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Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
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@@ -17,6 +17,8 @@ public:
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void reset() override;
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void accept(Visitor& v) override;
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void operator = (const ImageProcessingShader &S);
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// // textures resolution
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// glm::vec3 iChannelResolution[1];
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