Source callbacks for Image Processing color correction

Added SourceCallback classes for brightness, contrast, saturation, etc. Added OSC interface to modify color corrections
This commit is contained in:
Bruno Herbelin
2022-10-14 19:05:14 +02:00
parent 5a6daf79b6
commit 48001a660b
9 changed files with 600 additions and 67 deletions

View File

@@ -32,6 +32,7 @@
#include "Mixer.h"
#include "Source.h"
#include "SourceCallback.h"
#include "ImageProcessingShader.h"
#include "ActionManager.h"
#include "SystemToolkit.h"
#include "tinyxml2Toolkit.h"
@@ -659,7 +660,6 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
/// e.g. '/vimix/current/resize ff 10.0 2.2'
else if ( attribute.compare(OSC_SOURCE_RESIZE) == 0) {
float x = 0.f, y = 0.f;
try {
arguments >> x;
}
@@ -696,13 +696,13 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
}
/// e.g. '/vimix/current/turn f 1.0'
else if ( attribute.compare(OSC_SOURCE_TURN) == 0) {
float x = 0.f, y = 0.f;
float x = 0.f, t = 0.f;
arguments >> x;
if (arguments.Eos())
arguments >> osc::EndMessage;
else // ignore second argument
arguments >> y >> osc::EndMessage;
target->call( new Turn( x, 0.f), true );
else
arguments >> t >> osc::EndMessage;
target->call( new Turn( x, t), true );
}
/// e.g. '/vimix/current/angle f 3.1416'
else if ( attribute.compare(OSC_SOURCE_ANGLE) == 0) {
@@ -717,7 +717,91 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
else if ( attribute.compare(OSC_SOURCE_RESET) == 0) {
target->call( new ResetGeometry(), true );
}
/// e.g. '/vimix/current/seek f 1.25'
/// e.g. '/vimix/current/brightness f 0.0'
else if ( attribute.compare(OSC_SOURCE_BRIGHTNESS) == 0) {
float val = 0.f, t = 0.f;
arguments >> val;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetBrightness( val, t ), true );
}
/// e.g. '/vimix/current/contrast f 0.0'
else if ( attribute.compare(OSC_SOURCE_CONTRAST) == 0) {
float val = 0.f, t = 0.f;
arguments >> val;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetContrast( val, t ), true );
}
/// e.g. '/vimix/current/saturation f 0.0'
else if ( attribute.compare(OSC_SOURCE_SATURATION) == 0) {
float val = 0.f, t = 0.f;
arguments >> val;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetSaturation( val, t ), true );
}
/// e.g. '/vimix/current/hue f 1.0'
else if ( attribute.compare(OSC_SOURCE_HUE) == 0) {
float val = 0.f, t = 0.f;
arguments >> val;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetHue( val, t ), true );
}
/// e.g. '/vimix/current/threshold f 1.0'
else if ( attribute.compare(OSC_SOURCE_THRESHOLD) == 0) {
float val = 0.f, t = 0.f;
arguments >> val;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetThreshold( val, t ), true );
}
/// e.g. '/vimix/current/gamma f 1.0'
else if ( attribute.compare(OSC_SOURCE_GAMMA) == 0) {
glm::vec4 g = target->processingShader()->gamma;
float t = 0.f;
arguments >> g.w;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetGamma( g, t ), true );
}
/// e.g. '/vimix/current/color fff 1.0 0.5 0.9'
else if ( attribute.compare(OSC_SOURCE_COLOR) == 0) {
glm::vec4 g = target->processingShader()->gamma;
float t = 0.f;
arguments >> g.x >> g.y >> g.z;
if (arguments.Eos())
arguments >> osc::EndMessage;
else
arguments >> t >> osc::EndMessage;
target->call( new SetGamma( g, t ), true );
}
/// e.g. '/vimix/current/invert f 1'
else if ( attribute.compare(OSC_SOURCE_INVERT) == 0) {
float v = 0.f;
arguments >> v >> osc::EndMessage;
target->call( new SetInvert( v ), true );
}
/// e.g. '/vimix/current/posterize f 1'
else if ( attribute.compare(OSC_SOURCE_POSTERIZE) == 0) {
float v = 0.f;
arguments >> v >> osc::EndMessage;
target->call( new SetPosterize( v ), true );
}
/// e.g. '/vimix/current/seek f 0.25'
else if ( attribute.compare(OSC_SOURCE_SEEK) == 0) {
float t = 0.f;
arguments >> t >> osc::EndMessage;

View File

@@ -47,6 +47,15 @@
#define OSC_SOURCE_SIZE "/size"
#define OSC_SOURCE_ANGLE "/angle"
#define OSC_SOURCE_SEEK "/seek"
#define OSC_SOURCE_BRIGHTNESS "/brightness"
#define OSC_SOURCE_CONTRAST "/contrast"
#define OSC_SOURCE_SATURATION "/saturation"
#define OSC_SOURCE_HUE "/hue"
#define OSC_SOURCE_THRESHOLD "/threshold"
#define OSC_SOURCE_GAMMA "/gamma"
#define OSC_SOURCE_COLOR "/color"
#define OSC_SOURCE_POSTERIZE "/posterize"
#define OSC_SOURCE_INVERT "/invert"
#define OSC_SESSION "/session"
#define OSC_SESSION_VERSION "/version"

View File

@@ -1347,6 +1347,21 @@ void SessionLoader::visit (SourceCallback &)
{
}
void SessionLoader::visit (ValueSourceCallback &c)
{
float v = 0.f;
xmlCurrent_->QueryFloatAttribute("value", &v);
c.setValue(v);
float d = 0.f;
xmlCurrent_->QueryFloatAttribute("duration", &d);
c.setDuration(d);
bool b = false;
xmlCurrent_->QueryBoolAttribute("bidirectional", &b);
c.setBidirectional(b);
}
void SessionLoader::visit (Play &c)
{
bool p = true;

View File

@@ -74,6 +74,7 @@ public:
// callbacks
void visit (SourceCallback&) override;
void visit (ValueSourceCallback&) override;
void visit (SetAlpha&) override;
void visit (SetDepth&) override;
void visit (SetGeometry&) override;

View File

@@ -889,6 +889,13 @@ void SessionVisitor::visit (SourceCallback &c)
xmlCurrent_->SetAttribute("type", (uint) c.type());
}
void SessionVisitor::visit (ValueSourceCallback &c)
{
xmlCurrent_->SetAttribute("value", c.value());
xmlCurrent_->SetAttribute("duration", c.duration());
xmlCurrent_->SetAttribute("bidirectional", c.bidirectional());
}
void SessionVisitor::visit (Play &c)
{
xmlCurrent_->SetAttribute("play", c.value());

View File

@@ -82,6 +82,7 @@ public:
// callbacks
void visit (SourceCallback&) override;
void visit (ValueSourceCallback&) override;
void visit (SetAlpha&) override;
void visit (SetDepth&) override;
void visit (SetGeometry&) override;

View File

@@ -19,6 +19,7 @@
#include "defines.h"
#include "Source.h"
#include "ImageProcessingShader.h"
#include "MediaSource.h"
#include "MediaPlayer.h"
#include "UpdateCallback.h"
@@ -66,6 +67,33 @@ SourceCallback *SourceCallback::create(CallbackType type)
case SourceCallback::CALLBACK_LOCK:
loadedcallback = new Lock;
break;
case SourceCallback::CALLBACK_SEEK:
loadedcallback = new Seek;
break;
case SourceCallback::CALLBACK_BRIGHTNESS:
loadedcallback = new SetBrightness;
break;
case SourceCallback::CALLBACK_CONTRAST:
loadedcallback = new SetContrast;
break;
case SourceCallback::CALLBACK_SATURATION:
loadedcallback = new SetBrightness;
break;
case SourceCallback::CALLBACK_HUE:
loadedcallback = new SetContrast;
break;
case SourceCallback::CALLBACK_THRESHOLD:
loadedcallback = new SetThreshold;
break;
case SourceCallback::CALLBACK_GAMMA:
loadedcallback = new SetGamma;
break;
case SourceCallback::CALLBACK_INVERT:
loadedcallback = new SetInvert;
break;
case SourceCallback::CALLBACK_POSTERIZE:
loadedcallback = new SetPosterize;
break;
default:
break;
}
@@ -139,6 +167,81 @@ void SourceCallback::update (Source *s, float dt)
}
ValueSourceCallback::ValueSourceCallback(float target, float ms, bool revert) : SourceCallback(),
duration_(ms), start_(0.f), target_(target), bidirectional_(revert)
{
}
void ValueSourceCallback::update(Source *s, float dt)
{
SourceCallback::update(s, dt);
// set start on first time it is ready
if ( status_ == READY ){
start_ = readValue(s);
status_ = ACTIVE;
}
// update when active
if ( status_ == ACTIVE ) {
// time passed since start
float progress = elapsed_ - delay_;
// time-out or instantaneous
if ( !(ABS(duration_) > 0.f) || progress > duration_ ) {
// apply target
writeValue(s, target_);
// done
status_ = FINISHED;
}
// perform iteration of interpolation
else {
// apply calculated intermediate
writeValue(s, glm::mix(start_, target_, progress/duration_) );
}
}
}
void ValueSourceCallback::multiply (float factor)
{
target_ *= factor;
}
SourceCallback *ValueSourceCallback::clone() const
{
SourceCallback *ret = SourceCallback::create(type());
ValueSourceCallback *vsc = static_cast<ValueSourceCallback *>(ret);
vsc->setValue( target_ );
vsc->setDuration( duration_ );
vsc->setBidirectional( bidirectional_ );
return ret;
}
SourceCallback *ValueSourceCallback::reverse(Source *s) const
{
SourceCallback *ret = nullptr;
if (bidirectional_) {
ret = SourceCallback::create(type());
ValueSourceCallback *vsc = static_cast<ValueSourceCallback *>(ret);
vsc->setValue( readValue(s) );
vsc->setDuration( duration_ );
vsc->setBidirectional( true );
}
return ret;
}
void ValueSourceCallback::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
void ResetGeometry::update(Source *s, float dt)
{
SourceCallback::update(s, dt);
@@ -168,7 +271,7 @@ SourceCallback *ResetGeometry::clone() const
SetAlpha::SetAlpha(float alpha, float ms, bool revert) : SourceCallback(),
duration_(ms), alpha_(alpha), bidirectional_(revert)
{
alpha_ = CLAMP(alpha_, 0.f, 1.f);
alpha_ = glm::clamp(alpha_, 0.f, 1.f);
start_ = glm::vec2();
target_ = glm::vec2();
}
@@ -221,7 +324,7 @@ void SetAlpha::update(Source *s, float dt)
// perform movement
if ( ABS(duration_) > 0.f)
s->group(View::MIXING)->translation_ = glm::vec3(start_ + (progress/duration_)*(target_ - start_), s->group(View::MIXING)->translation_.z);
s->group(View::MIXING)->translation_ = glm::vec3(glm::mix(start_, target_, progress/duration_), s->group(View::MIXING)->translation_.z);
// time-out
if ( progress > duration_ ) {
@@ -343,7 +446,7 @@ void Loom::accept(Visitor& v)
SetDepth::SetDepth(float target, float ms, bool revert) : SourceCallback(),
duration_(ms), start_(0.f), target_(target), bidirectional_(revert)
{
target_ = CLAMP(target_, MIN_DEPTH, MAX_DEPTH);
target_ = glm::clamp(target_, MIN_DEPTH, MAX_DEPTH);
}
void SetDepth::update(Source *s, float dt)
@@ -365,7 +468,7 @@ void SetDepth::update(Source *s, float dt)
// perform movement
if ( ABS(duration_) > 0.f)
s->group(View::LAYER)->translation_.z = start_ + (progress/duration_) * (target_ - start_);
s->group(View::LAYER)->translation_.z = glm::mix(start_, target_, progress/duration_);
// time-out
if ( progress > duration_ ) {
@@ -459,41 +562,40 @@ SourceCallback *RePlay::clone() const
return new RePlay;
}
Seek::Seek(float time) : SourceCallback(), target_(time)
Seek::Seek(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
}
void Seek::update(Source *s, float dt)
float Seek::readValue(Source *s) const
{
SourceCallback::update(s, dt);
// perform seek when ready
if ( status_ == READY ){
double ret = 0.f;
// access media player if target source is a media source
MediaSource *ms = dynamic_cast<MediaSource *>(s);
if (ms != nullptr) {
GstClockTime duration = ms->mediaplayer()->timeline()->duration();
ms->mediaplayer()->seek( target_ * duration );
}
GstClockTime media_duration = ms->mediaplayer()->timeline()->duration();
GstClockTime media_position = ms->mediaplayer()->position();
status_ = FINISHED;
if (GST_CLOCK_TIME_IS_VALID(media_duration) && media_duration > 0 &&
GST_CLOCK_TIME_IS_VALID(media_position) && media_position > 0){
ret = static_cast<double>(media_position) / static_cast<double>(media_duration);
}
}
SourceCallback *Seek::clone() const
return (float)ret;
}
void Seek::writeValue(Source *s, float val)
{
return new Seek(target_);
// access media player if target source is a media source
MediaSource *ms = dynamic_cast<MediaSource *>(s);
if (ms != nullptr) {
GstClockTime media_duration = ms->mediaplayer()->timeline()->duration();
double media_position = glm::clamp( (double) val, 0.0, 1.0);
if (GST_CLOCK_TIME_IS_VALID(media_duration))
ms->mediaplayer()->seek( media_position * media_duration );
}
void Seek::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}
SetGeometry::SetGeometry(const Group *g, float ms, bool revert) : SourceCallback(),
duration_(ms), bidirectional_(revert)
{
@@ -531,11 +633,10 @@ void SetGeometry::update(Source *s, float dt)
// perform movement
if ( ABS(duration_) > 0.f){
float ratio = progress / duration_;
Group intermediate;
intermediate.translation_ = (1.f - ratio) * start_.translation_ + ratio * target_.translation_;
intermediate.scale_ = (1.f - ratio) * start_.scale_ + ratio * target_.scale_;
intermediate.rotation_ = (1.f - ratio) * start_.rotation_ + ratio * target_.rotation_;
intermediate.translation_ = glm::mix(start_.translation_, target_.translation_, progress/duration_);
intermediate.scale_ = glm::mix(start_.scale_, target_.scale_, progress/duration_);
intermediate.rotation_ = glm::mix(start_.rotation_, target_.rotation_, progress/duration_);
// apply geometry
s->group(View::GEOMETRY)->copyTransform(&intermediate);
s->touch();
@@ -727,3 +828,178 @@ void Turn::accept(Visitor& v)
SourceCallback::accept(v);
v.visit(*this);
}
SetBrightness::SetBrightness(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, -1.f, 1.f);
}
float SetBrightness::readValue(Source *s) const
{
return s->processingShader()->brightness;
}
void SetBrightness::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->brightness = val;
}
SetContrast::SetContrast(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, -1.f, 1.f);
}
float SetContrast::readValue(Source *s) const
{
return s->processingShader()->contrast;
}
void SetContrast::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->contrast = val;
}
SetSaturation::SetSaturation(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, -1.f, 1.f);
}
float SetSaturation::readValue(Source *s) const
{
return s->processingShader()->saturation;
}
void SetSaturation::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->saturation = val;
}
SetHue::SetHue(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, 0.f, 1.f);
}
float SetHue::readValue(Source *s) const
{
return s->processingShader()->hueshift;
}
void SetHue::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->hueshift = val;
}
SetThreshold::SetThreshold(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, 0.f, 1.f);
}
float SetThreshold::readValue(Source *s) const
{
return s->processingShader()->threshold;
}
void SetThreshold::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->threshold = val;
}
SetInvert::SetInvert(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, 0.f, 2.f);
}
float SetInvert::readValue(Source *s) const
{
return static_cast<float>(s->processingShader()->invert);
}
void SetInvert::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->invert = static_cast<int>(val);
}
SetPosterize::SetPosterize(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
{
target_ = glm::clamp(target_, 0.f, 128.f);
}
float SetPosterize::readValue(Source *s) const
{
return static_cast<float>(s->processingShader()->nbColors);
}
void SetPosterize::writeValue(Source *s, float val)
{
if (s->imageProcessingEnabled())
s->processingShader()->nbColors = static_cast<int>(val);
}
SetGamma::SetGamma(glm::vec4 g, float ms, bool revert) : SourceCallback(),
duration_(ms), start_(glm::vec4()), target_(g), bidirectional_(revert)
{
start_ = glm::clamp(start_, glm::vec4(0.f), glm::vec4(10.f));
}
void SetGamma::update(Source *s, float dt)
{
SourceCallback::update(s, dt);
if (!s->imageProcessingEnabled())
status_ = FINISHED;
// set start on first time it is ready
if ( status_ == READY ){
start_ = s->processingShader()->gamma;
status_ = ACTIVE;
}
// update when active
if ( status_ == ACTIVE ) {
// time passed since start
float progress = elapsed_ - delay_;
// time-out or instantaneous
if ( !(ABS(duration_) > 0.f) || progress > duration_ ) {
// apply target
s->processingShader()->gamma = target_;
// done
status_ = FINISHED;
}
// perform iteration of interpolation
else {
// apply calculated intermediate
s->processingShader()->gamma = glm::mix(start_, target_, progress/duration_);
}
}
}
void SetGamma::multiply (float factor)
{
target_ *= factor;
}
SourceCallback *SetGamma::clone() const
{
return new SetGamma(target_, duration_, bidirectional_);
}
SourceCallback *SetGamma::reverse(Source *s) const
{
return bidirectional_ ? new SetGamma(s->processingShader()->gamma, duration_) : nullptr;
}
void SetGamma::accept(Visitor& v)
{
SourceCallback::accept(v);
v.visit(*this);
}

View File

@@ -7,25 +7,46 @@
class Visitor;
class Source;
class ImageProcessingShader;
/**
* @brief The SourceCallback class defines operations on Sources that
* are applied at each update of Source. A SourceCallback is added to
* a source with; source->call( new SourceCallback );
*
* A source contains a list of SourceCallbacks. At each update(dt)
* a source calls the update on all its SourceCallbacks.
* The SourceCallback is created as PENDING, and becomes ACTIVE after
* the first update call.
* The SourceCallback is removed from the list when FINISHED.
*
*/
class SourceCallback
{
public:
typedef enum {
CALLBACK_GENERIC = 0,
CALLBACK_ALPHA = 1,
CALLBACK_LOOM = 2,
CALLBACK_GEOMETRY = 3,
CALLBACK_GRAB = 4,
CALLBACK_RESIZE = 5,
CALLBACK_TURN = 6,
CALLBACK_DEPTH = 7,
CALLBACK_PLAY = 8,
CALLBACK_REPLAY = 9,
CALLBACK_RESETGEO = 10,
CALLBACK_LOCK = 11,
CALLBACK_SEEK = 12
CALLBACK_ALPHA,
CALLBACK_LOOM,
CALLBACK_GEOMETRY,
CALLBACK_GRAB,
CALLBACK_RESIZE,
CALLBACK_TURN,
CALLBACK_DEPTH,
CALLBACK_PLAY,
CALLBACK_REPLAY,
CALLBACK_RESETGEO,
CALLBACK_LOCK,
CALLBACK_SEEK,
CALLBACK_BRIGHTNESS,
CALLBACK_CONTRAST,
CALLBACK_SATURATION,
CALLBACK_HUE,
CALLBACK_THRESHOLD,
CALLBACK_GAMMA,
CALLBACK_INVERT,
CALLBACK_POSTERIZE
} CallbackType;
static SourceCallback *create(CallbackType type);
@@ -59,6 +80,43 @@ protected:
float elapsed_;
};
/**
* @brief The ValueSourceCallback class is a generic type of
* callback which operates on a single float value of a source.
*
* ValueSourceCallback are practical for creating SourceCallbacks
* that change a single attribute of a source, that can be read
* and write on the source object.
*/
class ValueSourceCallback : public SourceCallback
{
protected:
float duration_;
float start_;
float target_;
bool bidirectional_;
virtual float readValue(Source *s) const = 0;
virtual void writeValue(Source *s, float val) = 0;
public:
ValueSourceCallback (float v = 0.f, float ms = 0.f, bool revert = false);
float value () const { return target_;}
void setValue (float v) { target_ = v; }
float duration () const { return duration_;}
void setDuration (float ms) { duration_ = ms; }
bool bidirectional () const { return bidirectional_;}
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
void accept (Visitor& v) override;
};
class SetAlpha : public SourceCallback
{
float duration_;
@@ -178,22 +236,6 @@ public:
CallbackType type () const override { return CALLBACK_REPLAY; }
};
class Seek : public SourceCallback
{
float target_;
public:
Seek (float time = 0.f);
float value () const { return target_;}
void setValue (float t) { target_ = t; }
void update (Source *s, float dt) override;
SourceCallback *clone() const override;
CallbackType type () const override { return CALLBACK_SEEK; }
void accept (Visitor& v) override;
};
class ResetGeometry : public SourceCallback
{
public:
@@ -293,5 +335,101 @@ public:
void accept (Visitor& v) override;
};
class Seek : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
Seek (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_SEEK; }
};
class SetBrightness : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetBrightness (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_BRIGHTNESS; }
};
class SetContrast : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetContrast (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_CONTRAST; }
};
class SetSaturation : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetSaturation (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_SATURATION; }
};
class SetHue : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetHue (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_HUE; }
};
class SetThreshold : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetThreshold (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_THRESHOLD; }
};
class SetInvert : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetInvert (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_INVERT; }
};
class SetPosterize : public ValueSourceCallback
{
float readValue(Source *s) const override;
void writeValue(Source *s, float val) override;
public:
SetPosterize (float v = 0.f, float ms = 0.f, bool revert = false);
CallbackType type () const override { return CALLBACK_POSTERIZE; }
};
class SetGamma : public SourceCallback
{
float duration_;
glm::vec4 start_;
glm::vec4 target_;
bool bidirectional_;
public:
SetGamma (glm::vec4 g = glm::vec4(), float ms = 0.f, bool revert = false);
glm::vec4 value () const { return target_; }
void setValue (glm::vec4 g) { target_ = g; }
float duration () const { return duration_; }
void setDuration (float ms) { duration_ = ms; }
bool bidirectional () const { return bidirectional_; }
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () const override { return CALLBACK_GAMMA; }
void accept (Visitor& v) override;
};
#endif // SOURCECALLBACK_H

View File

@@ -53,6 +53,7 @@ class AlphaFilter;
class ImageFilter;
class SourceCallback;
class ValueSourceCallback;
class SetAlpha;
class SetDepth;
class SetGeometry;
@@ -119,6 +120,7 @@ public:
virtual void visit (ImageFilter&) {}
virtual void visit (SourceCallback&) {}
virtual void visit (ValueSourceCallback&) {}
virtual void visit (SetAlpha&) {}
virtual void visit (SetDepth&) {}
virtual void visit (SetGeometry&) {}