_);
|
||||
overlay_selection_frame_ = new Frame(Frame::SHARP, Frame::LARGE, Frame::NONE);
|
||||
// overlay_selection_frame_->scale_ = glm::vec3(1.05f, 1.05f, 1.f);
|
||||
overlay_selection_->attach(overlay_selection_frame_);
|
||||
scene.fg()->attach(overlay_selection_);
|
||||
}
|
||||
@@ -252,18 +252,6 @@ void View::updateSelectionOverlay()
|
||||
|
||||
// potential selection if more than 1 source selected
|
||||
if (Mixer::selection().size() > 1) {
|
||||
// calculate bbox on selection
|
||||
BoundingBoxVisitor selection_visitor_bbox;
|
||||
SourceList::iterator it = Mixer::selection().begin();
|
||||
for (; it != Mixer::selection().end(); it++) {
|
||||
// calculate bounding box of area covered by selection
|
||||
selection_visitor_bbox.setModelview( scene.ws()->transform_ );
|
||||
(*it)->group(mode_)->accept(selection_visitor_bbox);
|
||||
}
|
||||
// adjust group overlay to selection
|
||||
GlmToolkit::AxisAlignedBoundingBox selection_box = selection_visitor_bbox.bbox();
|
||||
overlay_selection_->scale_ = selection_box.scale();
|
||||
overlay_selection_->translation_ = selection_box.center();
|
||||
// show group overlay
|
||||
overlay_selection_->visible_ = true;
|
||||
ImVec4 c = ImGuiToolkit::HighlightColor();
|
||||
|
||||
Reference in New Issue
Block a user