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Work in progress - implementation of cropping in Geometry view instead
of AppearanceView. Display of scaled mixing surface in Mixing and Layers view. Changed stippling shading.
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@@ -36,7 +36,7 @@ protected:
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class Handles : public Node
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{
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public:
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typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE, SCALE, MENU } Type;
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typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE, SCALE, CROP, MENU } Type;
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Handles(Type type);
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~Handles();
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@@ -61,7 +61,7 @@ class Symbol : public Node
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{
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public:
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typedef enum { CIRCLE_POINT = 0, SQUARE_POINT, IMAGE, VIDEO, SESSION, CLONE, RENDER, PATTERN, CAMERA, SHARE,
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DOTS, BUSY, LOCK, UNLOCK, CROP, CIRCLE, SQUARE, CLOCK, CLOCK_H, GRID, CROSS, EMPTY } Type;
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DOTS, BUSY, LOCK, UNLOCK, ARROWS, CROP, CIRCLE, SQUARE, CLOCK, CLOCK_H, GRID, CROSS, EMPTY } Type;
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Symbol(Type t = CIRCLE_POINT, glm::vec3 pos = glm::vec3(0.f));
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~Symbol();
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