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Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
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@@ -180,6 +180,13 @@ Shader::Shader() : blending(BLEND_OPACITY)
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reset();
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}
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void Shader::operator = (const Shader &S )
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{
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color = S.color;
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blending = S.blending;
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}
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void Shader::accept(Visitor& v) {
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v.visit(*this);
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}
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