PickingVisitor first draft, with prototype integration in UserInterface

This commit is contained in:
brunoherbelin
2020-04-19 23:59:21 +02:00
parent 0d87aa8bf6
commit 4930cc41c7
8 changed files with 78 additions and 40 deletions

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@@ -15,6 +15,7 @@ public:
void visit(Switch& n); void visit(Switch& n);
void visit(Animation& n); void visit(Animation& n);
void visit(Primitive& n); void visit(Primitive& n);
void visit(Surface&) {}
void visit(ImageSurface&) {} void visit(ImageSurface&) {}
void visit(MediaSurface& n); void visit(MediaSurface& n);
void visit(FrameBufferSurface& n); void visit(FrameBufferSurface& n);

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@@ -7,28 +7,38 @@
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_access.hpp> #include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/string_cast.hpp>
PickingVisitor::PickingVisitor(glm::vec2 coordinates) : Visitor(), point_(coordinates), node_(nullptr) PickingVisitor::PickingVisitor(glm::vec2 coordinates) : Visitor(), point_(coordinates)
{ {
modelview_ = glm::mat4(1.f);
} }
void PickingVisitor::visit(Node &n) void PickingVisitor::visit(Node &n)
{ {
modelview_ *= n.transform_;
// Log::Info("Node %d", n.id());
// Log::Info("%s", glm::to_string(modelview_).c_str());
} }
void PickingVisitor::visit(Group &n) void PickingVisitor::visit(Group &n)
{ {
// Log::Info("Group %d", n.id());
glm::mat4 mv = modelview_;
for (NodeSet::iterator node = n.begin(); node != n.end(); node++) { for (NodeSet::iterator node = n.begin(); node != n.end(); node++) {
(*node)->accept(*this); (*node)->accept(*this);
modelview_ = mv;
} }
} }
void PickingVisitor::visit(Switch &n) void PickingVisitor::visit(Switch &n)
{ {
glm::mat4 mv = modelview_;
(*n.activeChild())->accept(*this); (*n.activeChild())->accept(*this);
modelview_ = mv;
} }
void PickingVisitor::visit(Animation &n) void PickingVisitor::visit(Animation &n)
@@ -41,24 +51,21 @@ void PickingVisitor::visit(Primitive &n)
} }
void PickingVisitor::visit(ImageSurface &n) void PickingVisitor::visit(Surface &n)
{ {
// test if point is inside rectangle
} // lower left corner
glm::vec4 LL = modelview_ * glm::vec4( -1.f, -1.f, 0.f, 0.f );
// up right corner
glm::vec4 UR = modelview_ * glm::vec4( 1.f, 1.f, 0.f, 0.f );
void PickingVisitor::visit(FrameBufferSurface &n) // Log::Info("Surface %d", n.id());
{ // Log::Info("LL %s", glm::to_string(LL).c_str());
// Log::Info("UR %s", glm::to_string(UR).c_str());
}
void PickingVisitor::visit(MediaSurface &n)
{
}
void PickingVisitor::visit(LineStrip &n)
{
if ( point_.x > LL.x && point_.x < UR.x && point_.y > LL.y && point_.y < UR.y )
nodes_.push_back(&n);
} }
void PickingVisitor::visit(LineSquare &) void PickingVisitor::visit(LineSquare &)
@@ -71,11 +78,6 @@ void PickingVisitor::visit(LineCircle &n)
} }
void PickingVisitor::visit(Mesh &n)
{
}
void PickingVisitor::visit(Scene &n) void PickingVisitor::visit(Scene &n)
{ {
n.root()->accept(*this); n.root()->accept(*this);

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@@ -2,17 +2,19 @@
#define PICKINGVISITOR_H #define PICKINGVISITOR_H
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <vector>
#include "Visitor.h" #include "Visitor.h"
class PickingVisitor: public Visitor class PickingVisitor: public Visitor
{ {
glm::vec2 point_; glm::vec2 point_;
glm::mat4 modelview_; glm::mat4 modelview_;
Node *node_; std::vector<Node *> nodes_;
public: public:
PickingVisitor(glm::vec2 coordinates); PickingVisitor(glm::vec2 coordinates);
Node *picked() { return node_; } std::vector<Node *> picked() { return nodes_; }
// Elements of Scene // Elements of Scene
void visit(Scene& n); void visit(Scene& n);
@@ -21,13 +23,14 @@ public:
void visit(Switch& n); void visit(Switch& n);
void visit(Animation& n); void visit(Animation& n);
void visit(Primitive& n); void visit(Primitive& n);
void visit(ImageSurface& n); void visit(Surface& n);
void visit(MediaSurface& n); void visit(ImageSurface&){}
void visit(FrameBufferSurface& n); void visit(MediaSurface&){}
void visit(LineStrip& n); void visit(FrameBufferSurface&){}
void visit(LineStrip&){}
void visit(LineSquare&); void visit(LineSquare&);
void visit(LineCircle& n); void visit(LineCircle& n);
void visit(Mesh& n); void visit(Mesh&){}
// not picking other Elements with attributes // not picking other Elements with attributes
void visit(MediaPlayer&) {} void visit(MediaPlayer&) {}

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@@ -104,7 +104,7 @@ void ImageSurface::draw(glm::mat4 modelview, glm::mat4 projection)
void ImageSurface::accept(Visitor& v) void ImageSurface::accept(Visitor& v)
{ {
Primitive::accept(v); Surface::accept(v);
v.visit(*this); v.visit(*this);
} }
@@ -154,7 +154,7 @@ void MediaSurface::update( float dt )
void MediaSurface::accept(Visitor& v) void MediaSurface::accept(Visitor& v)
{ {
Primitive::accept(v); Surface::accept(v);
v.visit(*this); v.visit(*this);
} }
@@ -189,7 +189,7 @@ void FrameBufferSurface::draw(glm::mat4 modelview, glm::mat4 projection)
void FrameBufferSurface::accept(Visitor& v) void FrameBufferSurface::accept(Visitor& v)
{ {
Primitive::accept(v); Surface::accept(v);
v.visit(*this); v.visit(*this);
} }

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@@ -98,6 +98,11 @@ void SessionVisitor::visit(Primitive &n)
} }
void SessionVisitor::visit(Surface &n)
{
}
void SessionVisitor::visit(ImageSurface &n) void SessionVisitor::visit(ImageSurface &n)
{ {
// Node of a different type // Node of a different type

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@@ -22,6 +22,7 @@ public:
void visit(Switch& n); void visit(Switch& n);
void visit(Animation& n); void visit(Animation& n);
void visit(Primitive& n); void visit(Primitive& n);
void visit(Surface& n);
void visit(ImageSurface& n); void visit(ImageSurface& n);
void visit(MediaSurface& n); void visit(MediaSurface& n);
void visit(FrameBufferSurface& n); void visit(FrameBufferSurface& n);

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@@ -40,6 +40,7 @@
#include "ImGuiToolkit.h" #include "ImGuiToolkit.h"
#include "GstToolkit.h" #include "GstToolkit.h"
#include "Mixer.h" #include "Mixer.h"
#include "PickingVisitor.h"
static std::thread loadThread; static std::thread loadThread;
static bool loadThreadDone = false; static bool loadThreadDone = false;
@@ -195,31 +196,54 @@ void UserInterface::handleMouse()
ImGui::SetMouseCursor(ImGuiMouseCursor_Arrow); ImGui::SetMouseCursor(ImGuiMouseCursor_Arrow);
// //
// RIGHT Mouse button // LEFT Mouse button
// //
static Node *current = nullptr;
if ( ImGui::IsMouseDown(ImGuiMouseButton_Left)) { if ( ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
Log::Info("Mouse press (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); // Log::Info("Mouse press (%.1f,%.1f)", io.MousePos.x, io.MousePos.y);
glm::vec3 point = Rendering::manager().unProject(glm::vec2(io.MousePos.x, io.MousePos.y), glm::vec3 point = Rendering::manager().unProject(glm::vec2(io.MousePos.x, io.MousePos.y),
Mixer::manager().currentView()->scene.root()->transform_ ); Mixer::manager().currentView()->scene.root()->transform_ );
Log::Info(" (%.1f,%.1f)", point.x, point.y); Log::Info(" (%.1f,%.1f)", point.x, point.y);
PickingVisitor pv(point);
Mixer::manager().currentView()->scene.accept(pv);
if (pv.picked().empty())
current = nullptr;
else {
current = pv.picked().back();
}
// Log::Info(" %d picked", pv.picked().size());
} }
if ( ImGui::IsMouseDragging(ImGuiMouseButton_Left, 10.0f) ) if ( ImGui::IsMouseDragging(ImGuiMouseButton_Left, 10.0f) )
{ {
if (current)
{
// // drag current
// Log::Info("Dragging %d", current->id());
// current->translation_.x += io.MouseDelta.x * 0.1f;
}
else {
Log::Info("Mouse drag (%.1f,%.1f)(%.1f,%.1f)", io.MouseClickedPos[0].x, io.MouseClickedPos[0].y, io.MousePos.x, io.MousePos.y); Log::Info("Mouse drag (%.1f,%.1f)(%.1f,%.1f)", io.MouseClickedPos[0].x, io.MouseClickedPos[0].y, io.MousePos.x, io.MousePos.y);
ImGui::GetBackgroundDrawList()->AddRect(io.MouseClickedPos[0], io.MousePos, ImGui::GetBackgroundDrawList()->AddRect(io.MouseClickedPos[0], io.MousePos,
ImGui::GetColorU32(ImGuiCol_ResizeGripHovered)); ImGui::GetColorU32(ImGuiCol_ResizeGripHovered));
ImGui::GetBackgroundDrawList()->AddRectFilled(io.MouseClickedPos[0], io.MousePos, ImGui::GetBackgroundDrawList()->AddRectFilled(io.MouseClickedPos[0], io.MousePos,
ImGui::GetColorU32(ImGuiCol_ResizeGripHovered, 0.3f)); ImGui::GetColorU32(ImGuiCol_ResizeGripHovered, 0.3f));
} }
}
if ( ImGui::IsMouseReleased(ImGuiMouseButton_Left) ) if ( ImGui::IsMouseReleased(ImGuiMouseButton_Left) )
{ {
current = nullptr;
} }
} }

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@@ -10,6 +10,7 @@ class Switch;
class Animation; class Animation;
class Primitive; class Primitive;
class Scene; class Scene;
class Surface;
class ImageSurface; class ImageSurface;
class MediaSurface; class MediaSurface;
class FrameBufferSurface; class FrameBufferSurface;
@@ -32,6 +33,7 @@ public:
virtual void visit (Switch&) = 0; virtual void visit (Switch&) = 0;
virtual void visit (Animation&) = 0; virtual void visit (Animation&) = 0;
virtual void visit (Primitive&) = 0; virtual void visit (Primitive&) = 0;
virtual void visit (Surface&) = 0;
virtual void visit (ImageSurface&) = 0; virtual void visit (ImageSurface&) = 0;
virtual void visit (MediaSurface&) = 0; virtual void visit (MediaSurface&) = 0;
virtual void visit (FrameBufferSurface&) = 0; virtual void visit (FrameBufferSurface&) = 0;