Optimize reordering of sources nodes in Views (perfom sorting on scenes

only if layer view changed)
This commit is contained in:
brunoherbelin
2020-05-18 22:21:43 +02:00
parent 530762d1d2
commit 3b9b593aa2
4 changed files with 16 additions and 20 deletions

View File

@@ -125,7 +125,6 @@ Mixer::Mixer() : session_(nullptr), back_session_(nullptr), current_view_(nullpt
setCurrentView( (View::Mode) Settings::application.current_view );
}
void Mixer::update()
{
// change session when threaded loading is finished
@@ -140,6 +139,7 @@ void Mixer::update()
Settings::application.recentSessions.push(sessionFilename_);
}
}
// confirm when threaded saving is finished
if (sessionSaveFinished_) {
sessionSaveFinished_ = false;
@@ -155,16 +155,17 @@ void Mixer::update()
float dt = static_cast<float>( GST_TIME_AS_MSECONDS(current_time - update_time_) ) * 0.001f;
update_time_ = current_time;
// update session and associted sources
// update session and associated sources
session_->update(dt);
// update views
mixing_.update(dt);
geometry_.update(dt);
layer_.update(dt);
// TODO other views
// TODO other views?
// optimize the reordering in depth for views
View::need_reordering_ = false;
}
void Mixer::draw()
@@ -199,10 +200,8 @@ void Mixer::insertSource(Source *s)
mixing_.scene.fg()->attach(s->group(View::MIXING));
geometry_.scene.fg()->attach(s->group(View::GEOMETRY));
layer_.scene.fg()->attach(s->group(View::LAYER));
}
void Mixer::deleteCurrentSource()
{
deleteSource( currentSource() );
@@ -366,7 +365,6 @@ void Mixer::saveas(const std::string& filename)
// launch a thread to save the session
std::thread (saveSession, filename, session_).detach();
}
void Mixer::open(const std::string& filename)
@@ -382,10 +380,8 @@ void Mixer::open(const std::string& filename)
// launch a thread to load the session into back_session
std::thread (loadSession, filename, back_session_).detach();
}
void Mixer::swap()
{
if (!back_session_)
@@ -434,7 +430,6 @@ void Mixer::swap()
back_session_ = nullptr;
}
void Mixer::newSession()
{
// delete previous back session if needed

View File

@@ -52,7 +52,6 @@ void Node::update( float )
{
// update transform matrix from attributes
transform_ = GlmToolkit::transform(translation_, rotation_, scale_);
}
void Node::accept(Visitor& v)

View File

@@ -22,6 +22,8 @@
#define CIRCLE_PIXELS 64
#define CIRCLE_PIXEL_RADIUS 1024.0
bool View::need_reordering_ = true;
View::View(Mode m) : mode_(m)
{
}
@@ -43,8 +45,9 @@ void View::update(float dt)
// recursive update from root of scene
scene.update( dt );
// reorder depth
scene.fg()->sort();
// reorder depth if needed
if (View::need_reordering_)
scene.fg()->sort();
}
void View::drag (glm::vec2 from, glm::vec2 to)
@@ -84,7 +87,6 @@ MixingView::MixingView() : View(MIXING)
Mesh *circle = new Mesh("mesh/circle.ply");
circle->shader()->color = pink;
scene.bg()->attach(circle);
}
MixingView::~MixingView()
@@ -106,7 +108,6 @@ void MixingView::zoom( float factor )
scene.root()->scale_.y = z;
}
void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
{
if (!s)
@@ -133,7 +134,6 @@ void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *
s->touch();
}
uint MixingView::textureMixingQuadratic()
{
static GLuint texid = 0;
@@ -194,7 +194,6 @@ RenderView::~RenderView()
delete frame_buffer_;
}
void RenderView::setResolution(glm::vec3 resolution)
{
if (resolution.x < 128.f || resolution.y < 128.f)
@@ -355,7 +354,6 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
Frame *border = new Frame(Frame::ROUND_SHADOW);
border->color = glm::vec4( 0.8f, 0.f, 0.8f, 0.7f );
scene.bg()->attach(border);
}
LayerView::~LayerView()
@@ -365,7 +363,6 @@ LayerView::~LayerView()
void LayerView::draw ()
{
// update rendering of render frame
FrameBuffer *output = Mixer::manager().session()->frame();
if (output)
@@ -420,5 +417,8 @@ void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *,
// request update
s->touch();
// request reordering
View::need_reordering_ = true;
}

4
View.h
View File

@@ -27,6 +27,9 @@ public:
Scene scene;
// hack to avoid reordering scene of view if not necessary
static bool need_reordering_;
protected:
Mode mode_;
};
@@ -60,7 +63,6 @@ public:
glm::vec3 resolution() const { return frame_buffer_->resolution(); }
inline FrameBuffer *frameBuffer () const { return frame_buffer_; }
};
class GeometryView : public View