Source callbacks for Image Processing color correction

Added SourceCallback classes for brightness, contrast, saturation, etc. Added OSC interface to modify color corrections
This commit is contained in:
Bruno Herbelin
2022-10-14 19:05:14 +02:00
parent 5a6daf79b6
commit 48001a660b
9 changed files with 600 additions and 67 deletions

View File

@@ -7,25 +7,46 @@
class Visitor;
class Source;
class ImageProcessingShader;
/**
* @brief The SourceCallback class defines operations on Sources that
* are applied at each update of Source. A SourceCallback is added to
* a source with; source->call( new SourceCallback );
*
* A source contains a list of SourceCallbacks. At each update(dt)
* a source calls the update on all its SourceCallbacks.
* The SourceCallback is created as PENDING, and becomes ACTIVE after
* the first update call.
* The SourceCallback is removed from the list when FINISHED.
*
*/
class SourceCallback
{
public:
typedef enum {
CALLBACK_GENERIC = 0,
CALLBACK_ALPHA = 1,
CALLBACK_LOOM = 2,
CALLBACK_GEOMETRY = 3,
CALLBACK_GRAB = 4,
CALLBACK_RESIZE = 5,
CALLBACK_TURN = 6,
CALLBACK_DEPTH = 7,
CALLBACK_PLAY = 8,
CALLBACK_REPLAY = 9,
CALLBACK_RESETGEO = 10,
CALLBACK_LOCK = 11,
CALLBACK_SEEK = 12
CALLBACK_ALPHA,
CALLBACK_LOOM,
CALLBACK_GEOMETRY,
CALLBACK_GRAB,
CALLBACK_RESIZE,
CALLBACK_TURN,
CALLBACK_DEPTH,
CALLBACK_PLAY,
CALLBACK_REPLAY,
CALLBACK_RESETGEO,
CALLBACK_LOCK,
CALLBACK_SEEK,
CALLBACK_BRIGHTNESS,
CALLBACK_CONTRAST,
CALLBACK_SATURATION,
CALLBACK_HUE,
CALLBACK_THRESHOLD,
CALLBACK_GAMMA,
CALLBACK_INVERT,
CALLBACK_POSTERIZE
} CallbackType;
static SourceCallback *create(CallbackType type);
@@ -59,6 +80,43 @@ protected:
float elapsed_;
};
/**
* @brief The ValueSourceCallback class is a generic type of
* callback which operates on a single float value of a source.
*
* ValueSourceCallback are practical for creating SourceCallbacks
* that change a single attribute of a source, that can be read
* and write on the source object.
*/
class ValueSourceCallback : public SourceCallback
{
protected:
float duration_;
float start_;
float target_;
bool bidirectional_;
virtual float readValue(Source *s) const = 0;
virtual void writeValue(Source *s, float val) = 0;
public:
ValueSourceCallback (float v = 0.f, float ms = 0.f, bool revert = false);
float value () const { return target_;}
void setValue (float v) { target_ = v; }
float duration () const { return duration_;}
void setDuration (float ms) { duration_ = ms; }
bool bidirectional () const { return bidirectional_;}
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
void accept (Visitor& v) override;
};
class SetAlpha : public SourceCallback
{
float duration_;
@@ -178,22 +236,6 @@ public:
CallbackType type () const override { return CALLBACK_REPLAY; }
};
class Seek : public SourceCallback
{
float target_;
public:
Seek (float time = 0.f);
float value () const { return target_;}
void setValue (float t) { target_ = t; }
void update (Source *s, float dt) override;
SourceCallback *clone() const override;
CallbackType type () const override { return CALLBACK_SEEK; }
void accept (Visitor& v) override;
};
class ResetGeometry : public SourceCallback
{
public:
@@ -293,5 +335,101 @@ public:
void accept (Visitor& v) override;
};
class Seek : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
Seek (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_SEEK; }
};
class SetBrightness : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetBrightness (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_BRIGHTNESS; }
};
class SetContrast : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetContrast (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_CONTRAST; }
};
class SetSaturation : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetSaturation (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_SATURATION; }
};
class SetHue : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetHue (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_HUE; }
};
class SetThreshold : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetThreshold (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_THRESHOLD; }
};
class SetInvert : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetInvert (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_INVERT; }
};
class SetPosterize : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetPosterize (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_POSTERIZE; }
};
class SetGamma : public SourceCallback
{
float duration_;
glm::vec4 start_;
glm::vec4 target_;
bool bidirectional_;
public:
SetGamma (glm::vec4 g = glm::vec4(), float ms = 0.f, bool revert = false);
glm::vec4 value () const { return target_; }
void setValue (glm::vec4 g) { target_ = g; }
float duration () const { return duration_; }
void setDuration (float ms) { duration_ = ms; }
bool bidirectional () const { return bidirectional_; }
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () const override { return CALLBACK_GAMMA; }
void accept (Visitor& v) override;
};
#endif // SOURCECALLBACK_H