mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-14 03:39:57 +01:00
Source callbacks for Image Processing color correction
Added SourceCallback classes for brightness, contrast, saturation, etc. Added OSC interface to modify color corrections
This commit is contained in:
@@ -32,6 +32,7 @@
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#include "Mixer.h"
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#include "Source.h"
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#include "SourceCallback.h"
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#include "ImageProcessingShader.h"
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#include "ActionManager.h"
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#include "SystemToolkit.h"
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#include "tinyxml2Toolkit.h"
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@@ -659,7 +660,6 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
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/// e.g. '/vimix/current/resize ff 10.0 2.2'
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else if ( attribute.compare(OSC_SOURCE_RESIZE) == 0) {
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float x = 0.f, y = 0.f;
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try {
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arguments >> x;
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}
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@@ -696,13 +696,13 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
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}
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/// e.g. '/vimix/current/turn f 1.0'
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else if ( attribute.compare(OSC_SOURCE_TURN) == 0) {
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float x = 0.f, y = 0.f;
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float x = 0.f, t = 0.f;
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arguments >> x;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else // ignore second argument
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arguments >> y >> osc::EndMessage;
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target->call( new Turn( x, 0.f), true );
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else
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arguments >> t >> osc::EndMessage;
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target->call( new Turn( x, t), true );
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}
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/// e.g. '/vimix/current/angle f 3.1416'
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else if ( attribute.compare(OSC_SOURCE_ANGLE) == 0) {
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@@ -717,7 +717,91 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
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else if ( attribute.compare(OSC_SOURCE_RESET) == 0) {
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target->call( new ResetGeometry(), true );
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}
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/// e.g. '/vimix/current/seek f 1.25'
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/// e.g. '/vimix/current/brightness f 0.0'
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else if ( attribute.compare(OSC_SOURCE_BRIGHTNESS) == 0) {
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float val = 0.f, t = 0.f;
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arguments >> val;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetBrightness( val, t ), true );
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}
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/// e.g. '/vimix/current/contrast f 0.0'
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else if ( attribute.compare(OSC_SOURCE_CONTRAST) == 0) {
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float val = 0.f, t = 0.f;
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arguments >> val;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetContrast( val, t ), true );
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}
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/// e.g. '/vimix/current/saturation f 0.0'
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else if ( attribute.compare(OSC_SOURCE_SATURATION) == 0) {
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float val = 0.f, t = 0.f;
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arguments >> val;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetSaturation( val, t ), true );
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}
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/// e.g. '/vimix/current/hue f 1.0'
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else if ( attribute.compare(OSC_SOURCE_HUE) == 0) {
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float val = 0.f, t = 0.f;
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arguments >> val;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetHue( val, t ), true );
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}
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/// e.g. '/vimix/current/threshold f 1.0'
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else if ( attribute.compare(OSC_SOURCE_THRESHOLD) == 0) {
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float val = 0.f, t = 0.f;
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arguments >> val;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetThreshold( val, t ), true );
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}
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/// e.g. '/vimix/current/gamma f 1.0'
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else if ( attribute.compare(OSC_SOURCE_GAMMA) == 0) {
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glm::vec4 g = target->processingShader()->gamma;
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float t = 0.f;
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arguments >> g.w;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetGamma( g, t ), true );
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}
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/// e.g. '/vimix/current/color fff 1.0 0.5 0.9'
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else if ( attribute.compare(OSC_SOURCE_COLOR) == 0) {
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glm::vec4 g = target->processingShader()->gamma;
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float t = 0.f;
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arguments >> g.x >> g.y >> g.z;
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if (arguments.Eos())
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arguments >> osc::EndMessage;
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else
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arguments >> t >> osc::EndMessage;
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target->call( new SetGamma( g, t ), true );
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}
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/// e.g. '/vimix/current/invert f 1'
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else if ( attribute.compare(OSC_SOURCE_INVERT) == 0) {
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float v = 0.f;
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arguments >> v >> osc::EndMessage;
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target->call( new SetInvert( v ), true );
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}
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/// e.g. '/vimix/current/posterize f 1'
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else if ( attribute.compare(OSC_SOURCE_POSTERIZE) == 0) {
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float v = 0.f;
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arguments >> v >> osc::EndMessage;
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target->call( new SetPosterize( v ), true );
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}
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/// e.g. '/vimix/current/seek f 0.25'
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else if ( attribute.compare(OSC_SOURCE_SEEK) == 0) {
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float t = 0.f;
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arguments >> t >> osc::EndMessage;
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@@ -47,6 +47,15 @@
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#define OSC_SOURCE_SIZE "/size"
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#define OSC_SOURCE_ANGLE "/angle"
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#define OSC_SOURCE_SEEK "/seek"
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#define OSC_SOURCE_BRIGHTNESS "/brightness"
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#define OSC_SOURCE_CONTRAST "/contrast"
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#define OSC_SOURCE_SATURATION "/saturation"
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#define OSC_SOURCE_HUE "/hue"
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#define OSC_SOURCE_THRESHOLD "/threshold"
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#define OSC_SOURCE_GAMMA "/gamma"
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#define OSC_SOURCE_COLOR "/color"
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#define OSC_SOURCE_POSTERIZE "/posterize"
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#define OSC_SOURCE_INVERT "/invert"
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#define OSC_SESSION "/session"
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#define OSC_SESSION_VERSION "/version"
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@@ -1347,6 +1347,21 @@ void SessionLoader::visit (SourceCallback &)
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{
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}
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void SessionLoader::visit (ValueSourceCallback &c)
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{
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float v = 0.f;
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xmlCurrent_->QueryFloatAttribute("value", &v);
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c.setValue(v);
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float d = 0.f;
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xmlCurrent_->QueryFloatAttribute("duration", &d);
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c.setDuration(d);
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bool b = false;
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xmlCurrent_->QueryBoolAttribute("bidirectional", &b);
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c.setBidirectional(b);
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}
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void SessionLoader::visit (Play &c)
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{
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bool p = true;
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@@ -74,6 +74,7 @@ public:
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// callbacks
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void visit (SourceCallback&) override;
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void visit (ValueSourceCallback&) override;
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void visit (SetAlpha&) override;
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void visit (SetDepth&) override;
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void visit (SetGeometry&) override;
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@@ -889,6 +889,13 @@ void SessionVisitor::visit (SourceCallback &c)
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xmlCurrent_->SetAttribute("type", (uint) c.type());
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}
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void SessionVisitor::visit (ValueSourceCallback &c)
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{
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xmlCurrent_->SetAttribute("value", c.value());
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xmlCurrent_->SetAttribute("duration", c.duration());
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xmlCurrent_->SetAttribute("bidirectional", c.bidirectional());
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}
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void SessionVisitor::visit (Play &c)
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{
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xmlCurrent_->SetAttribute("play", c.value());
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@@ -82,6 +82,7 @@ public:
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// callbacks
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void visit (SourceCallback&) override;
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void visit (ValueSourceCallback&) override;
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void visit (SetAlpha&) override;
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void visit (SetDepth&) override;
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void visit (SetGeometry&) override;
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@@ -19,6 +19,7 @@
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#include "defines.h"
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#include "Source.h"
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#include "ImageProcessingShader.h"
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#include "MediaSource.h"
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#include "MediaPlayer.h"
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#include "UpdateCallback.h"
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@@ -66,6 +67,33 @@ SourceCallback *SourceCallback::create(CallbackType type)
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case SourceCallback::CALLBACK_LOCK:
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loadedcallback = new Lock;
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break;
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case SourceCallback::CALLBACK_SEEK:
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loadedcallback = new Seek;
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break;
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case SourceCallback::CALLBACK_BRIGHTNESS:
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loadedcallback = new SetBrightness;
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break;
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case SourceCallback::CALLBACK_CONTRAST:
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loadedcallback = new SetContrast;
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break;
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case SourceCallback::CALLBACK_SATURATION:
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loadedcallback = new SetBrightness;
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break;
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case SourceCallback::CALLBACK_HUE:
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loadedcallback = new SetContrast;
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break;
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case SourceCallback::CALLBACK_THRESHOLD:
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loadedcallback = new SetThreshold;
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break;
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case SourceCallback::CALLBACK_GAMMA:
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loadedcallback = new SetGamma;
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break;
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case SourceCallback::CALLBACK_INVERT:
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loadedcallback = new SetInvert;
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break;
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case SourceCallback::CALLBACK_POSTERIZE:
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loadedcallback = new SetPosterize;
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break;
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default:
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break;
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}
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@@ -139,6 +167,81 @@ void SourceCallback::update (Source *s, float dt)
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}
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ValueSourceCallback::ValueSourceCallback(float target, float ms, bool revert) : SourceCallback(),
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duration_(ms), start_(0.f), target_(target), bidirectional_(revert)
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{
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}
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void ValueSourceCallback::update(Source *s, float dt)
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{
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SourceCallback::update(s, dt);
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// set start on first time it is ready
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if ( status_ == READY ){
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start_ = readValue(s);
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status_ = ACTIVE;
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}
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// update when active
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if ( status_ == ACTIVE ) {
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// time passed since start
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float progress = elapsed_ - delay_;
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// time-out or instantaneous
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if ( !(ABS(duration_) > 0.f) || progress > duration_ ) {
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// apply target
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writeValue(s, target_);
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// done
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status_ = FINISHED;
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}
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// perform iteration of interpolation
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else {
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// apply calculated intermediate
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writeValue(s, glm::mix(start_, target_, progress/duration_) );
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}
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}
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}
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void ValueSourceCallback::multiply (float factor)
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{
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target_ *= factor;
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}
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SourceCallback *ValueSourceCallback::clone() const
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{
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SourceCallback *ret = SourceCallback::create(type());
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ValueSourceCallback *vsc = static_cast<ValueSourceCallback *>(ret);
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vsc->setValue( target_ );
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vsc->setDuration( duration_ );
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vsc->setBidirectional( bidirectional_ );
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return ret;
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}
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SourceCallback *ValueSourceCallback::reverse(Source *s) const
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{
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SourceCallback *ret = nullptr;
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if (bidirectional_) {
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ret = SourceCallback::create(type());
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ValueSourceCallback *vsc = static_cast<ValueSourceCallback *>(ret);
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vsc->setValue( readValue(s) );
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vsc->setDuration( duration_ );
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vsc->setBidirectional( true );
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}
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return ret;
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}
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void ValueSourceCallback::accept(Visitor& v)
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{
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SourceCallback::accept(v);
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v.visit(*this);
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}
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void ResetGeometry::update(Source *s, float dt)
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{
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SourceCallback::update(s, dt);
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@@ -168,7 +271,7 @@ SourceCallback *ResetGeometry::clone() const
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SetAlpha::SetAlpha(float alpha, float ms, bool revert) : SourceCallback(),
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duration_(ms), alpha_(alpha), bidirectional_(revert)
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{
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alpha_ = CLAMP(alpha_, 0.f, 1.f);
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alpha_ = glm::clamp(alpha_, 0.f, 1.f);
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start_ = glm::vec2();
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target_ = glm::vec2();
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}
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@@ -221,7 +324,7 @@ void SetAlpha::update(Source *s, float dt)
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// perform movement
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if ( ABS(duration_) > 0.f)
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s->group(View::MIXING)->translation_ = glm::vec3(start_ + (progress/duration_)*(target_ - start_), s->group(View::MIXING)->translation_.z);
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s->group(View::MIXING)->translation_ = glm::vec3(glm::mix(start_, target_, progress/duration_), s->group(View::MIXING)->translation_.z);
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// time-out
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if ( progress > duration_ ) {
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@@ -343,7 +446,7 @@ void Loom::accept(Visitor& v)
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SetDepth::SetDepth(float target, float ms, bool revert) : SourceCallback(),
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duration_(ms), start_(0.f), target_(target), bidirectional_(revert)
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{
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target_ = CLAMP(target_, MIN_DEPTH, MAX_DEPTH);
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target_ = glm::clamp(target_, MIN_DEPTH, MAX_DEPTH);
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}
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void SetDepth::update(Source *s, float dt)
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@@ -365,7 +468,7 @@ void SetDepth::update(Source *s, float dt)
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// perform movement
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if ( ABS(duration_) > 0.f)
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s->group(View::LAYER)->translation_.z = start_ + (progress/duration_) * (target_ - start_);
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s->group(View::LAYER)->translation_.z = glm::mix(start_, target_, progress/duration_);
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// time-out
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if ( progress > duration_ ) {
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@@ -459,41 +562,40 @@ SourceCallback *RePlay::clone() const
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return new RePlay;
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}
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Seek::Seek(float time) : SourceCallback(), target_(time)
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Seek::Seek(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
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{
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}
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void Seek::update(Source *s, float dt)
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float Seek::readValue(Source *s) const
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{
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SourceCallback::update(s, dt);
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double ret = 0.f;
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// access media player if target source is a media source
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MediaSource *ms = dynamic_cast<MediaSource *>(s);
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if (ms != nullptr) {
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GstClockTime media_duration = ms->mediaplayer()->timeline()->duration();
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GstClockTime media_position = ms->mediaplayer()->position();
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// perform seek when ready
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if ( status_ == READY ){
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// access media player if target source is a media source
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MediaSource *ms = dynamic_cast<MediaSource *>(s);
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if (ms != nullptr) {
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GstClockTime duration = ms->mediaplayer()->timeline()->duration();
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ms->mediaplayer()->seek( target_ * duration );
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if (GST_CLOCK_TIME_IS_VALID(media_duration) && media_duration > 0 &&
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GST_CLOCK_TIME_IS_VALID(media_position) && media_position > 0){
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ret = static_cast<double>(media_position) / static_cast<double>(media_duration);
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}
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}
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status_ = FINISHED;
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return (float)ret;
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}
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void Seek::writeValue(Source *s, float val)
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{
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// access media player if target source is a media source
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MediaSource *ms = dynamic_cast<MediaSource *>(s);
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if (ms != nullptr) {
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GstClockTime media_duration = ms->mediaplayer()->timeline()->duration();
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double media_position = glm::clamp( (double) val, 0.0, 1.0);
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if (GST_CLOCK_TIME_IS_VALID(media_duration))
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ms->mediaplayer()->seek( media_position * media_duration );
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}
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}
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SourceCallback *Seek::clone() const
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{
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return new Seek(target_);
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}
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void Seek::accept(Visitor& v)
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{
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SourceCallback::accept(v);
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v.visit(*this);
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}
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SetGeometry::SetGeometry(const Group *g, float ms, bool revert) : SourceCallback(),
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duration_(ms), bidirectional_(revert)
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{
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@@ -531,11 +633,10 @@ void SetGeometry::update(Source *s, float dt)
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// perform movement
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if ( ABS(duration_) > 0.f){
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float ratio = progress / duration_;
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Group intermediate;
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intermediate.translation_ = (1.f - ratio) * start_.translation_ + ratio * target_.translation_;
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intermediate.scale_ = (1.f - ratio) * start_.scale_ + ratio * target_.scale_;
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intermediate.rotation_ = (1.f - ratio) * start_.rotation_ + ratio * target_.rotation_;
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intermediate.translation_ = glm::mix(start_.translation_, target_.translation_, progress/duration_);
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intermediate.scale_ = glm::mix(start_.scale_, target_.scale_, progress/duration_);
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intermediate.rotation_ = glm::mix(start_.rotation_, target_.rotation_, progress/duration_);
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// apply geometry
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s->group(View::GEOMETRY)->copyTransform(&intermediate);
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s->touch();
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@@ -727,3 +828,178 @@ void Turn::accept(Visitor& v)
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SourceCallback::accept(v);
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v.visit(*this);
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}
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SetBrightness::SetBrightness(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
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{
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target_ = glm::clamp(target_, -1.f, 1.f);
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}
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float SetBrightness::readValue(Source *s) const
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{
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return s->processingShader()->brightness;
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}
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void SetBrightness::writeValue(Source *s, float val)
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{
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if (s->imageProcessingEnabled())
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s->processingShader()->brightness = val;
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}
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SetContrast::SetContrast(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
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{
|
||||
target_ = glm::clamp(target_, -1.f, 1.f);
|
||||
}
|
||||
|
||||
float SetContrast::readValue(Source *s) const
|
||||
{
|
||||
return s->processingShader()->contrast;
|
||||
}
|
||||
|
||||
void SetContrast::writeValue(Source *s, float val)
|
||||
{
|
||||
if (s->imageProcessingEnabled())
|
||||
s->processingShader()->contrast = val;
|
||||
}
|
||||
|
||||
SetSaturation::SetSaturation(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
|
||||
{
|
||||
target_ = glm::clamp(target_, -1.f, 1.f);
|
||||
}
|
||||
|
||||
float SetSaturation::readValue(Source *s) const
|
||||
{
|
||||
return s->processingShader()->saturation;
|
||||
}
|
||||
|
||||
void SetSaturation::writeValue(Source *s, float val)
|
||||
{
|
||||
if (s->imageProcessingEnabled())
|
||||
s->processingShader()->saturation = val;
|
||||
}
|
||||
|
||||
SetHue::SetHue(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
|
||||
{
|
||||
target_ = glm::clamp(target_, 0.f, 1.f);
|
||||
}
|
||||
|
||||
float SetHue::readValue(Source *s) const
|
||||
{
|
||||
return s->processingShader()->hueshift;
|
||||
}
|
||||
|
||||
void SetHue::writeValue(Source *s, float val)
|
||||
{
|
||||
if (s->imageProcessingEnabled())
|
||||
s->processingShader()->hueshift = val;
|
||||
}
|
||||
|
||||
SetThreshold::SetThreshold(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
|
||||
{
|
||||
target_ = glm::clamp(target_, 0.f, 1.f);
|
||||
}
|
||||
|
||||
float SetThreshold::readValue(Source *s) const
|
||||
{
|
||||
return s->processingShader()->threshold;
|
||||
}
|
||||
|
||||
void SetThreshold::writeValue(Source *s, float val)
|
||||
{
|
||||
if (s->imageProcessingEnabled())
|
||||
s->processingShader()->threshold = val;
|
||||
}
|
||||
|
||||
|
||||
SetInvert::SetInvert(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
|
||||
{
|
||||
target_ = glm::clamp(target_, 0.f, 2.f);
|
||||
}
|
||||
|
||||
float SetInvert::readValue(Source *s) const
|
||||
{
|
||||
return static_cast<float>(s->processingShader()->invert);
|
||||
}
|
||||
|
||||
void SetInvert::writeValue(Source *s, float val)
|
||||
{
|
||||
if (s->imageProcessingEnabled())
|
||||
s->processingShader()->invert = static_cast<int>(val);
|
||||
}
|
||||
|
||||
SetPosterize::SetPosterize(float v, float ms, bool r) : ValueSourceCallback(v, ms, r)
|
||||
{
|
||||
target_ = glm::clamp(target_, 0.f, 128.f);
|
||||
}
|
||||
|
||||
float SetPosterize::readValue(Source *s) const
|
||||
{
|
||||
return static_cast<float>(s->processingShader()->nbColors);
|
||||
}
|
||||
|
||||
void SetPosterize::writeValue(Source *s, float val)
|
||||
{
|
||||
if (s->imageProcessingEnabled())
|
||||
s->processingShader()->nbColors = static_cast<int>(val);
|
||||
}
|
||||
|
||||
|
||||
SetGamma::SetGamma(glm::vec4 g, float ms, bool revert) : SourceCallback(),
|
||||
duration_(ms), start_(glm::vec4()), target_(g), bidirectional_(revert)
|
||||
{
|
||||
start_ = glm::clamp(start_, glm::vec4(0.f), glm::vec4(10.f));
|
||||
}
|
||||
|
||||
void SetGamma::update(Source *s, float dt)
|
||||
{
|
||||
SourceCallback::update(s, dt);
|
||||
|
||||
if (!s->imageProcessingEnabled())
|
||||
status_ = FINISHED;
|
||||
|
||||
// set start on first time it is ready
|
||||
if ( status_ == READY ){
|
||||
start_ = s->processingShader()->gamma;
|
||||
status_ = ACTIVE;
|
||||
}
|
||||
|
||||
// update when active
|
||||
if ( status_ == ACTIVE ) {
|
||||
|
||||
// time passed since start
|
||||
float progress = elapsed_ - delay_;
|
||||
|
||||
// time-out or instantaneous
|
||||
if ( !(ABS(duration_) > 0.f) || progress > duration_ ) {
|
||||
// apply target
|
||||
s->processingShader()->gamma = target_;
|
||||
// done
|
||||
status_ = FINISHED;
|
||||
}
|
||||
// perform iteration of interpolation
|
||||
else {
|
||||
// apply calculated intermediate
|
||||
s->processingShader()->gamma = glm::mix(start_, target_, progress/duration_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGamma::multiply (float factor)
|
||||
{
|
||||
target_ *= factor;
|
||||
}
|
||||
|
||||
SourceCallback *SetGamma::clone() const
|
||||
{
|
||||
return new SetGamma(target_, duration_, bidirectional_);
|
||||
}
|
||||
|
||||
SourceCallback *SetGamma::reverse(Source *s) const
|
||||
{
|
||||
return bidirectional_ ? new SetGamma(s->processingShader()->gamma, duration_) : nullptr;
|
||||
}
|
||||
|
||||
void SetGamma::accept(Visitor& v)
|
||||
{
|
||||
SourceCallback::accept(v);
|
||||
v.visit(*this);
|
||||
}
|
||||
|
||||
194
SourceCallback.h
194
SourceCallback.h
@@ -7,25 +7,46 @@
|
||||
|
||||
class Visitor;
|
||||
class Source;
|
||||
class ImageProcessingShader;
|
||||
|
||||
/**
|
||||
* @brief The SourceCallback class defines operations on Sources that
|
||||
* are applied at each update of Source. A SourceCallback is added to
|
||||
* a source with; source->call( new SourceCallback );
|
||||
*
|
||||
* A source contains a list of SourceCallbacks. At each update(dt)
|
||||
* a source calls the update on all its SourceCallbacks.
|
||||
* The SourceCallback is created as PENDING, and becomes ACTIVE after
|
||||
* the first update call.
|
||||
* The SourceCallback is removed from the list when FINISHED.
|
||||
*
|
||||
*/
|
||||
class SourceCallback
|
||||
{
|
||||
public:
|
||||
|
||||
typedef enum {
|
||||
CALLBACK_GENERIC = 0,
|
||||
CALLBACK_ALPHA = 1,
|
||||
CALLBACK_LOOM = 2,
|
||||
CALLBACK_GEOMETRY = 3,
|
||||
CALLBACK_GRAB = 4,
|
||||
CALLBACK_RESIZE = 5,
|
||||
CALLBACK_TURN = 6,
|
||||
CALLBACK_DEPTH = 7,
|
||||
CALLBACK_PLAY = 8,
|
||||
CALLBACK_REPLAY = 9,
|
||||
CALLBACK_RESETGEO = 10,
|
||||
CALLBACK_LOCK = 11,
|
||||
CALLBACK_SEEK = 12
|
||||
CALLBACK_ALPHA,
|
||||
CALLBACK_LOOM,
|
||||
CALLBACK_GEOMETRY,
|
||||
CALLBACK_GRAB,
|
||||
CALLBACK_RESIZE,
|
||||
CALLBACK_TURN,
|
||||
CALLBACK_DEPTH,
|
||||
CALLBACK_PLAY,
|
||||
CALLBACK_REPLAY,
|
||||
CALLBACK_RESETGEO,
|
||||
CALLBACK_LOCK,
|
||||
CALLBACK_SEEK,
|
||||
CALLBACK_BRIGHTNESS,
|
||||
CALLBACK_CONTRAST,
|
||||
CALLBACK_SATURATION,
|
||||
CALLBACK_HUE,
|
||||
CALLBACK_THRESHOLD,
|
||||
CALLBACK_GAMMA,
|
||||
CALLBACK_INVERT,
|
||||
CALLBACK_POSTERIZE
|
||||
} CallbackType;
|
||||
|
||||
static SourceCallback *create(CallbackType type);
|
||||
@@ -59,6 +80,43 @@ protected:
|
||||
float elapsed_;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief The ValueSourceCallback class is a generic type of
|
||||
* callback which operates on a single float value of a source.
|
||||
*
|
||||
* ValueSourceCallback are practical for creating SourceCallbacks
|
||||
* that change a single attribute of a source, that can be read
|
||||
* and write on the source object.
|
||||
*/
|
||||
class ValueSourceCallback : public SourceCallback
|
||||
{
|
||||
protected:
|
||||
float duration_;
|
||||
float start_;
|
||||
float target_;
|
||||
bool bidirectional_;
|
||||
|
||||
virtual float readValue(Source *s) const = 0;
|
||||
virtual void writeValue(Source *s, float val) = 0;
|
||||
|
||||
public:
|
||||
ValueSourceCallback (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
|
||||
float value () const { return target_;}
|
||||
void setValue (float v) { target_ = v; }
|
||||
float duration () const { return duration_;}
|
||||
void setDuration (float ms) { duration_ = ms; }
|
||||
bool bidirectional () const { return bidirectional_;}
|
||||
void setBidirectional (bool on) { bidirectional_ = on; }
|
||||
|
||||
void update (Source *s, float) override;
|
||||
void multiply (float factor) override;
|
||||
SourceCallback *clone () const override;
|
||||
SourceCallback *reverse(Source *s) const override;
|
||||
void accept (Visitor& v) override;
|
||||
};
|
||||
|
||||
|
||||
class SetAlpha : public SourceCallback
|
||||
{
|
||||
float duration_;
|
||||
@@ -178,22 +236,6 @@ public:
|
||||
CallbackType type () const override { return CALLBACK_REPLAY; }
|
||||
};
|
||||
|
||||
class Seek : public SourceCallback
|
||||
{
|
||||
float target_;
|
||||
|
||||
public:
|
||||
Seek (float time = 0.f);
|
||||
|
||||
float value () const { return target_;}
|
||||
void setValue (float t) { target_ = t; }
|
||||
|
||||
void update (Source *s, float dt) override;
|
||||
SourceCallback *clone() const override;
|
||||
CallbackType type () const override { return CALLBACK_SEEK; }
|
||||
void accept (Visitor& v) override;
|
||||
};
|
||||
|
||||
class ResetGeometry : public SourceCallback
|
||||
{
|
||||
public:
|
||||
@@ -293,5 +335,101 @@ public:
|
||||
void accept (Visitor& v) override;
|
||||
};
|
||||
|
||||
class Seek : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
Seek (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_SEEK; }
|
||||
};
|
||||
|
||||
class SetBrightness : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetBrightness (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_BRIGHTNESS; }
|
||||
};
|
||||
|
||||
class SetContrast : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetContrast (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_CONTRAST; }
|
||||
};
|
||||
|
||||
class SetSaturation : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetSaturation (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_SATURATION; }
|
||||
};
|
||||
|
||||
class SetHue : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetHue (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_HUE; }
|
||||
};
|
||||
|
||||
class SetThreshold : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetThreshold (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_THRESHOLD; }
|
||||
};
|
||||
|
||||
class SetInvert : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetInvert (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_INVERT; }
|
||||
};
|
||||
|
||||
class SetPosterize : public ValueSourceCallback
|
||||
{
|
||||
float readValue(Source *s) const override;
|
||||
void writeValue(Source *s, float val) override;
|
||||
public:
|
||||
SetPosterize (float v = 0.f, float ms = 0.f, bool revert = false);
|
||||
CallbackType type () const override { return CALLBACK_POSTERIZE; }
|
||||
};
|
||||
|
||||
class SetGamma : public SourceCallback
|
||||
{
|
||||
float duration_;
|
||||
glm::vec4 start_;
|
||||
glm::vec4 target_;
|
||||
bool bidirectional_;
|
||||
|
||||
public:
|
||||
SetGamma (glm::vec4 g = glm::vec4(), float ms = 0.f, bool revert = false);
|
||||
|
||||
glm::vec4 value () const { return target_; }
|
||||
void setValue (glm::vec4 g) { target_ = g; }
|
||||
float duration () const { return duration_; }
|
||||
void setDuration (float ms) { duration_ = ms; }
|
||||
bool bidirectional () const { return bidirectional_; }
|
||||
void setBidirectional (bool on) { bidirectional_ = on; }
|
||||
|
||||
void update (Source *s, float) override;
|
||||
void multiply (float factor) override;
|
||||
SourceCallback *clone () const override;
|
||||
SourceCallback *reverse(Source *s) const override;
|
||||
CallbackType type () const override { return CALLBACK_GAMMA; }
|
||||
void accept (Visitor& v) override;
|
||||
};
|
||||
|
||||
#endif // SOURCECALLBACK_H
|
||||
|
||||
@@ -53,6 +53,7 @@ class AlphaFilter;
|
||||
class ImageFilter;
|
||||
|
||||
class SourceCallback;
|
||||
class ValueSourceCallback;
|
||||
class SetAlpha;
|
||||
class SetDepth;
|
||||
class SetGeometry;
|
||||
@@ -119,6 +120,7 @@ public:
|
||||
virtual void visit (ImageFilter&) {}
|
||||
|
||||
virtual void visit (SourceCallback&) {}
|
||||
virtual void visit (ValueSourceCallback&) {}
|
||||
virtual void visit (SetAlpha&) {}
|
||||
virtual void visit (SetDepth&) {}
|
||||
virtual void visit (SetGeometry&) {}
|
||||
|
||||
Reference in New Issue
Block a user